Jump to content
Sign in to follow this  
ignacioc91

Mig-19S COCKPIT PROBLEM

Recommended Posts

Hi!!! I have downloaded and installed Stary's Mig-19S cockpit, and found out it's notworking propperly. There's a big white area, as if there where missing LODs or TGAs or something. I have attached a photo for you to see it by yourselves. I asked Stary and he told me others have the same problem, but a solution has saddly not been found. Does any of you guys have the same porblem??? I am running merged SF2, SF2SF2, SF2E, SF2I with the 4th July 2013 patch on Windows Xp. Any idea??? It's a great cockpit, and would really like to fly in itI have the same problem with his Mig-19P cockpit, but not with his Mig-17PF one. Thatone works great!  Thanks guys!!!!

 

 

 

                     Regards, 

                                                         Ignacioc91

post-57511-0-57763100-1379540394_thumb.jpg

Share this post


Link to post
Share on other sites

running out of texture memory, maybe??

or

XP and DX9 (more likely, as the lod is prolly built in max 2009, in Unicode with sf2 DX10 shaders and such??)

Edited by Wrench

Share this post


Link to post
Share on other sites

SF2 with the latest patches is Windows Vista and 7 only, as XP does not support DirectX 10.  Wrench suggested that it may also be due to your system running out of texture memory.  What sort of graphics card are you running?

Share this post


Link to post
Share on other sites

Thanks for your help guys!!!!!! Probably is the Dx issue. I have series 8 NVidia GForce graphics accelerator.

Share this post


Link to post
Share on other sites

Ghostrider has the very same issue, I tried several things to make it disappear to no luck, even physically deleting parts of the cockpit mesh, this was still there

 

it's some odd part hidden in the model, but shoot me if I wknow which one (which I should, I build that bloody thing!)

Share this post


Link to post
Share on other sites

well, it works fine for me!

Share this post


Link to post
Share on other sites

so far Ignacio and Sandesh reported this to me

 

will re-check the mesh again

Share this post


Link to post
Share on other sites

stary did you use a object as base for an animation and forget to assigen a material to it , that could cause that

 

i had one mod where a little white square was visible , it was the object that i use for linear animation of a brake chute after assigning a material to it the problem was gone

 

the problem only appears with winXP

Share this post


Link to post
Share on other sites

Volker, no Max-level animations there :dntknw:

Share this post


Link to post
Share on other sites

panel_mig19s [651 polys, 1091 verts] 'panele'

stick_base [12 polys, 24 verts] 'ERROR: No material is assigned!'

Stick [3266 polys, 2389 verts] '01 - Default'

left_pedal [176 polys, 150 verts] 'panele'

left_pedal_detail [128 polys, 258 verts] 'kokpit mig19s'

right_pedal [176 polys, 150 verts] 'panele'

right_pedal_detail [128 polys, 258 verts] 'kokpit mig19s'

front_panel_screw10 [58 polys, 80 verts] 'kokpit mig19s'

screw22 [58 polys, 76 verts] 'kokpit mig19s'

canopy_all [10300 polys, 10390 verts] 'interior baked'

 

From OUT file. 

Something wrong with stick, it's white too, as seen on the screenshot...

 

UPD: 


Air_brake_light [2 polys, 4 verts] '22 - Default'

generic_plate1 [86 polys, 52 verts] 'kokpit mig19s'

generic_plate02 [86 polys, 52 verts] 'kokpit mig19s'

new_panel-line backup [2688 polys, 1815 verts] 'ERROR: No material is assigned!'

new_panel-line copy 2 [3264 polys, 2164 verts] 'ERROR: No material is assigned!'


Edited by luk1978

Share this post


Link to post
Share on other sites

stick_base [12 polys, 24 verts] 'ERROR: No material is assigned!'

 

is a dummy little box below control stick to which the latter is linked

 

new_panel-line backup [2688 polys, 1815 verts] 'ERROR: No material is assigned!'
new_panel-line copy 2 [3264 polys, 2164 verts] 'ERROR: No material is assigned!'
 
are outlines of main panel I apparently left there, must check

Share this post


Link to post
Share on other sites

Yes, seems like stick_base is OK.

Both Mig-15 and La-11 cockpits have unassigned material for stick_base, but working fine...

 

I'm using Dx10 and never seen this glitch before, but switching ForceDX9=TRUE makes white parts to appear:

 

 

Share this post


Link to post
Share on other sites

most interesting Luk!

 

seems one material properties are somehow affected by Dx version

Share this post


Link to post
Share on other sites

Moved camera to get a full view...

 

A FAT PILOT'S ASS?!!! :ohmy:

 

 

I don't know what it is...

 

 

 

Hope this will help to find that bugged part.

 

 

 

 

 

Share this post


Link to post
Share on other sites

whoa! What's that!!! Seriously, must check that part by part and nail that bugger

Share this post


Link to post
Share on other sites

a quick temp fix is to hide the material-missing mesh parts

 

0xx  = next nunber in line

 

...

Instrument[0xx]=Hide1

 

[Hide1]

Type=INACTIVE
NodeName=stick_base

 

 

add 2 more for the panel mesh

Share this post


Link to post
Share on other sites

indeed,

 

as for stick base, I use such oddity in all my cockpits so I can link yoke to other part

Share this post


Link to post
Share on other sites

like I said above, all DX9 related.

 

how interesting; that's an awfully large part!!

Share this post


Link to post
Share on other sites

funny thing is I have no idea what this is! I never ever modelled it!

nice repaint Luk1978 by the way, care to share?

Share this post


Link to post
Share on other sites

So it is essentially a DirectX version issue, as we thought.

  • Like 1

Share this post


Link to post
Share on other sites

:ok:

I think Dx9 rendering somehow turns the shape (basically, line) into mesh..?

Share this post


Link to post
Share on other sites

I'll be able to look into the mesh today and hopefully upload the fixed version

 

SF2NA May2013 allows forcing Dx9 mode?

Share this post


Link to post
Share on other sites

I don't have NA, but my merged install is May2013 and it's allows Dx9.

 

Well, as Crusader said before, disabling "new_panel-line backup" and "new_panel-line copy 2" via .ini fixed the problem.

I think ini correction is enough, as it works fine now.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..