Snailman Posted December 26, 2012 Posted December 26, 2012 (edited) View File Yak-38 Vertical Pack 0.98 beta Yak-38 Vertical 0.98 beta The main reason for me to play Strike fighters 2 is that I can fly a Yak-38 in it )) That how I found this game on the internet. Unfortunately, being an AI plane it was not suitable for player controls... I found Gepard's addon which was the only one out there. It game me a lot of idea I decided to improve the plane's features and game experience. This is a fine tuned or modified collection of everything I could find to improve the plane. Mostly not my work, but I wasted a lot of time to put together and test a working and accurate Yak-38. This was my main and only goal. Try it. Since many things are in testing phase, all feedback is appreciated! Install I tried to include every component I have used with this plane, so it should work with a fresh unmodded SF2 NA. If you have DirX 9 and Win XP (like me), then you also need the IcelandNA modded terrain for XP to be able to play SF2NA on your PC. Just copy everything into your designated add-on folder and it should work. Beware it may overwrite existing add-on files and components you already have. Check it first, especially weapons. Contents - Paladrian's MiG-21MF cockpit (temporary solution) - Yak-38 VTOL flyable. - Yak-38M VTOL flyable. - Weapons: OFAB-100, 250, 500 etc from SovietBombPack; Kh-23 missiles, UB-8M, UPK-23 gun pod and MBD2 racks from Ordnance Shop II; APU-60-1 rack from Cocos (not yet in use) - Soviet Pacific Fleet skin (Modified stock skin, set as default) - Soviet Navy Grey skin (Redrawn stock skin) - Soviet Northern Fleet skin (Redrawn stock skin) - Soviet Navy pilot Bright orange overalls (Redrawn Red3202 pilot skin) - Two loadout.ini for both aircraft, a loadout.VTOL and a loadout.STOL. Overwrite loadout.ini to switch between them as you wish for AI and campaing use. - Three Kiev_data.ini's one for STOL and one for VTOL style take offs. Use the VTOL loadout file for the VTOL take-off modded Kiev, for safety reasons. The third INI has a "castrated" take off position #1 (Catapult 1) to enable human player VTOL take-off, for Soviet Navy campaigns and missions. - README FILE with FLIGHT MANUAL included Fixes - Fixed engine thrust vectors and exhaust positions - Re-added lift engines to fuselage - Fixed number decals position - Fixed pylon ordnance positions - Fixed Ranging Radar and gun pod's aim point - Fixed Kiev class carrier "catapult positions" and AI aircraft take-off. Now they can use all six takeoff positions, and supports vertical takeoff. Changes - Real thrust data added based on factory data. - Yak-38 automatic slats by Gepard - New vertical capable flight model, weight and torque balanced airframe. - Changed lift engines thrust angle to 80 degrees to the aft. - Engine thrust toned down by 10% to reflect real payload lifting capabilities. - Realistic payload choices added. Be warned, pylons are physically capable to hold much heavier payload than the plane can take off with. See payload info at the end of file. - Modified weapon stations to hold realistic payload - Removed plane numbers from 01-09 (Those were in use of Yak-38U two seaters) - Modification of plane numbers. Yak-38 tend to have lower numbers, grey 38M's take higher numbers, and extra easter egg))) (roughly to represent real planes) Added - Reaction control systems to nose, wingtips and aft fuselage. - Added gunpod station, exclusively for VSPU-36 (modeled by StationSpecific modified UPK-23) - Added choice of droptank (Uses Mig-17 400liter tanks currently) - Manual wing fold anim (Animation key 1 - Shift 1) - Skins and numbers - Dedicated engine sound - Yak-38M alternate sights with rangebar and CCIP (MiG-27, Su-25 style) !!BETA!! - Yak-38 model without recirculation dams on fuselage (Info from Peter2 and TK) - Added Siren-I ECM system to Yak-38 - Added Gvozdika ECM system to Yak-38M Kiev class aircraft cruiser new features - Kiev_data_STOL.ini for short take offs (default) - Kiev_data_VTOL.ini for vertical take offs (recommended for operating helicopters) - Kiev_data_Player.ini for disabling Catapult #1 to enable free vertical take off by player aircraft or helicopter. - Extra parking places added - 6 working launch places (catapults) - Fake arrestor cables untouched, they are needed for fake hooks used by AI Yak-38s. Overwrite Kiev_data.ini with the desired file. ************************************************************** Work in progress list - Yak-38M red, blue and white numbers for the late version grey skin to represent actual rare planes. - VSPU-36 Gunpod model - Avionics refinement for Yak-38M - Soviet Desert Camo (Afghanistan) (Redrawn stock skin) - Cockpit for both Yak-38 and Yak-38M ************************************************************** This mod, like all of its components I used are freeware. Commercial use is prohibited. You can use this pack as part of a bigger pack or campaign set freely. 