+ianh755 Posted April 9, 2013 Posted April 9, 2013 Hi all, I'm helping Stipe make a Gripen E and I've hit a problem with the new pylons which, due to their unique size requirements, means they'll have to be made from scratch. So I was hoping a 3D guy could make the following .LOD for me - A single rectangular shape 65cm high by 200cm long by 12cm wide - It can be simply mapped (1 colour all-over with no detail) however if you fancy doing more mapping or modelling to it then feel free but I'll be happy with the simple rectangle if not. Cheers folks! 1 Quote
+RAVEN Posted April 10, 2013 Posted April 10, 2013 Will this work? I put a little taper to the leading and trailing edge's. Gripen_Pylon.zip 1 Quote
+RAVEN Posted April 10, 2013 Posted April 10, 2013 Cool. If you give me the X locations of the pylons for each wing I can make a 2 pylon .lod so you only need 1 fake pilot entry. and I they will use the same texture so you don't have to repaint. Quote
+ianh755 Posted April 12, 2013 Author Posted April 12, 2013 Raven - Thanks for the offer but it's fine with just one pylon and 2 ini entries. I'm also still playing with the spacing which I'm still not 100% happy with as the right pylon LGB's hit the Laser Pod slightly. Quote
+RAVEN Posted April 12, 2013 Posted April 12, 2013 OK, and if you want it modded in anyway just let me know. Quote
+Cliff7600 Posted April 12, 2013 Posted April 12, 2013 (edited) Are you using the "Fake pilot" method? ...^^ I mean : can you show the entries? Edited April 12, 2013 by Cliff11 Quote
+ianh755 Posted April 12, 2013 Author Posted April 12, 2013 I have 3 fake Pilots setup, the 2 pylons and the IRST ball - [Fuselage] SystemName[030]=Bottom Pylon Right SystemName[031]=Bottom Pylon Left SystemName[032]=IRST // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=PilotGear4 Position=0.0000,3.78,0.6 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=canopyglass CanopyAnimationID=3 HasArmor=TRUE ArmorMaterial=GLASS Armor[FRONT].Thickness=10 SeatID=1 [bottom Pylon Right] SystemType=PILOT_COCKPIT PilotModelName=Fakepilot Position=0.00,0.00,0.76 SeatModelName=JAS39E_Pylon SeatPosition=0.50,-0.70,-0.475 MinExtentPosition=-0.148, 3.467,0.169 MaxExtentPosition=-0.148, 4.296,0.624 [bottom Pylon Left] SystemType=PILOT_COCKPIT PilotModelName=Fakepilot Position=0.0,0.00,0.76 SeatModelName=JAS39E_Pylon SeatPosition=-0.50,-0.70,-0.475 MinExtentPosition=-0.148, 3.467,0.169 MaxExtentPosition=-0.148, 4.296,0.624 [iRST] SystemType=PILOT_COCKPIT PilotModelName=Fakepilot Position=0.0000,3.78,0.6 SeatModelName=JAS39E_IRST SeatPosition=-0.14,5.32,0.24 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 Quote
+Cliff7600 Posted April 12, 2013 Posted April 12, 2013 (edited) May I suggest that : Keep the entries as they are but remove the "-" from the right pylon x values [bottom Pylon Right] SystemType=PILOT_COCKPIT PilotModelName=Fakepilot Position=0.00,0.00,0.76 SeatModelName=JAS39E_Pylon SeatPosition=0.50,-0.70,-0.475 MinExtentPosition=0.148, 3.467,0.169 MaxExtentPosition=0.148, 4.296,0.624 Or, and it was the point of my question : Use one pilot entry for the 2 pylons [bottom Pylons] SystemType=PILOT_COCKPIT PilotModelName=JAS39E_Pylon Position=-0.50,-0.70,-0.475 SeatModelName=JAS39E_Pylon SeatPosition=0.50,-0.70,-0.475 MinExtentPosition=-0.148, 3.467,0.169 MaxExtentPosition=0.148, 4.296,0.624 It's not better because of the MinMaxExtents but it's another way, without the Fake pilot LOD (that you still need for the IRST ball...) Just my 2 cents ; ) Edit : ...are you sure of your MinMaxExtents? Edited April 12, 2013 by Cliff11 Quote
Wrench Posted April 12, 2013 Posted April 12, 2013 i would think you don't need the min/max extensions at all ... never used them for the "faked" pyolons for the WW2 ones I've added Quote
+Cliff7600 Posted April 12, 2013 Posted April 12, 2013 (edited) Then [bottom Pylons] SystemType=PILOT_COCKPIT PilotModelName=JAS39E_Pylon Position=-0.50,-0.70,-0.475 SeatModelName=JAS39E_Pylon SeatPosition=0.50,-0.70,-0.475 should be ok for the 2 pylons Edited April 12, 2013 by Cliff11 Quote
