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ianh755

Could anyone make an extremely simple 3D object for me?

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Hi all, I'm helping Stipe make a Gripen E and I've hit a problem with the new pylons which, due to their unique size requirements, means they'll have to be made from scratch.

 

So I was hoping a 3D guy could make the following .LOD for me - A single rectangular shape 65cm high by 200cm long by 12cm wide - It can be simply mapped (1 colour all-over with no detail) however if you fancy doing more mapping or modelling to it then feel free but I'll be happy with the simple rectangle if not.

 

Cheers folks!

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Cool. If you give me the X locations of the pylons for each wing I can make a 2 pylon .lod so you only need 1 fake pilot entry. and I they will use the same texture so you don't have to repaint.

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Raven - Thanks for the offer but it's fine with just one pylon and 2 ini entries. I'm also still playing with the spacing which I'm still not 100% happy with as the right pylon LGB's hit the Laser Pod slightly.

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OK, and if you want it modded in anyway just let me know.

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Are you using the "Fake pilot" method?

 

...^^

 

I mean : can you show the entries?

Edited by Cliff11

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I have 3 fake Pilots setup, the 2 pylons and the IRST ball -

 

[Fuselage]

SystemName[030]=Bottom Pylon Right

SystemName[031]=Bottom Pylon Left

SystemName[032]=IRST

 

// Crew ---------------------------------------------------------

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=PilotGear4

Position=0.0000,3.78,0.6

MinExtentPosition=-0.25, 5.91,-0.20

MaxExtentPosition= 0.25, 6.99, 0.92

CanopyNodeName=canopyglass

CanopyAnimationID=3

HasArmor=TRUE

ArmorMaterial=GLASS

Armor[FRONT].Thickness=10

SeatID=1

 

[bottom Pylon Right]

SystemType=PILOT_COCKPIT

PilotModelName=Fakepilot

Position=0.00,0.00,0.76

SeatModelName=JAS39E_Pylon

SeatPosition=0.50,-0.70,-0.475

MinExtentPosition=-0.148, 3.467,0.169

MaxExtentPosition=-0.148, 4.296,0.624

 

[bottom Pylon Left]

SystemType=PILOT_COCKPIT

PilotModelName=Fakepilot

Position=0.0,0.00,0.76

SeatModelName=JAS39E_Pylon

SeatPosition=-0.50,-0.70,-0.475

MinExtentPosition=-0.148, 3.467,0.169

MaxExtentPosition=-0.148, 4.296,0.624

 

[iRST]

SystemType=PILOT_COCKPIT

PilotModelName=Fakepilot

Position=0.0000,3.78,0.6

SeatModelName=JAS39E_IRST

SeatPosition=-0.14,5.32,0.24

MinExtentPosition=-0.25, 5.91,-0.20

MaxExtentPosition= 0.25, 6.99, 0.92

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May I suggest that :

 

Keep the entries as they are but remove the "-" from the right pylon x values

 

[bottom Pylon Right]

SystemType=PILOT_COCKPIT

PilotModelName=Fakepilot

Position=0.00,0.00,0.76

SeatModelName=JAS39E_Pylon

SeatPosition=0.50,-0.70,-0.475

MinExtentPosition=0.148, 3.467,0.169

MaxExtentPosition=0.148, 4.296,0.624

 

Or, and it was the point of my question :

Use one pilot entry for the 2 pylons

 

[bottom Pylons]

SystemType=PILOT_COCKPIT

PilotModelName=JAS39E_Pylon

Position=-0.50,-0.70,-0.475

SeatModelName=JAS39E_Pylon

SeatPosition=0.50,-0.70,-0.475

MinExtentPosition=-0.148, 3.467,0.169

MaxExtentPosition=0.148, 4.296,0.624

 

It's not better because of the MinMaxExtents

but it's another way, without the Fake pilot LOD (that you still need for the IRST ball...)

 

Just my 2 cents ; )

 

Edit : ...are you sure of your MinMaxExtents?

Edited by Cliff11

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i would think you don't need the min/max extensions at all ... never used them for the "faked" pyolons for the WW2 ones I've added

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Then

 

[bottom Pylons]

SystemType=PILOT_COCKPIT

PilotModelName=JAS39E_Pylon

Position=-0.50,-0.70,-0.475

SeatModelName=JAS39E_Pylon

SeatPosition=0.50,-0.70,-0.475

 

should be ok for the 2 pylons

Edited by Cliff11

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I kept them separate to help me remember which was left and right without having to find the "-" in front of the 1st figure, mainly due to me missing it sooooo many times and moving the wrong one :grin:

 

The min/max aren't used and the figures were a hang over from the Copy/Paste of some weapons pylon stuff I think (not too sure TBH).

 

I'm currently getting my arse handed to me a bloody RPM needle and counter! I can't for the life of me get this to work properly (it's borked in the "C" model too)

 

I want idle at 180'

I want 60% at 270'

I want 100% at 360'

I want 112% at 75'

 

and I can't get the counter to read above 001 either. I've spent 4 hours on it and i want to smash everything in a Hulk style rage, especially as I know someone here will post up the correct setting within minutes of seeing it as it must be simple!

