Jump to content

Recommended Posts

Hi.

What would be the most efficient way of engaging bombers, rear aspect with cannon fire?  Yesterday, I was intercepting 6 TU-22's with F-14.  (Loadout: 675 20mm, 2 SW, 6 PH.)  4 Blinders went down with the 6 PH's fired.  I shot one down in a head on pass with a SW.  (I assume it hit the cockpit and killed the pilot.)  I engaged the final TU-22 from behind with my last SW, but it did nothing.  So I just shot my 20mm at it, but it was insufficient, before I was downed by the tail gunner.

 

So, and tactics for this type of situation?  Would be appreciated. :)

Share this post


Link to post
Share on other sites

The same way you engage bombers in any era - not directly at them if possible - basically lining up behind them has always been suicide.

 

In SF2 you really need a TrackIR IMO then you can do the angles thing a lot better

 

If you are coming in from behind you will need to constantly jink or fly across the formation - you can go vertical and hit them from above and below but again need to be wary where the guns are.

 

Although the bombers have cannon its slow firing at least - but only a few shots will down you

Edited by MigBuster

Share this post


Link to post
Share on other sites

first method is.........don't. bastards are lethal with that tail cannon.

 

however if you must, try to come in from the sides where they have a harder time tracking you. walk rounds along the wingspan or try to take off his tail. and tho it will throw your accuracy off, keep jinking that bird!

Share this post


Link to post
Share on other sites

If I and my wingmen are down to guns, I always tell the wingies to cover me. AI play it stupid guns only against bombers, so it is a quick ticket to losing a friendly if you tell them to engage. I always try to get at least one in a head on pass before merging. Immelman turn or split-S and then come at them from above or below. This is easier if you have radar assisted gunsights and steering dots but your reflexes still need to be pretty quick. Also, you will be hosing ammo, so you will run out after 4-5 passes.

 

Sometimes, and this is very rare, I can get my first burst into the tail turret before the gunner can hit me, but only try this if his fire is still wild and you have pooched your offset passes. But don't stay back there for more than 10 seconds or you will be walking home.

Share this post


Link to post
Share on other sites

Always wondered how correct the max. ranges of the guns are (firing backward means a relatively low absolute speed of the bulltes/grenades, making them dropping quickly) and at least in 1th gen. I think the ranges are far too great. Of course it is all a matter of relative speed, but I never got it completely clear, also not from pilots...

Share this post


Link to post
Share on other sites

Funny enough, I was in the same predicament a few days ago.  Most effective way against the Tu-22 I noticed was to make high speed diving attacks or high-angle-off horizontal attacks.  The final bomber I believe I hit with more than 100 rounds of my gun, but it was my wing man who actually brought it down with his own.  It took him one burst after the bomber had been peppered with two sidewinders and my gun.  Interestingly enough, I actually shot off its cruise missile which prevented it from launching, but the Hawkeye wouldn't clear us until the bomber itself was dead  :blink: .

 

That said, the stinger in the tail is a royal PITA, and it can do some damage to your fine American war machine!  Like those others here have said, don't do it unless you have no other choice, and if you do, stay away from that back gun!  Head-on works all right, diving and angle-off turns are OK, but you have to calculate it right, or else you will miss.

Share this post


Link to post
Share on other sites

I thought Tu-22 impenetrable arse was fixed? It could take a quad dose of 'winders there without flinching.

 

At least it's just shells back there, not shells+chaff rounds or flares which were available for the 23mm cannons.

Share this post


Link to post
Share on other sites

All Aspect Pursuit Curves Are Best.Never Straight And Level From Any Aspect.My Farther Was AOM 2nd Class And ANG Ordnance Tec Sgt.Circa 1943-Late Fifties.Turret Gunner Id Inset Upper Left.Used To Stress Naval Aerial Gunnery Versus Air Force Pursuit Gun Footage.Most Air Force Gunnery Footage Showed Lack Of Deflection Shooting Whereas Naval Pilots Showed Marked Skills In Deflection Shooting.Noteable Exceptions Tom Lamphiere When Shooting Down Yamamoto In P-38 Claimed He Was Clearing His Guns When Firing Critical Burst.Bong Said Fly Up Enemys Rear And Wait Until Reticle Filled.Hans Joichime Marseiie Killed In North Africa Flying Bf109 Was Said To Have Uncanny Ability To Time Deflection Shots.F-86 Pilots In Korea New At Alttitude Their Fifties Had Extended Range.Martin,Bell,Emco Turrets Gunners Were Taught Skeet Shooting From Moving Trains Back In The Day.Modern Day Snipers Are Actually Artillery Specialists In Their Trade.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..