+howling1 Posted March 18, 2005 Posted March 18, 2005 (edited) Revised Pasko List : done missing final skin, FM: F-9J Cougar -Released F-94B Starfire -Released F-94C Starfire Venom -Released SeaVenom Be-10 A-5 Fantan MiG-21bis MiG-21-93 Hong-6 partially textured: F-106 Delta Dart Spitfire Mk IX Be-6 Be-12 Avia S-199 C-47 100% done models, missing mapping tuneup: SeaVixen -Halted Seafire FR Mk47 B-36 Peacemaker Tu-95 B-58 Hustler Mirage IV Tu-128 MiG-19 MiG-17PFU Vulcan A-26K CounterInvader MiG-9 Yak-23 Flora XFV-1 Salmon Not fully done (missing gears, etc): Su-29 -Halted B-17 P-2 Neptune Fouga Magister Yak-38 Meteor NF F4D Skyray Started: Me-163, F-82 P-61 SR-71 YF-12 A-12 Avro Arrow JU-88G C-135 KC-135 E-3 AWACS Boulton Defiant Bf-110 Edited March 22, 2005 by howling1 Quote
+SkateZilla Posted March 18, 2005 Posted March 18, 2005 (edited) Im definately Finishing My CVN, not sure about other projects i had going before that, prolly polish up the C-2A (Rick Sasala) But Im Supposed to start building Rainbow Six Lockdown Maps For UbiSoft/Redstorm :) Edited March 18, 2005 by Digital-Overload Quote
+Dave Posted March 18, 2005 Posted March 18, 2005 Dog Sabre has a new team doing it. I am doing varios skins for the F-4's and Thuds. Quote
+Kesselbrut Posted March 18, 2005 Posted March 18, 2005 I'm working at a F15 Pit - It's 70% ready and various WWII Pits in Capuns Team Quote
+SkateZilla Posted March 18, 2005 Posted March 18, 2005 I'm working at a F15 Pit - It's 70% ready and various WWII Pits in Capuns Team <{POST_SNAPBACK}> Oh, Word and Eagle PIT!! Quote
FOTF Posted March 18, 2005 Posted March 18, 2005 (edited) Just busy skining USN mudmovers....... I was waiting on Bunyap to send me the models for the B-66 for conversion to a Whale, but haven't heard from him since, so not sure where the Skyraider project is right now. Truth told, with all the skins, and the race sim modding, I don't have time to go to the bathroom without thinking about modding Edited March 18, 2005 by paul.nortness Quote
Badger343rd Posted March 18, 2005 Posted March 18, 2005 Someone want to put this where ever it belongs...its the newest version of the Mig-21 cockpit with flightstick update. http://s25.yousendit.com/d.aspx?id=2BCCTR7...K204415DZM0TF1P Quote
Sparkchaser2010 Posted March 18, 2005 Posted March 18, 2005 Released with new versions in-work where noted A-10A Version 2.5 in works F-16A Block 10 IAF F-16A Block 10 USAF F-16A Block 15 NATO F-16B Block 10 IAF F-16B Block 10 USAF F-16C Block 30 IAF F-16C Block 30 NATO F-16D Block 40 IAF F-15C MIG-29A MIG-29G F-104A F-104C F-111A F-111C F-111D F-111E F-111F F-111G F-111K FB-111A F-15E Models complete and In-Game missing Final FM and tweaks F-16A Block 15 ADF F-16C Block 25 F-16C Block 30 F-16C Block 32 F-16C Block 40 F-16C Block 42 F-16C Block 50 F-16C Block 52 F-16A Block 15 USAF F-104S MIG-29K SU-25T N/AW A-10B MIG-29S EF-111A F-111B AV-8B F/A-22 F-117 B-52D Not Yet Built or in-process F-16C Block 52+ F-16D Block 52+ F-16E Block 60 UAE F-16I Block 60 IAF B-1B SU-27 B-52F B-52G B-52H F-86D - Pending Numerous Weapons Quote
