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Centurion-1

Need help: Flashing/glitching texture material (3ds max-> SF2)

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Soo... I am working on the TMF Mirage F.1 and for some reason max would not open the texture files / show them in the original files so I had to make a blank scene and import the model by the merge function and redo the materials.

Now, for some reason, the material glitches occasionally very badly, like so:

 

gallery_19311_694_4490.jpg

 

gallery_19311_694_284067.jpg

 

This mostly occurs when there are effects present like flak bursts or afterburner. Is there some problem with my 3ds max materials?

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materials are standard, shader basic parameter is set as blinn? Dont use any other type than blinn, it'll mess thing up propably... but it looks like GPU artifacts to be honest

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get that occasionally also. do you have two graphics cards? i have the integrated and the Radeon and its less (though not totally gone) after setting up thru CCC to run the game on the radeon card. only ever noticed on stock Phantoms and the Hercs, both of which settle down when i throttle down!!

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