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The Su-24 will need a proper cockpit, and not just a F-111 repaint (if it possible).

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The SU-24 that is available for now is not a good one.

But i know that jimbib and the TMF team were working on one....

BTW Martin how is the status of the SU-22? *gg*

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In behalf of Martin Paneling for the Fuselage is done, just leaving the wings, maybe they can be worked this weekend, the plane is really looking good now :D

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We weren´t dead!!! just hanging around :D

 

 

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Hate to be the guy asking, but, any update on this?

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Many Projects have slowed down this but i'm pretty sure, every will be putting together soon and be used here...

 

I was wondering, i always had in mind to make an F-4D 'Nam, i could make one with bumpmaps, and also make an Irani skin... Not that i'm beginning right now but if you want it, i can offer it :D 

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This is a very interesting campaign, but we still need cockpits for the Floggers and Foxbats.

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Foxbat has already it's own cockpit, Floggers are worked really hard, no pits are in sight at this moment, but we hope to give you something really nice to play with, Fitters will also be top notch :D

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Foxbat has already its own cockpit? Great! Is it available for download or not yet?

PD: Yes, those Fitters will rock too :-)

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It's still on the workbench, but rest assured, it will be Kick@$$ as far as i have seen it  :biggrin:  :crazy:  :dance2:

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Wow!! Great news! We look forward to it. Thanks for all the work to all involved in this project!

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That is good news Martin!

 

@Mono27: Yes there is a lot of exciting stuff brewing for this campaign, quality takes time,

Many Projects have slowed down this but i'm pretty sure, every will be putting together soon and be used here...

 

I was wondering, i always had in mind to make an F-4D 'Nam, i could make one with bumpmaps, and also make an Irani skin... Not that i'm beginning right now but if you want it, i can offer it :D 

Yes please, high-res skins FTW :)

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For the F-4D didn´t Sundowner made some Highrez ones? 

And Volker got a "new" F-4D on his wip list...

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Wondering If is there any way to revive those Centurion mods. This will be a nice addition to our campaigns, but we need to know the current status and If Cent is interested in sharing his work to be completed, at least in Beta Form.

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Ok, I send a PM to Cent asking to status of this mod and the possibilty of sending the tiles or WIP project in order to complete the map at least. Lets keep our fingers crossed.

 

BTW, do we have in SF2 standards all the needed planes?

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BTW, do we have in SF2 standards all the needed planes?

 

No.

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      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
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      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
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