Wrench Posted March 18, 2005 Posted March 18, 2005 Great list....lot's to keep me going. You can add "hangar screens for as many of these birds as I can find art/pictures for!! " {many of which are already done & awaiting aircraft. See my "Previews Page"} Wrench Kevin Stein Quote
Fubar512 Posted March 18, 2005 Posted March 18, 2005 Working on some REALLY BLACK projects. Just consider my system's hard drive, "Groom Lake East" Quote
+Sundowner Posted March 18, 2005 Posted March 18, 2005 got the B-47 to skin,some thuds ,some f-4's, some more f-4's, some f-111's,some f-4's, some a-7's, some hunters, some lightenings.....s**t ! nearly forgot got some f-4's to do aswell......hmmmm....must get a life Quote
+Dave Posted March 18, 2005 Posted March 18, 2005 got the B-47 to skin,some thuds ,some f-4's, some more f-4's, some f-111's,some f-4's, some a-7's, some hunters, some lightenings.....s**t ! nearly forgot got some f-4's to do aswell......hmmmm....must get a life <{POST_SNAPBACK}> Quote
+ghostrider883 Posted March 19, 2005 Posted March 19, 2005 Great projects :) really looking forward to wpnssgt's Flanker Quote
Badger343rd Posted March 19, 2005 Posted March 19, 2005 (edited) Great projects :) really looking forward to wpnssgt's Flanker <{POST_SNAPBACK}> For those that tried to instal the new MIG21 pit...the ini failed to get zipped up in the rar file...so i'll just copy the ini text and post it here...dunno why it didn;t get rared with the rest????.... File name is Cabina_MiG-21MF.INI [CockpitData] Directory=Cabina HUDMode=CAGED,AA RippleQuantity=1,2,4,5 RippleInterval=50,100,200 [GunsightFront] HasGunsight=TRUE GunsightMilSize=30 GunsightName=Estrella.tga LeadComputing=TRUE MinLeadRange=100 MaxLeadRange=1000 DefaultLeadRange=300 MaxDepression=0 //DefaultDepression=40 [CockpitSeat001] ModelName=Pit01 //Punto Pivote Padre04 a 0,0.7,-0.2 m Offset=0.0,0.0,0.0 Position=0.0,2.27,0.85 ViewAngles=0.0,0.0,0.0 MaxYaw=164 MinYaw=-164 MaxPitch=100 MinPitchFront=-42 MinPitchRear=-60 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront // Instrumentos Instrument[001]=Ladeo Instrument[002]=Elevacion Instrument[003]=AdA Instrument[004]=CargaG Instrument[005]=VA Instrument[006]=VR Instrument[007]=Mach Instrument[008]=Gas Instrument[009]=Temperatura Instrument[010]=Compas Instrument[011]=VV Instrument[012]=AltKM Instrument[013]=AltCM Instrument[014]=Slip Instrument[015]=RPM Instrument[016]=Ruta Instrument[017]=FlechaCurso Instrument[018]= Instrument[019]=VelGiro Instrument[020]=RadarAltimetro Instrument[021]=RelojH Instrument[022]=RelojM Instrument[023]=RelojS Instrument[024]=TiempodeVueloH Instrument[025]=TiempodeVueloM Instrument[026]=TiempodeVueloS Instrument[027]=PresionH01 Instrument[028]=PresionH02 Instrument[029]=Slip2 Instrument[030]= Instrument[031]= Instrument[032]= Instrument[033]= // Electronicos & luces Instrument[034]=Radar Instrument[035]=RadarEncendido Instrument[036]=RadarSelecc01 Instrument[037]=RadarSelecc02 Instrument[038]=RadarSelecc03 Instrument[039]=RadarLock01 Instrument[040]=RadarLockLuz01 Instrument[041]=RadarLockLuz02 Instrument[042]=RadarLockLuz03 Instrument[043]=RadarDispara Instrument[044]=RWR Instrument[045]=RadarLock02 Instrument[046]=LuzAdA Instrument[047]=LuzG