+Wrench Posted June 22, 2013 Posted June 22, 2013 There was some discussion of this, some time ago. So, whilst reworking the PI 44 map, I thought I'd try a little experiment... with very little fiddling, they are QUITE workable, and easily made; for ANY size airfield. They have to be treated like any other airfield, being flattened and all, but works quite well Behold, this fully operational grass airfield...(the plane with the lights on is me, so I could find where I was!) 2 Quote
usafphantom2 Posted June 22, 2013 Posted June 22, 2013 And for Battle of France! BEF forward bases and whilst retreating. Quote
+allenjb42 Posted June 23, 2013 Posted June 23, 2013 And for Battle of France! BEF forward bases and whilst retreating. Like this? https://www.youtube.com/watch?v=BNOKXfZTEAE 1 Quote
+SupGen Posted June 23, 2013 Posted June 23, 2013 Like this? https://www.youtube.com/watch?v=BNOKXfZTEAE I dunno man, that much depression in a game and we might all hang ourselves from the RAFters. Quote
amariani Posted June 23, 2013 Posted June 23, 2013 Does that mean we can now have 20 spitfires taking off at the same time?! Quote
+Gepard Posted June 23, 2013 Posted June 23, 2013 (edited) Mass take offs are possible. Look into Baltic Entrance Terrain for SF1. 16 Hunters in less than 50 seconds in the air. 20 planes are impossible. The game handles only 16. Edited June 23, 2013 by Gepard Quote
usafphantom2 Posted June 24, 2013 Posted June 24, 2013 (edited) Yeah! Like that Except it will be Hurc's and Battles,I think maybe only one or two Spit squadrons made it over to the continent for BOF.Dowding wanted to keep them all for defence of the realm.And they covered the Dunkirk evac. I really love that movie! Besides we have to give Jerry a bloody nose so he'll want to come across the channel for some more! Edited June 24, 2013 by usafphantom2 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.