Jump to content
Sign in to follow this  
flightdude

Ground Objects on Cargo Ships Decks

Recommended Posts

Hi does anyone know how to put ground objects onto the Falklands Cargo ship “Sir Class LSL UL” deck as there are already some jeeps and containers! I want to put Sherman tanks, trucks, and US halftracks for my D-Day missions as there is no known cargo ship for WW2 D-Day landings! So using “Sir Class LSL UL” from Falkland’s ground objects! But when I change coordinates for position of vehicles onto the deck they seem to be set on sea level only under the deck it self and not visible at all on top of deck! So I want to change the height of ground Objects! This is one position I have changed so you see what’s going on!

 

(383856.000000, 707608.000000, 2500.000000) I take this number is the height adjust meant (2500.000000- default height) I did changed this to a higher number and lower number to see the effect and nothing happened! Or is there another way of putting ground Objects onto decks of cargo ships?

 

Cheers

 

Flightdude

Share this post


Link to post
Share on other sites

not possible

you'd need a new model (lod) with the items already built in.

 

vertical distance in NOT adustable in terrains

Edited by Wrench

Share this post


Link to post
Share on other sites

Guys:

 

You can put ground objects onto the decks of ships. There's a working example in the SF2NA Expansion Pack and Op Tainted Cigar -- look for the SovietCargoShip in the GroundObject folder.

 

The trick is to create a new missile using the ground object that you want on the deck, then add the missiles to the ship. The missile can be effectively disabled by setting Accuracy=0 and so forth. You don't even need any data in the WeaponSystem section of the ship's DATA.INI.

 

Positioning is a bit of a chore, but it can be done.

 

Eric Howes

Share this post


Link to post
Share on other sites

Thanks guys (SupGen, Wrench, eburger68) frustrating ! would be nice if you could use all the xyz posistioning ! ooops sorry SupGen full stop. lol eburger68 can you set the missile on cargo ships in SFP1 as the same as SFP2 so you just simply add the ground object as wanted i.e US Halftrack and put that under the extra missile you have added to the cargoship data.ini or use one already there just add the ground object in that missile section? if i am geting this right.

 

Cheers

 

 

flightdude

Share this post


Link to post
Share on other sites

flightdude:

 

No, you have to create a new weapon using the LODs and BMPs that are used for the ground object. You can't simply re-use the ground object.

 

Eric Howes

Share this post


Link to post
Share on other sites

Cheers eburger68, I will have a look at the make up and try and suss out also will give it a go ! wish me luck!!! why is nothing ever simple lol.......I know I know life is full of

challanges but I just want to get it done and enjoy lol.....

 

 

flightdude....

Edited by flightdude

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By krfrge


      View File SF2_MobileLongCrane
      SF2_MobileLongCrane1    
      Freeware from "Yobi.com"
      Author is unknown.
      This is a modification by my of the original (painting and adding a large base) to this port crane.
      The crane is oriented against the rollers for stored operations.
      To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
      [TargetTypexxx]  <------- make sure to add your sequence number
      Name=MobileLongCrane1
      FullName=Mobile Port Crane
      ModelName=MobileLongCrane1.LOD
      TargetType=MISC
      ActiveYear=1941
      DamagePoint=100
      ArmorValue=0
      ArmorType=0
      TargetValue=250
      UseGroundObject=FALSE
      GroundObjectType=
      RepairRate=0.150
      StartDetectChance=50
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=1000.0
      DamagedModel=Damgd_MobileLongCrane1.LOD
      DestroyedEffect=DustCloudEffect
      DestroyedModel=Destryd_MobileLongCrane.LOD
      SecondaryEffect=LargeOilFire
      SecondaryChance=100

      Kindest regards - Krfrge
      October 2018.
      Submitter krfrge Submitted 10/08/2018 Category Ground Object Mods  
    • By krfrge


