+Veltro2k Posted June 19, 2013 Posted June 19, 2013 1. Aircraft facing wrong way on game start ( avoid that water tower at all cost LOL) 2. Cloning aircraft ( only see one on runway you start moving and behold it clones itself ) now there two or three or four 3. check out these pics....War field mod ? their way of saving money on landing gears and center pylons ? Quote
+Veltro2k Posted June 19, 2013 Author Posted June 19, 2013 BTW it was too early on the morning when I posted this it should have been under SF2 WWII not SF1 1 Quote
Wrench Posted June 19, 2013 Posted June 19, 2013 topic moved ---------- in the FW packs -all of them!-, you should have the 2 pylons in the /Objects/Pilots folder Quote
+RAVEN Posted June 19, 2013 Posted June 19, 2013 Wrong or missing Airfield.ini? (Are we there yet, my legs are starting to hurt!) :) LOL Quote
Wrench Posted June 19, 2013 Posted June 19, 2013 yes,for the bunched up birds, airfield inis aren't correct. if you want, I'll have to check mine cause I know I fiddled with them, and I can post them Quote
+Veltro2k Posted June 19, 2013 Author Posted June 19, 2013 yes,for the bunched up birds, airfield inis aren't correct. if you want, I'll have to check mine cause I know I fiddled with them, and I can post them any help appreciated kev Quote
Wrench Posted June 19, 2013 Posted June 19, 2013 (edited) ok, since my version is, well...a bit f**ked up (my doing!).. I redownloaded the terrain and looked at the original targets ini. what I think you need to do, Ed, is extract all 6 of the Desert airfield inis, and toss them into the BoB terrain folders. Allow the overwrite go from there now, iirc, Gepard put static models (terrain object) aircraft in some of the parking slots, we can fix that later! Edited June 19, 2013 by Wrench Quote
+Veltro2k Posted June 20, 2013 Author Posted June 20, 2013 ok, since my version is, well...a bit f**ked up (my doing!).. I redownloaded the terrain and looked at the original targets ini. what I think you need to do, Ed, is extract all 6 of the Desert airfield inis, and toss them into the BoB terrain folders. Allow the overwrite go from there now, iirc, Gepard put static models (terrain object) aircraft in some of the parking slots, we can fix that later! extract from where ? Quote
+russouk2004 Posted June 20, 2013 Posted June 20, 2013 I think you need to extract desert airfield.ini`s 1 to 6 from the desert terrain.cat Quote
Wrench Posted June 20, 2013 Posted June 20, 2013 yes, my mistake! extract FRESH Desert airfield inis (1-6) from the Desert.cat. Quote
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