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since we have this nice little bird, lets see what we can do with tweeking it out for better Player Use ™

I plan on putting together a pak, with my IDF decals, when we get it dialed in a bit more

 

-------------------

russ noted the slats not retracting; i took the statements from Monty's , and they stated working. Speed numbers may have been too high. This, of course, may also need further adjustmenting

 

Original statements are commented out:

[LeftSlat]

/SystemType=HIGHLIFT_DEVICE

/CLiftdc=-0.0403

/CDdc=0.0023

/Cmdc=-0.0025

/DeltaStallAlpha=1.59

/AreaRatio=1.006

/DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD

/Setting[1].Angle=15.0

/Setting[1].DeployValue=51.47

/Setting[1].RetractValue=102.9

/MaxDeflection=15.0

/MinDeflection=0.0

/ControlRate=4.0

 

SystemType=HIGHLIFT_DEVICE

CLiftdc=-0.0104

CDdc=0.0028

Cmdc=-0.0002

DeltaStallAlpha=4.31

AreaRatio=1.033

DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD

Setting[1].Angle=10.0

Setting[1].DeployValue=53.63

Setting[1].RetractValue=64.76

MaxDeflection=10.0

MinDeflection=0.0

ControlRate=2.0

AnimationID=9

ModelNodeName=slat_L

SmoothDeployment=TRUE

 

[RightSlat]

/SystemType=HIGHLIFT_DEVICE

/CLiftdc=-0.0403

/CDdc=0.0023

/Cmdc=-0.0025

/DeltaStallAlpha=1.59

/AreaRatio=1.006

/DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD

/Setting[1].Angle=15.0

/Setting[1].DeployValue=51.47

/Setting[1].RetractValue=102.9

/MaxDeflection=15.0

/MinDeflection=0.0

/ControlRate=4.0

 

SystemType=HIGHLIFT_DEVICE

CLiftdc=-0.0104

CDdc=0.0028

Cmdc=-0.0002

DeltaStallAlpha=4.31

AreaRatio=1.033

DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD

Setting[1].Angle=10.0

Setting[1].DeployValue=53.63

Setting[1].RetractValue=64.76

MaxDeflection=10.0

MinDeflection=0.0

ControlRate=2.0

AnimationID=8

ModelNodeName=slat_R

SmoothDeployment=TRUE

 

also switech to the AvHistory Jumo 211 sound, cloned a new center station, added the 300 ltr tank, "atached" tail light to the rudder

upped the jounce/rebound on the tail wheel --->

DampingFactor=2.0

 

it also feels like the tail is stalling in turning duels. keeping speed above 250KMPH (indicated) seems to help

Edited by Wrench

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Good stuff...I suggest we add our data.ini edits here for others to copy.?

I think we need thread for other a\c for those who want to know what pits for what a\c for example.

 

[LeftSlat]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.2

CDdc=0.005

Cmdc=-0.0012

DeltaStallAlpha=3.35

AreaRatio=1.033

DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK

Setting[1].Angle=20.0

Setting[1].DeployValue=10.0

Setting[1].RetractValue=6.0

MaxDeflection=20.0

MinDeflection=0.0

ControlRate=2.0

AnimationID=2

FullyDeployOnGround=True

ModelNodeName=slat_L

SmoothDeployment=FALSE

 

 

[RightSlat]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.2

CDdc=0.005

Cmdc=-0.0012

DeltaStallAlpha=3.35

AreaRatio=1.033

DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK

Setting[1].Angle=20.0

Setting[1].DeployValue=10.0

Setting[1].RetractValue=6.0

MaxDeflection=20.0

MinDeflection=0.0

ControlRate=2.0

AnimationID=2

FullyDeployOnGround=True

ModelNodeName=slat_R

SmoothDeployment=FALSE

 

This is the slats edits for Baffmeisters New FM for my 109 ...works fine

2 to choose from ?...lol

Edited by russouk2004

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Bumpmapping to me was too weak...what you think.?..ive redone the bmps ?

post-1981-0-88247200-1370137005_thumb.jpg

Edited by russouk2004
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I say, go with whatever (FM wise) looks and feels best.

 

as for bump mapping, i personally tend to lilke it rather subtle, more on the softer side. Don't forget, skin panels are butted together and really don't stand out too terrible much (at least on the museam birds I've seen)

but again, whatever looks best!

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I like them. I am still thinking why TK did czechoslovak Avias and Yak-23 in DLC,

we had only few of them and only few years in service. But I am proud to see them

in game :-)

Monty CZ

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Hi guys

 

am i the only one having missing number on the IDF skin of the S-199?

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Good stuff...I suggest we add our data.ini edits here for others to copy.?

I think we need thread for other a\c for those who want to know what pits for what a\c for example.

 

 

 

This is the slats edits for Baffmeisters New FM for my 109 ...works fine

2 to choose from ?...lol

 

Probably best not to stray too far from the ThirdWire approach. Since I started trying to do a Bf-109 FM I have flip-flopped on the slats twice already and after thinking about them a bit more another flip-flop may be in order. :frantic:

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Do you want me to fix this bird into some of the suitable Campaigns?

