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Posted

Hi does anyone know how to put ground objects onto the Falklands Cargo ship “Sir Class LSL UL” deck as there are already some jeeps and containers! I want to put Sherman tanks, trucks, and US halftracks for my D-Day missions as there is no known cargo ship for WW2 D-Day landings! So using “Sir Class LSL UL” from Falkland’s ground objects! But when I change coordinates for position of vehicles onto the deck they seem to be set on sea level only under the deck it self and not visible at all on top of deck! So I want to change the height of ground Objects! This is one position I have changed so you see what’s going on!

 

(383856.000000, 707608.000000, 2500.000000) I take this number is the height adjust meant (2500.000000- default height) I did changed this to a higher number and lower number to see the effect and nothing happened! Or is there another way of putting ground Objects onto decks of cargo ships?

 

Cheers

 

Flightdude

Posted (edited)

not possible

you'd need a new model (lod) with the items already built in.

 

vertical distance in NOT adustable in terrains

Edited by Wrench
Posted

Guys:

 

You can put ground objects onto the decks of ships. There's a working example in the SF2NA Expansion Pack and Op Tainted Cigar -- look for the SovietCargoShip in the GroundObject folder.

 

The trick is to create a new missile using the ground object that you want on the deck, then add the missiles to the ship. The missile can be effectively disabled by setting Accuracy=0 and so forth. You don't even need any data in the WeaponSystem section of the ship's DATA.INI.

 

Positioning is a bit of a chore, but it can be done.

 

Eric Howes

Posted

Thanks guys (SupGen, Wrench, eburger68) frustrating ! would be nice if you could use all the xyz posistioning ! ooops sorry SupGen full stop. lol eburger68 can you set the missile on cargo ships in SFP1 as the same as SFP2 so you just simply add the ground object as wanted i.e US Halftrack and put that under the extra missile you have added to the cargoship data.ini or use one already there just add the ground object in that missile section? if i am geting this right.

 

Cheers

 

 

flightdude

Posted

flightdude:

 

No, you have to create a new weapon using the LODs and BMPs that are used for the ground object. You can't simply re-use the ground object.

 

Eric Howes

  • 3 weeks later...
Posted (edited)

Cheers eburger68, I will have a look at the make up and try and suss out also will give it a go ! wish me luck!!! why is nothing ever simple lol.......I know I know life is full of

challanges but I just want to get it done and enjoy lol.....

 

 

flightdude....

Edited by flightdude

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