Instrument[048]= Instrument[049]= Instrument[050]= Instrument[051]= Instrument[052]= Instrument[053]= Instrument[054]= // Vidrios Instrument[055]=Reflejos01 Instrument[056]=Reflejos02 Instrument[057]=Reflejos03 Instrument[058]=Espejos Instrument[059]= // Objetos Móviles Instrument[060]=Canopy_Abre01 Instrument[061]=Canopy_Abre02 Instrument[062]=Canopy_Abre03 Instrument[063]=Canopy_Abre04 Instrument[064]=MandoVertical Instrument[065]=MandoHorizontal Instrument[066]=Acelerador Instrument[067]=Antena Instrument[068]=TrenAterrizaje // Disque Movimiento natural de la cabeza Instrument[069]=MNC01 Instrument[070]=MNC02 Instrument[071]=MNC03 Instrument[072]=MNC04 Instrument[073]=MNM01 Instrument[074]=MNM02 [Ladeo] Type=BANK_INDICATOR NodeName=ADIb MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0 Set[01].Value=0 Set[02].Position=360 Set[02].Value=360 [Elevacion] Type=PITCH_INDICATOR NodeName=ADI MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=135 Set[01].Value=-90 Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=-135 Set[02].Value=90 [AdA] Type=ANGLE_OF_ATTACK_INDICATOR NodeName=AdA MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-74.0 Set[01].Value=-10.0 Set[02].Position=160.0 Set[02].Value=35.0 [CargaG] Type=ACCELEROMETER NodeName=CargaG MovementType=ROTATION_Z Set[01].Position=-20.0 Set[01].Value=-5.0 Set[02].Position=310.0 Set[02].Value=10.0 [VA] Type=AIRSPEED_INDICATOR NodeName=VA MovementType=ROTATION_Z ValueUnit=KMPH Set[01].Position=-270.0 Set[01].Value=0.0 Set[02].Position=-250.0 Set[02].Value=200//111.11//200.0 Set[03].Position=-180.0 Set[03].Value=400//222.22//400.0 Set[04].Position=90.0 Set[04].Value=2500//1388.89//2500.0 [VR] Type=TRUE_AIRSPEED_INDICATOR NodeName=VR MovementType=ROTATION_Z ValueUnit=KMPH Set[01].Position=-270.0 Set[01].Value=0.0 Set[02].Position=-250.0 Set[02].Value=200//111.11//200.0 Set[03].Position=-180.0 Set[03].Value=400//222.22//400.0 Set[04].Position=90.0 Set[04].Value=2500//1388.89//2500.0 [Mach] Type=MACH_NUMBER_INDICATOR NodeName=Mach MovementType=ROTATION_Z Set[01].Position=-90.0 Set[01].Value=0.0 Set[02].Position=-72.75 Set[02].Value=0.4 Set[03].Position=252.75 Set[03].Value=2.5 [Gas] Type=TOTAL_FUEL_QUANTITY_INDICATOR NodeName=Combustible MovementType=ROTATION_Z ValueUnit=Litres Set[01].Position=-76 Set[01].Value=0.0 Set[02].Position=256 Set[02].Value=4000.0 [Temperatura] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR NodeName=Temperatura MovementType=ROTATION_Z ValueUnit=Celsius //ValueUnit=Fahrenheit //ValueUnit=Centigrade Set[01].Position=-20.0 Set[01].Value=300.0 Set[02].Position=5.0 Set[02].Value=400.0 Set[03].Position=75.0 Set[03].Value=600.0 Set[04].Position=165.0 Set[04].Value=800.0 Set[05].Position=200.0 Set[05].Value=900.0 [Compas] Type=MAGNETIC_COMPASS NodeName=Compas MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=360.0 [VV] Type=VERTICAL_VELOCITY_INDICATOR NodeName=VV MovementType=ROTATION_Z ValueUnit=MPS Set[01].Position=-139.0 Set[01].Value=-200.0 Set[02].Position=-99.0 Set[02].Value=-100.0 Set[03].Position=-79.0 Set[03].Value=-50.0 Set[04].Position=-64.0 Set[04].Value=-20.0 Set[05].Position=64.0 Set[05].Value=20.0 