Airglow Posted September 6, 2013 Posted September 6, 2013 Hi, Does anyone know how to get an aircraft from 3ds max to strike fighters? I've already checked the Knowledge Base but I didn't find anything on how to create lod files and in how many parts should be splitted,(I saw some models have more than one .lod)...and what about animations? in the data .ini what names and where should I have to put them? More than a tutorial I would need a sample, for example: Bohemia Interactive which made ArmA series gave to the community samples to view, to understand everything from scratch... Thanks
+MigBuster Posted September 6, 2013 Posted September 6, 2013 Welcome to you There is an exporter plug in here : http://www.thirdwire.com/downloads_tools.htm but for the other bits someone else will advise
Airglow Posted September 6, 2013 Author Posted September 6, 2013 (edited) Hey thanks MigBuster Edited September 6, 2013 by Airglow
+russouk2004 Posted September 6, 2013 Posted September 6, 2013 Right...Thirdwire exporter only works for 32 bit 3ds max up to...max 2009 In the 3d model...you have heirachy.. basically...Parent mesh,and parts linked to it ...ie. from ground up for example tyre>axle>gearstrut>gearwell(optional or link straight to wing)leftwing>fuselage. or.. Tail Rudder Taillight ECM or Fuselage>leftwing>leftouterwing then sub meshes so.. Leftouterwing Aileron Leftnavigationlight Basically you make the whole model and link parts to parent as above then parent to scene root(3dmodel Parent) Fuselage...for aircraft. Fuselage then has its ppivot point set to its centre of gravity if known. then the fuselage is moved in the "World" viewports at 0.0,0.0,0.0 then its uvmapped and ecported. thats the basics.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now