2012 December 26. Submitter Snailman Submitted 12/26/2012 Category Yak-38 Edited December 26, 2012 by Snailman 1 Quote
fallenphoenix1986 Posted December 27, 2012 Posted December 27, 2012 Just took four of these little buggers off to sink the Invincible, she ate 7 Kh-25's and stayed afloat (My numbers 2 and 4 refused to open fire....) Managed to land back aboard the Kiev on my 2nd aproach, much harder than in a Harrier. Only bug I've spotted is the textures for the pilot don't want to show up. Thanks, I'd given up on the 38 until I spotted this, couldn't get it back down without punching out. Craig Quote
Snailman Posted December 27, 2012 Author Posted December 27, 2012 (edited) I'm glad you had fun))) Aye those missiles are not too strong. Not ASMs indeed. Even a destroyer needs 3-4 of them. Hm, I don't have idea about the pilot skin, for me it works... it's in the pilots folder... (I'll check again) Which Harrier did you fly? I tried the "competitors" from SF2 Falklands and AV-8s from Wrench myself))) The biggest difference for me was that the Harrier has negative thrust vector and air brakes which make it far easier to slow down. I planned to turn the lift engine cover to an "air brake" of some sort, but they are linked to the gear animation, and I don't have access to the LOD to change the anim(((((( Edited December 27, 2012 by Snailman Quote
mono27 Posted December 27, 2012 Posted December 27, 2012 Great addon Snailman!! Downloading and installing..... Quote
arthur666 Posted December 27, 2012 Posted December 27, 2012 (edited) Thanks Snailman. Nice package. I'm getting the texture-less pilot as well in a clean modfolder. No big deal. Easy enough to swap out for the stock pilot. Edited December 27, 2012 by arthur666 Quote
Snailman Posted December 27, 2012 Author Posted December 27, 2012 (edited) OH... I found out. Please go into the addon /Objects/Pilots/SovietNavy folder... SovietNavy.bmp rename it to match the name of the LOD file Red3203.bmp I did it for my install, but forgot to update the pack folder. Edited December 27, 2012 by Snailman Quote
+Coupi Posted December 27, 2012 Posted December 27, 2012 Hello Snailman, Many many thanks!!! Very good stuff!!! Coupi. Quote
fallenphoenix1986 Posted December 29, 2012 Posted December 29, 2012 Thanks, flight suits sorted :) I have most available Harriers installed, spend most of my time in FRS.1's and F/A-2's though. More of an A2A guy at heart so the GR.1/3/7/9's and AV-8's don't apeal as much personally. So far I've experimented with both vertical and short rolling landings, both difficult in their own ways. I'd agree with your assesment, getting the Yak slow enough to land can be a real pain in the ass, lots of fun trying though :) Craig Quote
Snailman Posted December 29, 2012 Author Posted December 29, 2012 Yea, agreed... the poor little blue bird gives you a challenge. I like it very much)) I tried the AV-8 and Harriers from Falklands Mod too, but as we can't be sure how accurate modded aircraft are, since "aero coefficients" and flight model modding is mostly done by copying similar stock aircraft... so I'm not convinced how good they are. By the books (published by both sides) the Yak-38 is as good as contemporary early Harriers, and now in game terms it is almost the same. So I hope I made an acceptable result )) Data tables and such are very complicated, for sure. I did the same with the next craft I am working on currently... You will like it, I'm sure. I need to do two skins and a little avionics, and it's ready. If you find any problems, inaccuracy, or have new ideas, tell me. So I can release the final ver 1.0 included the extra aircraft, too. Quote
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