Wrench Posted June 2, 2013 Posted June 2, 2013 (edited) since we have this nice little bird, lets see what we can do with tweeking it out for better Player Use ™ I plan on putting together a pak, with my IDF decals, when we get it dialed in a bit more ------------------- russ noted the slats not retracting; i took the statements from Monty's , and they stated working. Speed numbers may have been too high. This, of course, may also need further adjustmenting Original statements are commented out: [LeftSlat] /SystemType=HIGHLIFT_DEVICE /CLiftdc=-0.0403 /CDdc=0.0023 /Cmdc=-0.0025 /DeltaStallAlpha=1.59 /AreaRatio=1.006 /DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD /Setting[1].Angle=15.0 /Setting[1].DeployValue=51.47 /Setting[1].RetractValue=102.9 /MaxDeflection=15.0 /MinDeflection=0.0 /ControlRate=4.0 SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0104 CDdc=0.0028 Cmdc=-0.0002 DeltaStallAlpha=4.31 AreaRatio=1.033 DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD Setting[1].Angle=10.0 Setting[1].DeployValue=53.63 Setting[1].RetractValue=64.76 MaxDeflection=10.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=9 ModelNodeName=slat_L SmoothDeployment=TRUE [RightSlat] /SystemType=HIGHLIFT_DEVICE /CLiftdc=-0.0403 /CDdc=0.0023 /Cmdc=-0.0025 /DeltaStallAlpha=1.59 /AreaRatio=1.006 /DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD /Setting[1].Angle=15.0 /Setting[1].DeployValue=51.47 /Setting[1].RetractValue=102.9 /MaxDeflection=15.0 /MinDeflection=0.0 /ControlRate=4.0 SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0104 CDdc=0.0028 Cmdc=-0.0002 DeltaStallAlpha=4.31 AreaRatio=1.033 DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD Setting[1].Angle=10.0 Setting[1].DeployValue=53.63 Setting[1].RetractValue=64.76 MaxDeflection=10.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=8 ModelNodeName=slat_R SmoothDeployment=TRUE also switech to the AvHistory Jumo 211 sound, cloned a new center station, added the 300 ltr tank, "atached" tail light to the rudder upped the jounce/rebound on the tail wheel ---> DampingFactor=2.0 it also feels like the tail is stalling in turning duels. keeping speed above 250KMPH (indicated) seems to help Edited June 2, 2013 by Wrench Quote
+russouk2004 Posted June 2, 2013 Posted June 2, 2013 (edited) Good stuff...I suggest we add our data.ini edits here for others to copy.? I think we need thread for other a\c for those who want to know what pits for what a\c for example. [LeftSlat]SystemType=HIGHLIFT_DEVICE CLiftdc=0.2 CDdc=0.005 Cmdc=-0.0012 DeltaStallAlpha=3.35 AreaRatio=1.033 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.0 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=2 FullyDeployOnGround=True ModelNodeName=slat_L SmoothDeployment=FALSE [RightSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=0.2 CDdc=0.005 Cmdc=-0.0012 DeltaStallAlpha=3.35 AreaRatio=1.033 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.0 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=2 FullyDeployOnGround=True ModelNodeName=slat_R SmoothDeployment=FALSE This is the slats edits for Baffmeisters New FM for my 109 ...works fine 2 to choose from ?...lol Edited June 2, 2013 by russouk2004 Quote
+russouk2004 Posted June 2, 2013 Posted June 2, 2013 (edited) Bumpmapping to me was too weak...what you think.?..ive redone the bmps ? Edited June 2, 2013 by russouk2004 1 Quote
Wrench Posted June 2, 2013 Author Posted June 2, 2013 I say, go with whatever (FM wise) looks and feels best. as for bump mapping, i personally tend to lilke it rather subtle, more on the softer side. Don't forget, skin panels are butted together and really don't stand out too terrible much (at least on the museam birds I've seen) but again, whatever looks best! Quote
+Monty CZ Posted June 2, 2013 Posted June 2, 2013 I like them. I am still thinking why TK did czechoslovak Avias and Yak-23 in DLC, we had only few of them and only few years in service. But I am proud to see them in game :-) Monty CZ 1 Quote
stuntman Posted June 2, 2013 Posted June 2, 2013 Hi guys am i the only one having missing number on the IDF skin of the S-199? Quote
+baffmeister Posted June 2, 2013 Posted June 2, 2013 Good stuff...I suggest we add our data.ini edits here for others to copy.? I think we need thread for other a\c for those who want to know what pits for what a\c for example. This is the slats edits for Baffmeisters New FM for my 109 ...works fine 2 to choose from ?...lol Probably best not to stray too far from the ThirdWire approach. Since I started trying to do a Bf-109 FM I have flip-flopped on the slats twice already and after thinking about them a bit more another flip-flop may be in order. Quote