 

[Tachometer]

Type=TACHOMETER

NodeName=pil_rpm

ItemNumber=1

MovementType=ROTATION_Z

Set[01].Position=180.00

Set[01].Value=0.68

Set[02].Position=270.0

Set[02].Value=0.82

Set[03].Position=5.0

Set[03].Value=1.0

Set[04].Position=75.0

Set[04].Value=1.12

 

[RPMdigits]

Type=TACHOMETER

CounterNodeFormat=RPM_dig%d

MovementType=ANALOG_COUNTER

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=100.0

 

Engine figures

 

IdleThrottle=0.10

IdleRPM=0.68

IdleNozzle=0.0

CruiseThrottle=0.37

CruiseRPM=0.82

CruiseNozzle=1.0

MilThrottle=0.65

MilRPM=1.00

MilNozzle=1.0

MaxThrottle=0.78

MaxRPM=1.00

MaxNozzle=1.0

FullABThrottle=1.12

FullABRPM=1.00

FullABNozzle=0.0

Edited by ianh755

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For the analog counter :

 

[RPMdigits]

Type=TACHOMETER

CounterNodeFormat=RPM_dig%d

MovementType=ANALOG_COUNTER

ItemNumber=1

ValueUnit=

Scale=

 

"ValueUnit" and "Scale" if necessary

 

For the gauge (I guess the 0 is really at 0°...)

 

[Tachometer]

Type=TACHOMETER

NodeName=pil_rpm

ItemNumber=1

MovementType=ROTATION_Z

Set[01].Position=-180.00

Set[01].Value=0.68

Set[02].Position=-90.0

Set[02].Value=0.82

Set[03].Position=5.0

Set[03].Value=1.0

Set[04].Position=75.0

Set[04].Value=1.12

 

And having a "0 position" :

 

Set[01].Position=???

Set[01].Value=0

 

is better when the engine is cut off.

 

Hope it helps,

hard to say without the gauge LOD and texture.

Edited by Cliff11

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Cheers Cliff, sadly it's still badly borked!

 

Here's a piccy of the gauge with your settings at 0%, 50% and 100% throttle (the counter doesn't move either) and you can see how needle should start at the bottom at 0% and swing clock-wise to 100% at the 3'o'clock position (if my description above wasn't clear, which has been known! :grin:).

 

gripen16.jpg

gripen17.jpg

gripen18.jpg

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Ian, this is working for me:

First, some changes to RPM settings in the Data ini:

 

IdleThrottle=0.10

IdleRPM=0.68

IdleNozzle=0.0

CruiseThrottle=0.37

CruiseRPM=0.82

CruiseNozzle=0.0

MilThrottle=0.65

MilRPM=0.95

MilNozzle=1.0

MaxThrottle=0.78

MaxRPM=1.00

MaxNozzle=1.0

FullABThrottle=1.12

FullABRPM=1.05

FullABNozzle=1.0

 

Then this in the Cockpit ini:

 

[Tachometer]

Type=TACHOMETER

NodeName=pil_rpm

ItemNumber=1

MovementType=ROTATION_Z

Set[01].Position=0.00

Set[01].Value=0.00

Set[02].Position=90.00

Set[02].Value=0.60

Set[03].Position=180.00

Set[03].Value=0.90

Set[04].Position=260.00

Set[04].Value=1.00

Set[05].Position=270.00

Set[05].Value=1.05

 

[RPMdigits]

Type=TACHOMETER

CounterNodeFormat=RPM_dig%d

MovementType=ANALOG_COUNTER

ItemNumber=1

Scale=100

//Set[01].Position=0.0

//Set[01].Value=0.0

//Set[02].Position=360.0

//Set[02].Value=100.0

 

Obviously, you can delete the entries I commented out, but try this, as I said, it's working in my install.

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Then

 

[bottom Pylons]

SystemType=PILOT_COCKPIT

PilotModelName=JAS39E_Pylon

Position=-0.50,-0.70,-0.475

SeatModelName=JAS39E_Pylon

SeatPosition=0.50,-0.70,-0.475

 

should be ok for the 2 pylons

 

Cliff11, the problem with that set-up as opposed to ianh755's one would be that when appearaing parked on ground, your JAS-39E will have just 1 pylon and the second one will not show up. The pylon loaded as Pilot will not show up when aircraft is parked on ground. That is why fakepilot lod is used and the item you want to be always showing is entered as the seat of the fake pilot - seats do not disappear on arked aircraft. :drinks:

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Cheers SupGen thats spot on - I was getting Throttle % confused with RPM % so I was expecting to see the needle at 0% RPM with the throttle at 0% rather than at 68% so to me it looked like the needle was going haywire!

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Yeap gave it a little tweak so the RPM values match the scale on the image more closely.

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