Set[06].Position=79.0 Set[06].Value=50.0 Set[07].Position=99.0 Set[07].Value=100.0 Set[08].Position=139.0 Set[08].Value=200.0 [AltKM] Type=PRESSURE_ALTIMETER_1 NodeName=AltKM MovementType=ROTATION_Z ValueUnit=METERS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=30000.0 [AltCM] Type=PRESSURE_ALTIMETER_1 NodeName=AltCM MovementType=ROTATION_Z ValueUnit=METERS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=10800 Set[02].Value=30000.0 [slip] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=Slip MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-5.0 Set[01].Value=-3.0 Set[02].Position=5.0 Set[02].Value=3.0 [RPM] Type=TACHOMETER NodeName=Tacometro MovementType=ROTATION_Z Set[01].Position=-220.0 Set[01].Value=0.0 Set[02].Position=120.0 Set[02].Value=1.1 [Ruta] Type=BEARING_MARKER NodeName=Ruta MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [FlechaCurso] Type=COURSE_ARROW NodeName=Curso MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [VelGiro] Type=TURN_INDICATOR NodeName=VelGiro MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-45.0 Set[01].Value=-10.0 Set[02].Position=45.0 Set[02].Value=10.0 [RadarAltimetro] Type=Radar_Altimeter NodeName=RadAlt MovementType=ROTATION_Z ValueUnit=METERS Set[01].Position=-40.0 Set[01].Value=0.0 Set[02].Position=40.0 Set[02].Value=40.0 Set[03].Position=90.0 Set[03].Value=80.0 Set[04].Position=110.0 Set[04].Value=100.0 Set[05].Position=155.0 Set[05].Value=200.0 Set[06].Position=195.0 Set[06].Value=400.0 Set[07].Position=225.0 Set[07].Value=600.0 [RelojH] Type=CLOCK_HOUR NodeName=RelojH MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=12.0 [RelojM] Type=CLOCK_MINUTE NodeName=RelojM MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [RelojS] Type=CLOCK_SECOND NodeName=RelojS MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [TiempodeVueloH] Type=FLIGHTTIME_HOUR NodeName=TVH MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=12.0 [TiempodeVueloM] Type=FLIGHTTIME_MINUTE NodeName=TVM MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=12.0 [TiempodeVueloS] Type=FLIGHTTIME_SECOND NodeName=TVS MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=12.0 [PresionH01] Type=HYDRAULIC_PRESSURE_INDICATOR NodeName=PresH01 MovementType=ROTATION_Z Set[01].Position=-15.0 Set[01].Value=50.0 Set[02].Position=105.0 Set[02].Value=250.0 [PresionH02] Type=HYDRAULIC_PRESSURE_INDICATOR NodeName=PresH02 MovementType=ROTATION_Z Set[01].Position=105.0 Set[01].Value=50.0 Set[02].Position=-15.0 Set[02].Value=250.0 [slip2] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=Slip2 MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-5.0 Set[01].Value=-3.0 Set[02].Position=5.0 Set[02].Value=3.0 [Radar] Type=RADAR_SCOPE NodeName=Radar [RadarEncendido] Type=RADAR_MODE_SELECTOR NodeName=RP-22 MovementType=LIGHT ItemNumber=8 [RadarSelecc01] Type=RADAR_MODE_SELECTOR NodeName=RadarSelecc01 MovementType=LIGHT ItemNumber=1 [RadarSelecc02] Type=RADAR_MODE_SELECTOR NodeName=RadarSelecc02 MovementType=LIGHT ItemNumber=4 [RadarSelecc03] Type=RADAR_MODE_SELECTOR NodeName=RadarSelecc03 MovementType=LIGHT ItemNumber=2 [RadarLock01] Type=RADAR_MODE_SELECTOR