      View File SF2 MobileLongCrane2
      SF2_MobileLongCrane2            
      Freeware from "Yobi.com"
      Author is unknown.
      This is a modification by my of the original (painting and adding a large base) to this port crane.
      The crane is oriented with the rollers for active operations.
      I have attempted a damage and destroyed model which are included.
      To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
      [TargetTypexxx]  <------- make sure to add your sequence number
      Name=MobileLongCrane2
      FullName=Mobile Port Crane
      ModelName=MobileLongCrane2.LOD
      TargetType=MISC
      ActiveYear=1941
      DamagePoint=100
      ArmorValue=0
      ArmorType=0
      TargetValue=250
      UseGroundObject=FALSE
      GroundObjectType=
      RepairRate=0.150
      StartDetectChance=50
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=1000.0
      DamagedModel=Damgd_MobileLongCrane1.LOD
      DestroyedEffect=DustCloudEffect
      DestroyedModel=Destryd_MobileLongCrane.LOD
      SecondaryEffect=LargeOilFire
      SecondaryChance=100
      Comments are encouraged and welcomed.
      Kindest regards - Krfrge
      October 2018.
      Submitter krfrge Submitted 10/08/2018 Category Ground Object Mods  
    • By krfrge


      View File SF2 LongCrane
      SF2_LongCrane            
      This is freeware from "Yobi.com"
      The author is unknown.
      This is a modification (painting and adding a large base) to this port crane.
      I wish I were this capable at modeling but sadly I am not there yet.
      Good eye-candy for the targeted port of your choice.
      To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
      [TargetTypexxx]  <------- make sure to add your sequence number
      Name=LongCrane
      FullName=Long Crane
      ModelName=LongCrane.LOD
      TargetType=MISC
      ActiveYear=1941
      DamagePoint=100
      ArmorValue=0
      ArmorType=0
      TargetValue=250
      UseGroundObject=FALSE
      GroundObjectType=
      RepairRate=0.150
      StartDetectChance=50
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=1000.0
      DamagedModel=
      DestroyedEffect=DustCloudEffect
      DestroyedModel=
      SecondaryEffect=LargeOilFire
      SecondaryChance=100

      Kindest regards - Krfrge
      October 2018.
      Submitter krfrge Submitted 10/08/2018 Category Ground Object Mods  
    • By krfrge
      SF2_MobileLongCrane2            
      Freeware from "Yobi.com"
      Author is unknown.
      This is a modification by my of the original (painting and adding a large base) to this port crane.
      The crane is oriented with the rollers for active operations.
      I have attempted a damage and destroyed model which are included.
      To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
      [TargetTypexxx]  <------- make sure to add your sequence number
      Name=MobileLongCrane2
      FullName=Mobile Port Crane
      ModelName=MobileLongCrane2.LOD
      TargetType=MISC
      ActiveYear=1941
      DamagePoint=100
      ArmorValue=0
      ArmorType=0
      TargetValue=250
      UseGroundObject=FALSE
      GroundObjectType=
      RepairRate=0.150
      StartDetectChance=50
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=1000.0
      DamagedModel=Damgd_MobileLongCrane1.LOD
      DestroyedEffect=DustCloudEffect
      DestroyedModel=Destryd_MobileLongCrane.LOD
      SecondaryEffect=LargeOilFire
      SecondaryChance=100
      Comments are encouraged and welcomed.
      Kindest regards - Krfrge
      October 2018.
    • By krfrge
      SF2_MobileLongCrane1    
      Freeware from "Yobi.com"
      Author is unknown.
      This is a modification by my of the original (painting and adding a large base) to this port crane.
      The crane is oriented against the rollers for stored operations.
      To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
      [TargetTypexxx]  <------- make sure to add your sequence number
      Name=MobileLongCrane1
      FullName=Mobile Port Crane
      ModelName=MobileLongCrane1.LOD
      TargetType=MISC
      ActiveYear=1941
      DamagePoint=100
      ArmorValue=0
      ArmorType=0
      TargetValue=250
      UseGroundObject=FALSE
      GroundObjectType=
      RepairRate=0.150
      StartDetectChance=50
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=1000.0
      DamagedModel=Damgd_MobileLongCrane1.LOD
      DestroyedEffect=DustCloudEffect
      DestroyedModel=Destryd_MobileLongCrane.LOD
      SecondaryEffect=LargeOilFire
      SecondaryChance=100

      Kindest regards - Krfrge
      October 2018.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..