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Populating carriers in Single Missions

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Ive added NavalMap=True in the IsraelME.ini.

 

However, Parked aircraft fail to appear in Single Missions, but everything works in Campaign mode.

Even missions I save from a campaign render carriers bare, reminiscent of SF1 days.

 

Slightly perplexed because in other maps like ODS and OTC I don't face this issue.

 

Any tips or insights would be greatly appreciated.

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with the Mission editor!

Settings wise everything is on. 

Im taking a look at the 48-56 Campaign to see if I'm missing anything

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I hope you find the answer because I noted the same thing on the Archipelago map just now. I used the mission editor to start the mission from a carrier but it is empty (but for my plane). 

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You know what I did!

In the the terrain_Nations.ini, add the particular naval force you want.

e.g; 

FriendlyNation004=USN

 

When you select a naval aircraft it will start out on a carrier, instead of your having to create a naval unit especially for it. Side benefit parked aircraft.

 

Woo hooo!

I feel like I've solved a math problem! :airplane:

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I'm obviously not good at math (which is an understatement). So I'm a bit at loss.

 

This is the Archipelago_nations.ini.

 

What to do? 

(I'm using the Karel Doorman as carrier and I'm flying for the Netherlands Navy.)

--------------------------------------

 

 

[Theater]
TheaterName=Tuatanu Archipelago
Location001=British, French & Spanish St. George's Islands
Location002=Occupied St. George's Islands

[LimitedNationList]
FriendlyNation001=RAF
FriendlyNation002=FRANCE
FriendlyNation003=SPAIN
FriendlyNation004=Australia
FriendlyNation005=FrenchNavy
FriendlyNation006=AustralianNavy
FriendlyNation007=NewZealand
FriendlyNation008=RoyalNavy
FriendlyNation007=Netherlands
FriendlyNation008=NetherlandsNavy
EnemyNation001=CHINA
EnemyNation002=NKorea
EnemyNation003=Indonesia

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thats right...but you your sequence is repeated...

FriendlyNation007=NewZealand
FriendlyNation008=RoyalNavy
FriendlyNation007=Netherlands
FriendlyNation008=NetherlandsNavy;

 

should be

FriendlyNation007=NewZealand

FriendlyNation008=RoyalNavy
FriendlyNation009=Netherlands
FriendlyNation010=NetherlandsNavy;

 

Your Nations.ini in the Flight folder should have these. To make it simple just add the USN and use the latest CVN-63 or 68 model.

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Another thin I noticed was in SF2NA would be make sure the aircraft you use is the same nation as the Carrier.

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thats right...but you your sequence is repeated...

FriendlyNation007=NewZealand

FriendlyNation008=RoyalNavy

FriendlyNation007=Netherlands

FriendlyNation008=NetherlandsNavy;

 

should be

FriendlyNation007=NewZealand

FriendlyNation008=RoyalNavy

FriendlyNation009=Netherlands

FriendlyNation010=NetherlandsNavy;

 

Your Nations.ini in the Flight folder should have these. To make it simple just add the USN and use the latest CVN-63 or 68 model.

 

Oops...

 

Something else to fix.  It's the little things you always miss.

 

Something weird I've noticed is that aircraft carriers don't do well when you attempt to export them to other countries.  You pretty much have to make a dedicated carrier for each naval air arm.

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