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Dont use 199 inner flaps as the pivot point is off.(TK commented out the nodename)..when u deploy inner flaps they are askew...outer flaps work ok.

Testing 99 ...

Same for the 99...outer flaps work ok for landing...inners are porked.

Edited by russouk2004

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Probably best not to stray too far from the ThirdWire approach. Since I started trying to do a Bf-109 FM I have flip-flopped on the slats twice already and after thinking about them a bit more another flip-flop may be in order.

noted...lol I forgot the chat in pm about this...

 

canopy wont open...kev did you do as this

CanopyAnimationID=10

or

AnimationID=10

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Disregard kev...sorted.

for those who want canopy to open..

Add to Fuselage section.

SystemName[004]=Canopy /same for 99 and 199

 

then under pilot entry...

 

[Canopy]

SystemType=ANIMATION

InputName=ANIMATION_10 // shift_0

AnimationTime=3.0

AnimationID=10

 

temporary slats entries Im using...open on take off...

 

[LeftSlat]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.2

CDdc=0.005

Cmdc=-0.0012

DeltaStallAlpha=3.35

AreaRatio=1.033

DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK

Setting[1].Angle=20.0

Setting[1].DeployValue=10.0

Setting[1].RetractValue=6.0

MaxDeflection=20.0

MinDeflection=0.0

ControlRate=2.0

FullyDeployOnGround=True

AnimationID=9

ModelNodeName=slat_L

SmoothDeployment=FALSE

 

[RightSlat]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.2

CDdc=0.005

Cmdc=-0.0012

DeltaStallAlpha=3.35

AreaRatio=1.033

DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK

Setting[1].Angle=20.0

Setting[1].DeployValue=10.0

Setting[1].RetractValue=6.0

MaxDeflection=20.0

MinDeflection=0.0

ControlRate=2.0

FullyDeployOnGround=True

AnimationID=8

ModelNodeName=slat_R

SmoothDeployment=FALSE

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I think the slats are open on takeoff by default. I'm using this temporarily just to see how they work; they open and close between 128 and 140 kts.

 

[LeftSlat]

SystemType=HIGHLIFT_DEVICE

CLiftdc=-0.0403

CDdc=0.0023

Cmdc=-0.0025

DeltaStallAlpha=1.59

AreaRatio=1.006

DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD

Setting[1].Angle=15.0

Setting[1].DeployValue=51.47

//Setting[1].RetractValue=102.9

Setting[1].RetractValue=72.9

MaxDeflection=15.0

MinDeflection=0.0

ControlRate=4.0

AnimationID=9

ModelNodeName=slat_L

SmoothDeployment=TRUE

 

[RightSlat]

SystemType=HIGHLIFT_DEVICE

CLiftdc=-0.0403

CDdc=0.0023

Cmdc=-0.0025

DeltaStallAlpha=1.59

AreaRatio=1.006

DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD

Setting[1].Angle=15.0

Setting[1].DeployValue=51.47

//Setting[1].RetractValue=102.9

Setting[1].RetractValue=72.9

MaxDeflection=15.0

MinDeflection=0.0

ControlRate=4.0

AnimationID=8

ModelNodeName=slat_R

SmoothDeployment=TRUE

 

I'm pretty sure the original values were fairly close to correct; the aircraft had a fairly small, highly loaded wing; with the original values they should open/close around 190/200 kts. when you figure they had a top speed in the 350 kt. range, that's probably about right.

Edited by SupGen

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mine reads in kmph...as I added

 

UseMetricUnit=TRUE

 

to the aircraft data section. this is correct

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During British tests on a captured E-3 they noted, with flaps up, the slats would deploy at 120.5 MPH which works out to 53.86 meters/sec. This was noted during stall testing. Haven't found any reports of typical retraction speeds though.

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During British tests on a captured E-3 they noted, with flaps up, the slats would deploy at 120.5 MPH which works out to 53.86 meters/sec. This was noted during stall testing. Haven't found any reports of typical retraction speeds though.

 

Well, the Retract Value seems to be the important one here; they certainly don't "un-deploy" below 51.47 M/S (just checked), with the stock settings they deploy/retract around 190kts +/-.

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Found one modern day Bf-109 flight report and the pilot noted the slats retracting while accelerating to climb speed after take-off. Maybe around 140-150 MPH for retraction? [62.59 - 67.06 M/sec] [ Very good eyeball engineering SupGen.]

Edited by baffmeister

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Found one modern day Bf-109 flight report and the pilot noted the slats retracting while accelerating to climb speed after take-off. Maybe around 140-150 MPH for retraction? [62.59 - 67.06 M/sec] [ Very good eyeball engineering SupGen.]