NodeName=RadarDisHoriz MovementType=LIGHT ItemNumber=3 [RadarLockLuz01] Type=RADAR_MODE_SELECTOR NodeName=RadarDisHoriz01 MovementType=LIGHT ItemNumber=2 [RadarLockLuz02] Type=RADAR_MODE_SELECTOR NodeName=RadarRastreo01 MovementType=LIGHT ItemNumber=2 [RadarLockLuz03] Type=RADAR_MODE_SELECTOR NodeName=RadarRastreo02 MovementType=LIGHT ItemNumber=3 [RadarDispara] Type=RADAR_IN_RANGE_INDICATOR NodeName=RadarDispara MovementType=LIGHT [RWR] Type=RWR NodeName=RWR [RadarLock02] Type=RADAR_MODE_SELECTOR NodeName=LuzA MovementType=LIGHT ItemNumber=3 [LuzAdA] Type=ANGLE_OF_ATTACK_INDICATOR NodeName=LuzB MovementType=Position_X ValueUnit=DEG Set[01].Position=-0.005 Set[01].Value=-10.0 Set[02].Position=-0.005 Set[02].Value=20.0 Set[03].Position=0.0 Set[03].Value=20.01 Set[04].Position=0.0 Set[04].Value=35.0 [LuzG] Type=ACCELEROMETER NodeName=LuzC MovementType=Position_X Set[01].Position=-0.005 Set[01].Value=-5.0 Set[02].Position=-0.005 Set[02].Value=7.0 Set[03].Position=0.0 Set[03].Value=7.01 Set[04].Position=0.0 Set[04].Value=10.0 [Reflejos01] Type=REFLECTION NodeName=Vidrios [Reflejos02] Type=REFLECTION NodeName=Canopy [Reflejos03] Type=REFLECTION NodeName=Venta01 [HUD] Type=HUD NodeName=//HUD [Espejos] Type=MIRROR NodeName=Espejos [AoAIndicator] Type=ANGLE_OF_ATTACK_INDICATOR NodeName=Padre MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-5 Set[01].Value=-30 Set[02].Position=0.0 Set[02].Value=0 Set[03].Position=-2.0 Set[03].Value=12.5 [Roll] Type=BANK_INDICATOR NodeName=Abuelo MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=0 Set[01].Value=0 Set[02].Position=1.15 Set[02].Value=80 Set[03].Position=1.15 Set[03].Value=100 Set[04].Position=0 Set[04].Value=180 Set[05].Position=-1.15 Set[05].Value=260 Set[06].Position=-1.15 Set[06].Value=280 Set[07].Position=0 Set[07].Value=360 [Canopy_Abre01] Type=AIRSPEED_INDICATOR NodeName=CanopyMarco MovementType=ROTATION_X ValueUnit=KNOTS Set[01].Position=-90 Set[01].Value=0 Set[02].Position=-90 Set[02].Value=7 Set[03].Position=0 Set[03].Value=30 [Canopy_Abre02] Type=AIRSPEED_INDICATOR NodeName=Gancho MovementType=ROTATION_Y ValueUnit=KNOTS Set[01].Position=105 Set[01].Value=0 Set[02].Position=105 Set[02].Value=1 Set[03].Position=0 Set[03].Value=30 [Canopy_Abre03] Type=AIRSPEED_INDICATOR NodeName=CanopySellar MovementType=ROTATION_Z ValueUnit=KNOTS Set[01].Position=20 Set[01].Value=30 Set[02].Position=-30 Set[02].Value=40 [Canopy_Abre04] Type=AIRSPEED_INDICATOR NodeName=CanopyMarcoPadre MovementType=ROTATION_Y ValueUnit=KNOTS Set[01].Position=3 Set[01].Value=0 Set[02].Position=3 Set[02].Value=7 Set[03].Position=0 Set[03].Value=30 [MandoVertical] Type=CONTROL_STICK_PITCH NodeName=Mando MovementType=ROTATION_X Set[01].Position=20 Set[01].Value=-1.0 Set[02].Position=-15 Set[02].Value=1.0 [MandoHorizontal] Type=CONTROL_STICK_ROLL NodeName=MandoBase MovementType=ROTATION_Y Set[01].Position=-12.0 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=12.0 Set[03].Value=1.0 [Acelerador] Type=THROTTLE_CONTROL NodeName=Acelerador MovementType=ROTATION_X Set[01].Position=28.0 Set[01].Value=0 Set[02].Position=-10 Set[02].Value=0.7 Set[03].Position=-28 Set[03].Value=1.0 [Antena] Type=ACCELEROMETER