I have a question about the location of weapons .ini files. I have been looking for it using CAT extractor. I am unable to find the .ini files for the weapons in SF2. May I ask if anyone know where I can find it?
If someone knows which weapons pack is up-to-date and is released for SF2, please let me know too. I will contact author about tweaking their .ini for weapons, respectfully. If the permission is approved, I will start .ini dancing through a long list of weapons.
The information and advice are much appreciated, as always. I am still looking for files again in SF2.
I am working on the project that sorts the weapon list like I did with the aircraft list.
Hi there guys, I have been wondering something for a while. Wandering around the DATA ini of some VTOL aircrafts I realised that there is a type of engine dedicated to attitude control (obviously there must be a way to move around the aircraft when you are almost static in the air), that as you may already know, are the RCS. I have not seen any exhaust effect applied to this systems in game, for example a Harrier hovering only has the exhaust effect of its four nozzles, but do you know if it is possible to add effects to them? I was thinking of using RCS effects to use them in a spacecraft model, burning only as you use them when maneuvering the ship. That would be very cool indeed!
I already tried copying the ExhaustEffect command hoping that it would work but it didn't... Do you have any other idea to at least fake this thrusters?
So in the Data INI of aircraft theres the AI section as we all know... However Im having a couple issues with the AI sections of a couple of aircraft.
The biggest issue is strafing with the F-15E and its variants basically my issue is no matter how I alter the strafing section the jets dont fire a consistent number of bullets and usually too short of the target and sometimes do not even shoot at all I havent been able to figure this out but I will keep playing with it. Anyone have any ideas? or suggestions?
Guys, you may remember my F-106 aircraft and cockpit MAX file question. thread where I explored the possibility of rendering the canopy frame of the F-106 cockpit transparent the simulate the Project Six Shooter canopy. While the idea I had did not work I haven't forgotten about it. Today while I was looking over some B-52 stuff I came across a link in a ReadMe file to the thread "Generic Cockpits: applications to strategic air warfare" started by Lexx_Luthor at the ThirdWire forums back in 2007 that hit me with a work around solution to the issue.
Feast your eyes upon this!
All you need are the following INI file edits...
...in the "F-106A_DATA.INI" add the following.
Component=HidePart1<----Append these two entries to the the end of the [AircraftData] section component list.
Then add the two entries below after the [VertTail] section of the data file just above the "// Crew ---------------------------------------------------------" line.
After that is done go into the F-106A_COCKPIT.INI and do the following...
MaxYaw=160 <----Edited to increase range of head moment.
MinYaw=-160 <----Edited to increase range of head moment.
MaxPitch=90 <----Edited to increase range of head moment.
MinPitchFront=-74 <----Edited to increase range of head moment.
MinPitchRear=-50 <----Edited to increase range of head moment.
Instrument=Move1 <----Append these three entries to the end of the "CockpitSeat001" instruments list.
Then add the three entries below the the end of the F-106A_COCKPIT.INI.
Edit: minor spelling fix.
Hello! I am trying to figure out the soundlist ini and sounds in the game generally. Ive noticed I have a flaresout.wav in my sound file ive tried adding the sound to the soundlist ini but doesn't seem to work. Im also having trouble adding windloop/radio loop sounds to a strike eagle's sound section when it wasn't there before, anyone have any advice? I couldn't find an answer in the knowledge base. I figured adding some wind/radio to the F-15E would be pretty cool and a flaresout sound would be awesome!