A Nieuport 28 campaign - sim by sim
By
33LIMA, in WWI Flight Sim Discussion
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By ProblemChild
I want to know wether for example if I destroy a factory in particular cities will that have any sort of influence on the course of the war?
I've been playing it for some time and the experience is fantastic, I just would like to know if the war can be changed in any way to fit the narrative in my playthrough.
The game has some campaign settings that allow you to tweak historical accuracy or not, so I wanted to know wether I can have any real input in the way the war progresses.
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By VonS
Apr. 17, 2023 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated package that has been updated with the latest tweaks. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This package is provided "as is," with no active support beyond the included explanatory files. The "Consolidated Mods. New" Package contains the latest AI mod. (ver. 1.4) for RoF United, as well as mods. previously offered separately, such as the "M-S Type H Campaigning Tweak," the "PWCG modulations" files, etc.
Apr. 29, 2023 Update - Included below the link to the "Consolidated Mods. New" package is Ver. 3 of the PWCG "modulations" files (to be installed manually in the PWCG ver. 16.3.1; see directions included in the larger, consolidated package). Ver. 3 of the "modulations" files increases wind and turbulence settings, as well as provides greater chance of encountering more capable AI when flying PWCG campaigns, especially if used in conjunction with my newer AI mods. for RoF (such as ver. 1.36 or 1.4, included in the big consolidated package).
Important Note: if using the Ver. 3 PWCG "modulations" files, instead of the Ver. 2 ones included in the big consolidated package for RoF -- make sure to change settings, if you choose to change any, from within the modulations, i.e., the RofCampaignSpecific, files themselves -- otherwise, tampering with relevant settings from within the PWCG advanced menu options will automatically delete extra entries for the AI that I've included in the Ver. 3 modulations. This note does not apply to the Ver. 2 modulations since those don't contain any extra AI settings.
Feb. 6, 2024 Update - RoF AI mods. vers. 1.36 and 1.4 have been upgraded to vers. 1.37 and 1.41, respectively. The new versions have tweaked the AI's ability to follow commands more quickly and/or properly. Ver. 1.41 also contains further tweaks to safe alts. for the AI, to minimize unnecessary crashes and very low-level dogfighting. The entire consolidated package has been renamed from "Consolidated Mods New" to "Consolidated Mods New V.2" (i.e., Version 2).
ROF_ConsolidatedModsNewV2_VonS.zip
ForRoFpwcgModulationsVer3_VonS.zip
Happy flying,
Von S
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By Eugene2
View File Photorealistic default skin for Geezer's Martinsyde G100/G102s
Photorealistic skin for excellent Martinsyde G100/102 (all modifications) by Geezer.
I tried to add some "photorealistic" textures for more impressive image of this aircraft.
Eugene
Submitter Eugene2 Submitted 07/03/2022 Category Other Entente Aircraft Skins
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By Eugene2
Photorealistic skin for excellent Martinsyde G100/102 (all modifications) by Geezer.
I tried to add some "photorealistic" textures for more impressive image of this aircraft.
Eugene
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By Eugene2
View File Default skin for Sopwith Triplane
Skin for excellent Sopwith Triplane by Stephen1918
There are alternative default skin for British Triplane.
You can use that skin for SopwithTripe2Gun after rename files "Tripe..." files to "2Tripe..." files.
I tried to add some "photorealistic" textures for more impressive image of this aircraft.
Eugene
Submitter Eugene2 Submitted 06/11/2022 Category Sopwith Skins
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