+ianh755 Posted April 12, 2013 Author Posted April 12, 2013 (edited) I kept them separate to help me remember which was left and right without having to find the "-" in front of the 1st figure, mainly due to me missing it sooooo many times and moving the wrong one The min/max aren't used and the figures were a hang over from the Copy/Paste of some weapons pylon stuff I think (not too sure TBH). I'm currently getting my arse handed to me a bloody RPM needle and counter! I can't for the life of me get this to work properly (it's borked in the "C" model too) I want idle at 180' I want 60% at 270' I want 100% at 360' I want 112% at 75' and I can't get the counter to read above 001 either. I've spent 4 hours on it and i want to smash everything in a Hulk style rage, especially as I know someone here will post up the correct setting within minutes of seeing it as it must be simple! [Tachometer] Type=TACHOMETER NodeName=pil_rpm ItemNumber=1 MovementType=ROTATION_Z Set[01].Position=180.00 Set[01].Value=0.68 Set[02].Position=270.0 Set[02].Value=0.82 Set[03].Position=5.0 Set[03].Value=1.0 Set[04].Position=75.0 Set[04].Value=1.12 [RPMdigits] Type=TACHOMETER CounterNodeFormat=RPM_dig%d MovementType=ANALOG_COUNTER Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=100.0 Engine figures IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=1.0 MilThrottle=0.65 MilRPM=1.00 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=0.0 Edited April 12, 2013 by ianh755 Quote
+Cliff7600 Posted April 12, 2013 Posted April 12, 2013 (edited) For the analog counter : [RPMdigits] Type=TACHOMETER CounterNodeFormat=RPM_dig%d MovementType=ANALOG_COUNTER ItemNumber=1 ValueUnit= Scale= "ValueUnit" and "Scale" if necessary For the gauge (I guess the 0 is really at 0°...) [Tachometer] Type=TACHOMETER NodeName=pil_rpm ItemNumber=1 MovementType=ROTATION_Z Set[01].Position=-180.00 Set[01].Value=0.68 Set[02].Position=-90.0 Set[02].Value=0.82 Set[03].Position=5.0 Set[03].Value=1.0 Set[04].Position=75.0 Set[04].Value=1.12 And having a "0 position" : Set[01].Position=??? Set[01].Value=0 is better when the engine is cut off. Hope it helps, hard to say without the gauge LOD and texture. Edited April 12, 2013 by Cliff11 Quote
+ianh755 Posted April 12, 2013 Author Posted April 12, 2013 Cheers Cliff, sadly it's still badly borked! Here's a piccy of the gauge with your settings at 0%, 50% and 100% throttle (the counter doesn't move either) and you can see how needle should start at the bottom at 0% and swing clock-wise to 100% at the 3'o'clock position (if my description above wasn't clear, which has been known! ). Quote
+SupGen Posted April 13, 2013 Posted April 13, 2013 Ian, this is working for me: First, some changes to RPM settings in the Data ini: IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.0 MilThrottle=0.65 MilRPM=0.95 MilNozzle=1.0 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=1.0 FullABThrottle=1.12 FullABRPM=1.05 FullABNozzle=1.0 Then this in the Cockpit ini: [Tachometer] Type=TACHOMETER NodeName=pil_rpm ItemNumber=1 MovementType=ROTATION_Z Set[01].Position=0.00 Set[01].Value=0.00 Set[02].Position=90.00 Set[02].Value=0.60 Set[03].Position=180.00 Set[03].Value=0.90 Set[04].Position=260.00 Set[04].Value=1.00 Set[05].Position=270.00 Set[05].Value=1.05 [RPMdigits] Type=TACHOMETER CounterNodeFormat=RPM_dig%d MovementType=ANALOG_COUNTER ItemNumber=1 Scale=100 //Set[01].Position=0.0 //Set[01].Value=0.0 //Set[02].Position=360.0 //Set[02].Value=100.0 Obviously, you can delete the entries I commented out, but try this, as I said, it's working in my install. Quote
Svetlin Posted April 13, 2013 Posted April 13, 2013 Then [bottom Pylons] SystemType=PILOT_COCKPIT PilotModelName=JAS39E_Pylon Position=-0.50,-0.70,-0.475 SeatModelName=JAS39E_Pylon SeatPosition=0.50,-0.70,-0.475 should be ok for the 2 pylons Cliff11, the problem with that set-up as opposed to ianh755's one would be that when appearaing parked on ground, your JAS-39E will have just 1 pylon and the second one will not show up. The pylon loaded as Pilot will not show up when aircraft is parked on ground. That is why fakepilot lod is used and the item you want to be always showing is entered as the seat of the fake pilot - seats do not disappear on arked aircraft. Quote
+ianh755 Posted April 13, 2013 Author Posted April 13, 2013 Cheers SupGen thats spot on - I was getting Throttle % confused with RPM % so I was expecting to see the needle at 0% RPM with the throttle at 0% rather than at 68% so to me it looked like the needle was going haywire! Quote
+SupGen Posted April 13, 2013 Posted April 13, 2013 Anytime, glad I could help! It's not perfect, you could probably tweak it a little. Quote
+ianh755 Posted April 13, 2013 Author Posted April 13, 2013 Yeap gave it a little tweak so the RPM values match the scale on the image more closely. Quote
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