NodeName=Antena MovementType=ROTATION_X Set[01].Position=3.0 Set[01].Value=-6.0 Set[02].Position=0.0 Set[02].Value=1.0 Set[03].Position=-5.0 Set[03].Value=10.0 [TrenAterrizaje] Type=LANDING_GEAR_INDICATOR NodeName=TrenAterrizajeSwitch MovementType=ROTATION_Y Set[01].Position=-17.0 Set[01].Value=0 Set[02].Position=17.0 Set[02].Value=1 //[Mira01] //Type=ACCELEROMETER //NodeName=Antena //MovementType=ROTATION_X //Set[01].Position=3.0 //Set[01].Value=-6.0 //Set[02].Position=0.0 //Set[02].Value=1.0 //Set[03].Position=-5.0 //Set[03].Value=10.0 [MNC01] Type=BANK_INDICATOR NodeName=Padre01 MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=0 Set[01].Value=0 Set[02].Position=1.5 Set[02].Value=75 Set[03].Position=1.5 Set[03].Value=105 Set[04].Position=0 Set[04].Value=180 Set[05].Position=-1.5 Set[05].Value=255 Set[06].Position=-1.5 Set[06].Value=285 Set[07].Position=0 Set[07].Value=360 [MNC02] Type=BANK_INDICATOR NodeName=Padre02 MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=0 Set[01].Value=0 Set[02].Position=-1.5 Set[02].Value=75 Set[03].Position=-1.5 Set[03].Value=105 Set[04].Position=0 Set[04].Value=180 Set[05].Position=1.5 Set[05].Value=255 Set[06].Position=1.5 Set[06].Value=285 Set[07].Position=0 Set[07].Value=360 [MNC03] Type=ACCELEROMETER NodeName=Padre03 MovementType=ROTATION_X Set[01].Position=-0.8 Set[01].Value=-2.0 Set[02].Position=0.0 Set[02].Value=1.0 Set[03].Position=4.0 Set[03].Value=10.0 [MNC04] Type=BANK_INDICATOR NodeName=Padre04 MovementType=ROTATION_X ValueUnit=DEG Set[01].Position=0 Set[01].Value=0 Set[02].Position=2.0 Set[02].Value=170 Set[03].Position=2.0 Set[03].Value=190 Set[04].Position=0 Set[04].Value=360 [MNM01] Type=BANK_INDICATOR NodeName=MiraPadre01 MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=0 Set[01].Value=0 Set[02].Position=-0.1 Set[02].Value=75 Set[03].Position=-0.1 Set[03].Value=105 Set[04].Position=0 Set[04].Value=180 Set[05].Position=0.1 Set[05].Value=255 Set[06].Position=0.1 Set[06].Value=285 Set[07].Position=0 Set[07].Value=360 [MNM02] Type=ACCELEROMETER NodeName=MiraPadre02 MovementType=ROTATION_X Set[01].Position=0.05 Set[01].Value=-2.0 Set[02].Position=0.0 Set[02].Value=1.0 Set[03].Position=-0.05 Set[03].Value=4.0 Edited March 19, 2005 by Badger343rd Quote
Guest capun Posted March 19, 2005 Posted March 19, 2005 (edited) From the SFP1 Dev A-Team - Hurricane I - Needs FM - Hurricane IIB - Needs FM - Hurricane IIC - Needs FM - Hurricane IID - Needs FM - SeaHurricane IB - Needs FM - SeaHurricane IIB - Needs FM - SeaHurricane IIC - Needs FM - Me-262A1a - Needs FM and textures - Me-262A2a - Needs FM and textures - Ju-88 A-4 - Needs FM and textures - Ju-88 C-4 - Needs FM and textures - Hawker Typhoon - About 85% done, needs clean up, textures and FM Other projects - B-47E - Needs FM and textures - Raptorman's P-3C Orion. about 70% done, needs mapping, texturing. - CFS2 Virtual Navy's Coral Sea - Needs Mapping - CFS2 Virtual Navy's CL Brooklynn - Abpit 75% done, Needs Mapping - Liberty Ship - About 75% done, Needs Mapping - Folland Gnat F1 - About 80% done, needs FM, mapping - AH-1G - About 50% done, on Hold - Edited March 19, 2005 by capun Quote