 

Thanks, baffmeister; I could claim that it's the heritage of my Roman ancestors, blah, blah, blah; in reality I just knocked 30 M/sec off the stock value to use as a starting point. :biggrin:

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Some minor extra tweakes for the S-199...

 

Changes/additions red

 

// Internal Guns ---------------------------------------------------------

[NoseGun1]
SystemType=FIXED_GUN
GunTypeName=13MM_MG131
InputName=FIRE_PRIMARY_GUN
MuzzlePosition= 0.20,1.20,0.48
LightPosition=  0.20,1.24,0.52
AimAngles= 0.0,0.0,0.0
MaxAmmo=250
EjectShells=FALSE
MinExtentPosition= 0.13, 0.33, 0.40
MaxExtentPosition= 0.27, 1.20, 0.57
Synchronized=True

[NoseGun2]
SystemType=FIXED_GUN
GunTypeName=13MM_MG131
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=-0.20,1.20,0.48
LightPosition= -0.20,1.24,0.52
AimAngles= 0.0,0.0,0.0
MaxAmmo=250
EjectShells=FALSE
MinExtentPosition= 0.13, 0.33, 0.40
MaxExtentPosition= 0.27, 1.20, 0.57
Synchronized=True

[GunPodL]
SystemType=FIXED_GUN
GunTypeName=20MM_MG151
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=-2.16, 1.16, -0.43
LightPosition= -2.16, 1.20, -0.43
AimAngles= 0.495,0.0,0.0
MaxAmmo=135
EjectShells=TRUE
EjectPosition=-2.10,-0.15,-0.43
EjectVelocity=1.0,0.0,-1.0

MinExtentPosition=-2.08, 0.10, -0.48
MaxExtentPosition=-2.24, 1.10, -0.38

[GunPodR]
SystemType=FIXED_GUN
GunTypeName=20MM_MG151
InputName=FIRE_PRIMARY_GUN
MuzzlePosition= 2.16, 1.16, -0.43
LightPosition=  2.16, 1.20, -0.43
AimAngles=-0.495,0.0,0.0
MaxAmmo=135
EjectShells=TRUE
EjectPosition=2.10,-0.15,-0.43
EjectVelocity=-1.0,0.0,-1.0

MinExtentPosition= 2.08, 0.10, -0.48
MaxExtentPosition= 2.24, 1.10, -0.38

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excellent!

I didn't know we had "synchrozized" as a statement for SF2!!

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has anyone done up templates for these yet? Be nice to see it in RLM splinter and mottle.

(and...if one builds a 'new' BF-109 out of it, it doesn't rewrite itself at random intervals like all other AIs made flyable)

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I'd forgotten I had this list, provided by one of our exceptionally talented members.

This is a list of the mesh name for the S-99. It's possibly it may be for the S-199 as well, but I can't say for certain.

 

 

D1_stab_L
 D1_stab_R
 D1_vtail
 D1_wing_inner_L
 D1_wing_inner_R
 D1_wing_outer_L
 D1_wing_outer_R
 D_stab_L
 D_stab_R
 D_wing_inner_R
 aileron_R
 aileron_balance_R
 aileron_edges_L
 aileron_edges_R
 airbrake_R
 airbrake_inside_R
 antenna
 canopy_frame_front
 canopy_frame_front_inside
 canopy_frame_rear
 canopy_frame_rear_inside
 canopy_glass_front
 canopy_glass_rear
 cockpit
 cooler_door
 cooler_inside
 cooler_rear_inside
 elevator_R
 exhaust_L
 exhaust_R
 exhaust_cover_L
 exhaust_cover_R
 flap_inner_R
 flap_inner_inside_R
 flap_outer_R
 flap_outer_edges
 flap_outer_edges_R
 gear_door_R
 gear_door_inside_R
 gear_pivot_R
 gear_strut_R
 gear_well_L
 gear_well_R
 gun_barrel_L
 gun_barrel_R
 gun_base_L
 gun_base_R
 loop_antenna
 nose_bumps
 nose_front
 pilot_armor
 pitot_tube
 prop_fast
 prop_spinner
 radiator_front_L
 radiator_front_R
 rudder
 rudder_inside
 rudder_inside2
 scoop
 scoop_inside
 slat_R
 slat_edges_R
 slat_inside_R
 stab_L
 stab_R
 stab_edges_L
 stab_edges_R
 static_prop
 tail_gear_piston
 tail_wheel
 underwing_antenna
 wheel_L
 wheel_R
 wing_bumps
 wing_edges_inner_R
 wing_edges_outer_L
 wing_inner_L
 wing_inner_R
 wing_inner_edges_L
 wing_outer_L
 wing_outer_R
 wingtip_light_R
 wingtip_light_inside_R
static_prop
 prop_slow
 tail_gear_strut
 fuselage_P
 cooler_door_inside
 tail
 vtail
 D_vtail
 D1_vtail

 ** and of course a mesh with _L usually has a _R too, and a mesh with _R usually has a _L too**

 

 

Hopefully, this can be useful to someone.

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