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ignacioc91

Mig-19S COCKPIT PROBLEM

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Hi!!! I have downloaded and installed Stary's Mig-19S cockpit, and found out it's notworking propperly. There's a big white area, as if there where missing LODs or TGAs or something. I have attached a photo for you to see it by yourselves. I asked Stary and he told me others have the same problem, but a solution has saddly not been found. Does any of you guys have the same porblem??? I am running merged SF2, SF2SF2, SF2E, SF2I with the 4th July 2013 patch on Windows Xp. Any idea??? It's a great cockpit, and would really like to fly in itI have the same problem with his Mig-19P cockpit, but not with his Mig-17PF one. Thatone works great!  Thanks guys!!!!

 

 

 

                     Regards, 

                                                         Ignacioc91

post-57511-0-57763100-1379540394_thumb.jpg

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running out of texture memory, maybe??

or

XP and DX9 (more likely, as the lod is prolly built in max 2009, in Unicode with sf2 DX10 shaders and such??)

Edited by Wrench

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SF2 with the latest patches is Windows Vista and 7 only, as XP does not support DirectX 10.  Wrench suggested that it may also be due to your system running out of texture memory.  What sort of graphics card are you running?

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Thanks for your help guys!!!!!! Probably is the Dx issue. I have series 8 NVidia GForce graphics accelerator.

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Ghostrider has the very same issue, I tried several things to make it disappear to no luck, even physically deleting parts of the cockpit mesh, this was still there

 

it's some odd part hidden in the model, but shoot me if I wknow which one (which I should, I build that bloody thing!)

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well, it works fine for me!

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so far Ignacio and Sandesh reported this to me

 

will re-check the mesh again

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stary did you use a object as base for an animation and forget to assigen a material to it , that could cause that

 

i had one mod where a little white square was visible , it was the object that i use for linear animation of a brake chute after assigning a material to it the problem was gone

 

the problem only appears with winXP

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Volker, no Max-level animations there :dntknw:

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panel_mig19s [651 polys, 1091 verts] 'panele'

stick_base [12 polys, 24 verts] 'ERROR: No material is assigned!'

Stick [3266 polys, 2389 verts] '01 - Default'

left_pedal [176 polys, 150 verts] 'panele'

left_pedal_detail [128 polys, 258 verts] 'kokpit mig19s'

right_pedal [176 polys, 150 verts] 'panele'

right_pedal_detail [128 polys, 258 verts] 'kokpit mig19s'

front_panel_screw10 [58 polys, 80 verts] 'kokpit mig19s'

screw22 [58 polys, 76 verts] 'kokpit mig19s'

canopy_all [10300 polys, 10390 verts] 'interior baked'

 

From OUT file. 

Something wrong with stick, it's white too, as seen on the screenshot...

 

UPD: 


Air_brake_light [2 polys, 4 verts] '22 - Default'

generic_plate1 [86 polys, 52 verts] 'kokpit mig19s'

generic_plate02 [86 polys, 52 verts] 'kokpit mig19s'

new_panel-line backup [2688 polys, 1815 verts] 'ERROR: No material is assigned!'

new_panel-line copy 2 [3264 polys, 2164 verts] 'ERROR: No material is assigned!'


Edited by luk1978

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stick_base [12 polys, 24 verts] 'ERROR: No material is assigned!'

 

is a dummy little box below control stick to which the latter is linked

 

new_panel-line backup [2688 polys, 1815 verts] 'ERROR: No material is assigned!'
new_panel-line copy 2 [3264 polys, 2164 verts] 'ERROR: No material is assigned!'
 
are outlines of main panel I apparently left there, must check

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Yes, seems like stick_base is OK.

Both Mig-15 and La-11 cockpits have unassigned material for stick_base, but working fine...

 

I'm using Dx10 and never seen this glitch before, but switching ForceDX9=TRUE makes white parts to appear:

 

 

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most interesting Luk!

 

seems one material properties are somehow affected by Dx version

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Moved camera to get a full view...

 

A FAT PILOT'S ASS?!!! :ohmy:

 

 

I don't know what it is...

 

 

 

Hope this will help to find that bugged part.

 

 

 

 

 

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whoa! What's that!!! Seriously, must check that part by part and nail that bugger

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a quick temp fix is to hide the material-missing mesh parts

 

0xx  = next nunber in line

 

...

Instrument[0xx]=Hide1

 

[Hide1]

Type=INACTIVE
NodeName=stick_base

 

 

add 2 more for the panel mesh

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indeed,

 

as for stick base, I use such oddity in all my cockpits so I can link yoke to other part

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like I said above, all DX9 related.

 

how interesting; that's an awfully large part!!

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funny thing is I have no idea what this is! I never ever modelled it!

nice repaint Luk1978 by the way, care to share?

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So it is essentially a DirectX version issue, as we thought.

  • Like 1

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:ok:

I think Dx9 rendering somehow turns the shape (basically, line) into mesh..?

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I'll be able to look into the mesh today and hopefully upload the fixed version

 

SF2NA May2013 allows forcing Dx9 mode?

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I don't have NA, but my merged install is May2013 and it's allows Dx9.

 

Well, as Crusader said before, disabling "new_panel-line backup" and "new_panel-line copy 2" via .ini fixed the problem.

I think ini correction is enough, as it works fine now.

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