+JonathanRL Posted June 2, 2013 Posted June 2, 2013 Do you want me to fix this bird into some of the suitable Campaigns? Quote
+russouk2004 Posted June 2, 2013 Posted June 2, 2013 (edited) Dont use 199 inner flaps as the pivot point is off.(TK commented out the nodename)..when u deploy inner flaps they are askew...outer flaps work ok. Testing 99 ... Same for the 99...outer flaps work ok for landing...inners are porked. Edited June 2, 2013 by russouk2004 Quote
+russouk2004 Posted June 2, 2013 Posted June 2, 2013 Probably best not to stray too far from the ThirdWire approach. Since I started trying to do a Bf-109 FM I have flip-flopped on the slats twice already and after thinking about them a bit more another flip-flop may be in order. noted...lol I forgot the chat in pm about this... canopy wont open...kev did you do as this CanopyAnimationID=10 or AnimationID=10 Quote
+russouk2004 Posted June 2, 2013 Posted June 2, 2013 Disregard kev...sorted. for those who want canopy to open.. Add to Fuselage section. SystemName[004]=Canopy /same for 99 and 199 then under pilot entry... [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 // shift_0 AnimationTime=3.0 AnimationID=10 temporary slats entries Im using...open on take off... [LeftSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=0.2 CDdc=0.005 Cmdc=-0.0012 DeltaStallAlpha=3.35 AreaRatio=1.033 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.0 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=2.0 FullyDeployOnGround=True AnimationID=9 ModelNodeName=slat_L SmoothDeployment=FALSE [RightSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=0.2 CDdc=0.005 Cmdc=-0.0012 DeltaStallAlpha=3.35 AreaRatio=1.033 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.0 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=2.0 FullyDeployOnGround=True AnimationID=8 ModelNodeName=slat_R SmoothDeployment=FALSE 1 Quote
+SupGen Posted June 2, 2013 Posted June 2, 2013 (edited) I think the slats are open on takeoff by default. I'm using this temporarily just to see how they work; they open and close between 128 and 140 kts. [LeftSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0403 CDdc=0.0023 Cmdc=-0.0025 DeltaStallAlpha=1.59 AreaRatio=1.006 DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD Setting[1].Angle=15.0 Setting[1].DeployValue=51.47 //Setting[1].RetractValue=102.9 Setting[1].RetractValue=72.9 MaxDeflection=15.0 MinDeflection=0.0 ControlRate=4.0 AnimationID=9 ModelNodeName=slat_L SmoothDeployment=TRUE [RightSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0403 CDdc=0.0023 Cmdc=-0.0025 DeltaStallAlpha=1.59 AreaRatio=1.006 DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD Setting[1].Angle=15.0 Setting[1].DeployValue=51.47 //Setting[1].RetractValue=102.9 Setting[1].RetractValue=72.9 MaxDeflection=15.0 MinDeflection=0.0 ControlRate=4.0 AnimationID=8 ModelNodeName=slat_R SmoothDeployment=TRUE I'm pretty sure the original values were fairly close to correct; the aircraft had a fairly small, highly loaded wing; with the original values they should open/close around 190/200 kts. when you figure they had a top speed in the 350 kt. range, that's probably about right. Edited June 2, 2013 by SupGen Quote
Wrench Posted June 2, 2013 Author Posted June 2, 2013 mine reads in kmph...as I added UseMetricUnit=TRUE to the aircraft data section. this is correct Quote
+baffmeister Posted June 4, 2013 Posted June 4, 2013 During British tests on a captured E-3 they noted, with flaps up, the slats would deploy at 120.5 MPH which works out to 53.86 meters/sec. This was noted during stall testing. Haven't found any reports of typical retraction speeds though. Quote
+SupGen Posted June 4, 2013 Posted June 4, 2013 During British tests on a captured E-3 they noted, with flaps up, the slats would deploy at 120.5 MPH which works out to 53.86 meters/sec. This was noted during stall testing. Haven't found any reports of typical retraction speeds though. Well, the Retract Value seems to be the important one here; they certainly don't "un-deploy" below 51.47 M/S (just checked), with the stock settings they deploy/retract around 190kts +/-. Quote