simonbp Posted March 21, 2005 Posted March 21, 2005 I'm 90% done with the Firefly (thanks to Chales' and Gramps' help) and then I'll see if I can convert the Sea Fury to a Tempest, as well as see if I can get CF-100 model (that's been sitting on my HDD for half a year now) working... Simon ;) Quote
+howling1 Posted March 21, 2005 Author Posted March 21, 2005 From the SFP1 Dev A-Team - Hurricane I - Needs FM - Hurricane IIB - Needs FM - Hurricane IIC - Needs FM - Hurricane IID - Needs FM - SeaHurricane IB - Needs FM - SeaHurricane IIB - Needs FM - SeaHurricane IIC - Needs FM - Me-262A1a - Needs FM and textures - Me-262A2a - Needs FM and textures - Ju-88 A-4 - Needs FM and textures - Ju-88 C-4 - Needs FM and textures - Hawker Typhoon - About 85% done, needs clean up, textures and FM Other projects - B-47E - Needs FM and textures - Raptorman's P-3C Orion. about 70% done, needs mapping, texturing. - CFS2 Virtual Navy's Coral Sea - Needs Mapping - CFS2 Virtual Navy's CL Brooklynn - Abpit 75% done, Needs Mapping - Liberty Ship - About 75% done, Needs Mapping - Folland Gnat F1 - About 80% done, needs FM, mapping - AH-1G - About 50% done, on Hold - <{POST_SNAPBACK}> Cap, Check with Gramps & Pasko. Gramps just asked him for a Ju-88... Quote
+howling1 Posted March 22, 2005 Author Posted March 22, 2005 All 3 are talking and in-synch <{POST_SNAPBACK}> Quote
+howling1 Posted March 22, 2005 Author Posted March 22, 2005 Add the Boulton Defiant & the Bf-110 to Pasko's List. Need to know the following: A. How goes Wolf's AI B-17G? B. Is Geo, or anyone else, doing the He-162A Salamander? THX in advance... Quote
+howling1 Posted March 27, 2005 Author Posted March 27, 2005 (edited) Revised Pasko List : Very Close ; Mig-15 An-2 -Released UH-1B Gunship done missing final skin, FM: F-94C Starfire SeaVenom Be-10 A-5 Fantan MiG-21bis MiG-21-93 Hong-6 Spitfire Mk.IX Spitfire Mk.22 B-58 TU-95 Me-163 Yak-3 MiG-9 MiG-13 Do-335 partially textured: F-106 Delta Dart Spitfire Mk IX Be-6 Be-12 Avia S-199 C-47 100% done models, missing mapping tuneup: SeaVixen -Halted Seafire FR Mk47 B-36 Peacemaker Mirage IV Tu-128 MiG-19 MiG-17PFU Vulcan A-26K CounterInvader Yak-23 Flora XFV-1 Salmon Not fully done (missing gears, etc): Su-29 -Halted B-17F P-2 Neptune Fouga Magister Yak-38 Meteor NF F4D Skyray Started: F-82 P-61 SR-71 YF-12 A-12 Avro Arrow C-135 KC-135 E-3 AWACS Boulton Defiant Bf-110 Ju-88G-4 Ju-287 Edited March 30, 2005 by howling1 Quote
+howling1 Posted March 30, 2005 Author Posted March 30, 2005 Working on some REALLY BLACK projects. Just consider my system's hard drive, "Groom Lake East" <{POST_SNAPBACK}> I'll have to send my buddies Mulder & Scully to check it out... ;) Quote
+howling1 Posted March 30, 2005 Author Posted March 30, 2005 I'm 90% done with the Firefly (thanks to Chales' and Gramps' help) and then I'll see if I can convert the Sea Fury to a Tempest, as well as see if I can get CF-100 model (that's been sitting on my HDD for half a year now) working... Simon ;) <{POST_SNAPBACK}> Check with Buny & USAFMTL, they may have a solution for the unguided rockets armament... Quote
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