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Posted

Right; here's my problem -

 

I've lost count on how many times I've seen flights plodding along over a target area at speeds varying between 290 and 320 knots, while at the same time being peppered by AAA. Surely an attack speed should be closer to something like 500 to 550 knots? I've tried looking through some of the INI files in the hope of applying this change, but without any luck.

 

Also; is there a way to avoid having flight sizes of up to 16 aircraft when flying single missions? (without having to use the mission editor)

Posted

The only sure fire way I now how to do this, is to either create or edit a mission, and then set the speeds and altitudes at the various way points, the IP, the target area, etc.

 

It seems that the AI doesn't always follow what you program into the data.ini otherwise, and messing with the missioncontrol.ini effects them on a global basis (you'll have B-1Bs bombing from 35,000 feet, etc).

Posted

Concerning the flight sizes, there must be a way to set it. In my installs (maybe on everyone´s) ALL the strike missions, as an example, has only two planes assigned - a quite small number for me at least. Seems to be obvious that they´re contolled by a specific file. If not, the flight sizes will varied from two to six or twelve planes in a random pattern. Am I clear? Wich file is the mistery...

Posted

In each aircraftdata.ini edit the cruise speed. I have a hard time maintaining OTP for rendezvous; and they go over the targets at high speed too.

Posted (edited)

Fubar:   I've been doing that up to now, but I'd rather find a way of changing this without having to go through the mission editor every time I want to fly a single mission. Same goes for having to change the formation sizes.
 
Wilches:   I've been thinking the same myself as to editing a specific INI file. I'm just hoping it's not locked away in ObjectData002.
 
Stick:   I was looking at that just now. Here's the aircraft data from the A-4F and I think it may be editable there:
 
[FlightControl]
StallSpeed=49.81
CruiseSpeed=150.43  <- - - - - - - - - - - - - - what unit of measurement is used here?
ClimbSpeed=210.05
CornerSpeed=158.78
LandingSpeed=53.65
MaxG=7.00
MaxSpeedSL=302.67
MachLimit=0.930
PitchDamper=0.6
RollDamper=0.4
YawDamper=0.0
GunBoresightAngle=0
RocketBoresightAngle=0
FlapSettingForLanding=2
FlapSettingForTakeOff=1
FlapSettingForCatapult=1

Edited by Piecemeal
Posted

Affirmative jeanba.

 

For my Ahits; this is what I have; they scoot along at a cool 400+ kts ; which with a full bomb loadout and air-strikes deep into sandy badlands make sense for me with no AA refueling

[FlightControl]
StallSpeed=49.41
CruiseSpeed=200.43
ClimbSpeed=110.04
CornerSpeed=158.78
LandingSpeed=53.21
MaxG=7.00
MaxSpeedSL=304.55
MachLimit=0.930
PitchDamper=0.6
RollDamper=0.4
YawDamper=0.0
GunBoresightAngle=0
RocketBoresightAngle=0
FlapSettingForLanding=2
FlapSettingForTakeOff=1
 
See the MiG-29A; a relatively fast mover;
[FlightControl]
StallSpeed=66.67
CruiseSpeed=231.5
ClimbSpeed=181.26
CornerSpeed=227.88
MaxG=9.0
MaxSpeedSL=411.71
MachLimit=2.40
PitchDamper=0.5
RollDamper=0.4
YawDamper=0.0
 
For realism remember higher speed means lesser range, unless you're flying a B-1 or something; 
Posted

Just tried out a cruising speed of 282 m/s and my AI A-4Fs went over their targets at 470 knots or so. Out of two missions their bombs hit the targets on both occasions!

I know this also means higher fuel consumption, but wasn't that what external tanks were made of?

Posted

Erm actually for the AI it dont make a difference; its as an escort that you dont have much loiter time is all; enjoy!! :airplane:

Posted

I was thinking about this very thing the other day when I kept seeing Tu-22M's plodding over the target at 320kts with their noses all the way up in the sky. What do you think would be a standard cruise/attack speed for the Backfire?

Posted

Erm actually for the AI it dont make a difference; its as an escort that you dont have much loiter time is all; enjoy!!

 

True enough. Actually on the subject of loiter times, I tried out a strike mission in a Hunter FGA9 with an edited cruise speed last night; came over the target at about 500 knots. Had a look at my fuel gauge after going all the way on autopilot and realised I had only about 2,500lbs of fuel remaining :blink:

If you're the type of fella who likes to fly a mission all the way to the target and back this certainly is NOT good news. Hmmm.

Still haven't been able to pinpoint on how to help reduce formation sizes though. Tried changing aircraft availability to "RARE or "VERY_RARE" but without any luck

  • Like 1
Posted

Have you noticed tho that when doing cruise missile attacks the Blinders for example allways fly with burners lit at altitude. Hardcoded behaviour?

I really wish you could customize behaviour for AI strikers more to enhance their survivability..

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