+baffmeister Posted June 4, 2013 Posted June 4, 2013 (edited) Found one modern day Bf-109 flight report and the pilot noted the slats retracting while accelerating to climb speed after take-off. Maybe around 140-150 MPH for retraction? [62.59 - 67.06 M/sec] [ Very good eyeball engineering SupGen.] Edited June 4, 2013 by baffmeister Quote
+SupGen Posted June 4, 2013 Posted June 4, 2013 Found one modern day Bf-109 flight report and the pilot noted the slats retracting while accelerating to climb speed after take-off. Maybe around 140-150 MPH for retraction? [62.59 - 67.06 M/sec] [ Very good eyeball engineering SupGen.] Thanks, baffmeister; I could claim that it's the heritage of my Roman ancestors, blah, blah, blah; in reality I just knocked 30 M/sec off the stock value to use as a starting point. Quote
+Crusader Posted July 1, 2013 Posted July 1, 2013 Some minor extra tweakes for the S-199... Changes/additions red // Internal Guns ---------------------------------------------------------[NoseGun1]SystemType=FIXED_GUNGunTypeName=13MM_MG131InputName=FIRE_PRIMARY_GUNMuzzlePosition= 0.20,1.20,0.48LightPosition= 0.20,1.24,0.52AimAngles= 0.0,0.0,0.0MaxAmmo=250EjectShells=FALSEMinExtentPosition= 0.13, 0.33, 0.40MaxExtentPosition= 0.27, 1.20, 0.57Synchronized=True[NoseGun2]SystemType=FIXED_GUNGunTypeName=13MM_MG131InputName=FIRE_PRIMARY_GUNMuzzlePosition=-0.20,1.20,0.48LightPosition= -0.20,1.24,0.52AimAngles= 0.0,0.0,0.0MaxAmmo=250EjectShells=FALSEMinExtentPosition= 0.13, 0.33, 0.40MaxExtentPosition= 0.27, 1.20, 0.57Synchronized=True[GunPodL]SystemType=FIXED_GUNGunTypeName=20MM_MG151InputName=FIRE_PRIMARY_GUNMuzzlePosition=-2.16, 1.16, -0.43LightPosition= -2.16, 1.20, -0.43AimAngles= 0.495,0.0,0.0MaxAmmo=135EjectShells=TRUEEjectPosition=-2.10,-0.15,-0.43EjectVelocity=1.0,0.0,-1.0MinExtentPosition=-2.08, 0.10, -0.48MaxExtentPosition=-2.24, 1.10, -0.38[GunPodR]SystemType=FIXED_GUNGunTypeName=20MM_MG151InputName=FIRE_PRIMARY_GUNMuzzlePosition= 2.16, 1.16, -0.43LightPosition= 2.16, 1.20, -0.43AimAngles=-0.495,0.0,0.0MaxAmmo=135EjectShells=TRUEEjectPosition=2.10,-0.15,-0.43EjectVelocity=-1.0,0.0,-1.0MinExtentPosition= 2.08, 0.10, -0.48MaxExtentPosition= 2.24, 1.10, -0.38 Quote
Wrench Posted July 1, 2013 Author Posted July 1, 2013 excellent! I didn't know we had "synchrozized" as a statement for SF2!! Quote
Wrench Posted August 5, 2013 Author Posted August 5, 2013 has anyone done up templates for these yet? Be nice to see it in RLM splinter and mottle. (and...if one builds a 'new' BF-109 out of it, it doesn't rewrite itself at random intervals like all other AIs made flyable) Quote
+russouk2004 Posted August 12, 2013 Posted August 12, 2013 has anyone done up templates for these yet? http://combatace.com/topic/77564-ww2-screenshots-thread/page-10?do=findComment&comment=633512 Quote
Wrench Posted December 17, 2014 Author Posted December 17, 2014 I'd forgotten I had this list, provided by one of our exceptionally talented members. This is a list of the mesh name for the S-99. It's possibly it may be for the S-199 as well, but I can't say for certain. D1_stab_L D1_stab_R D1_vtail D1_wing_inner_L D1_wing_inner_R D1_wing_outer_L D1_wing_outer_R D_stab_L D_stab_R D_wing_inner_R aileron_R aileron_balance_R aileron_edges_L aileron_edges_R airbrake_R airbrake_inside_R antenna canopy_frame_front canopy_frame_front_inside canopy_frame_rear canopy_frame_rear_inside canopy_glass_front canopy_glass_rear cockpit cooler_door cooler_inside cooler_rear_inside elevator_R exhaust_L exhaust_R exhaust_cover_L exhaust_cover_R flap_inner_R flap_inner_inside_R flap_outer_R flap_outer_edges flap_outer_edges_R gear_door_R gear_door_inside_R gear_pivot_R gear_strut_R gear_well_L gear_well_R gun_barrel_L gun_barrel_R gun_base_L gun_base_R loop_antenna nose_bumps nose_front pilot_armor pitot_tube prop_fast prop_spinner radiator_front_L radiator_front_R rudder rudder_inside rudder_inside2 scoop scoop_inside slat_R slat_edges_R slat_inside_R stab_L stab_R stab_edges_L stab_edges_R static_prop tail_gear_piston tail_wheel underwing_antenna wheel_L wheel_R wing_bumps wing_edges_inner_R wing_edges_outer_L wing_inner_L wing_inner_R wing_inner_edges_L wing_outer_L wing_outer_R wingtip_light_R wingtip_light_inside_Rstatic_prop prop_slow tail_gear_strut fuselage_P cooler_door_inside tail vtail D_vtail D1_vtail ** and of course a mesh with _L usually has a _R too, and a mesh with _R usually has a _L too** Hopefully, this can be useful to someone. 1 Quote
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