
Problem with mods not showing up
By
JDUK, in Thirdwire: Strike Fighters 2 Series - General Discussion
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Similar Content
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By VonS
Apr. 17, 2023 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated package that has been updated with the latest tweaks. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This package is provided "as is," with no active support beyond the included explanatory files. The "Consolidated Mods. New" Package contains the latest AI mod. (ver. 1.4) for RoF United, as well as mods. previously offered separately, such as the "M-S Type H Campaigning Tweak," the "PWCG modulations" files, etc.
Apr. 29, 2023 Update - Included below the link to the "Consolidated Mods. New" package is Ver. 3 of the PWCG "modulations" files (to be installed manually in the PWCG ver. 16.3.1; see directions included in the larger, consolidated package). Ver. 3 of the "modulations" files increases wind and turbulence settings, as well as provides greater chance of encountering more capable AI when flying PWCG campaigns, especially if used in conjunction with my newer AI mods. for RoF (such as ver. 1.36 or 1.4, included in the big consolidated package).
Important Note: if using the Ver. 3 PWCG "modulations" files, instead of the Ver. 2 ones included in the big consolidated package for RoF -- make sure to change settings, if you choose to change any, from within the modulations, i.e., the RofCampaignSpecific, files themselves -- otherwise, tampering with relevant settings from within the PWCG advanced menu options will automatically delete extra entries for the AI that I've included in the Ver. 3 modulations. This note does not apply to the Ver. 2 modulations since those don't contain any extra AI settings.
ROF_ConsolidatedModsNew_VonS.zip
ForRoFpwcgModulationsVer3_VonS.zip
Happy flying,
Von S
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By thejackie
Greetings, first of all. This game is AMAZING, and it is one of the few good sims (or light-sims) that'll actually run on my laptop, it has a lot of variety and I seriously love that... I'd just like to know how to mod it better, you see, I've downloaded TONS of aircraft and, up to this point, they've all appeared on the list no problem whatsoever.
The main problem is the weapons, now, I don't know what I messed up or how I did, but there's a lot of weapons missing, some of them pretty important. I'm looking for someone that can walk me trough this and give me some tips in the way.
by the way, if you want to know which exactly are my addons, they're mostly aircraft and weapons, all of them ripped from the desert storm mod over to "vanilla" sf2, since I can't run the desert storm mod.
I'm willing to do a lot of work to get my game back in order and I hope I can get some help.... with nothing more to add, I await for some pointers, thanks beforehand.
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By Coupi
View File AIM-97A Seekbat for SF2
What if Mod : AIM-97A Seekbat for SF2
v1.0.0
1) History
Studied by General Dynamics, the Seekbat tested under the designation XAIM-97 was a USAF
attempt to field a long range AAM for intercepting the Foxbat.
This 590 kg air-to- air weapon was a SAHM. Its speed was Mach 3+ and its range was 90 km.
The Seekbat was another Standard missile derivate...
2) Installation
This AAM uses the AGM-78 LOD file from Strike Fighters 2.
I have repainted the tile and created the needed files with the TW Weapon Editor.
Put the "Objects" folder to your SF2 Directory
In order to fire it you could fly the Thirdwire F-15A and you need edit the data.ini of the plane
and add "SAHM" entry to this file :
// Weapon Stations --------------------------
[LeftWingStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_L
[RightWingStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_R
3) What if story
1980 over Europe : the AIM-97A Seekbat is in operational service !
Its your turn now !
Coupi ;)
Submitter Coupi Submitted 11/01/2022 Category Single Ordnance Files
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By Coupi
What if Mod : AIM-97A Seekbat for SF2
v1.0.0
1) History
Studied by General Dynamics, the Seekbat tested under the designation XAIM-97 was a USAF
attempt to field a long range AAM for intercepting the Foxbat.
This 590 kg air-to- air weapon was a SAHM. Its speed was Mach 3+ and its range was 90 km.
The Seekbat was another Standard missile derivate...
2) Installation
This AAM uses the AGM-78 LOD file from Strike Fighters 2.
I have repainted the tile and created the needed files with the TW Weapon Editor.
Put the "Objects" folder to your SF2 Directory
In order to fire it you could fly the Thirdwire F-15A and you need edit the data.ini of the plane
and add "SAHM" entry to this file :
// Weapon Stations --------------------------
[LeftWingStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_L
[RightWingStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_R
3) What if story
1980 over Europe : the AIM-97A Seekbat is in operational service !
Its your turn now !
Coupi ;)
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By Eagle114th
Hello everyone,
I am sharing what I am working on with the team. It is a slow project because we do it for the hobby. We are flowing along with it, and there is no ETA. Initially, I worked on Dhimar and Paran expansion pack without much research, which led me to do a project that made no sense. That was an opportunity for me to learn how to do it properly, especially in a semi-realistic way that makes sense.
I decided to discontinue Dhimar and Paran expansion project because I didn't want to change the stories written by TW. Therefore, I want to honor his work. Thank the community and friends for inspiring me to work on an entirely new fictional nation that I can envision and bring into SF2. A friend of mine recommended I look into the Africa map, where the imaginary nations of Saad and Zafir come in.
What took the longest time was actual research about the nations around the horn of Africa and the Arabian Peninsula and the ancient civilization around that area. The research on the language, cultures, and history was also involved. It taught me many new things, which opened me to Africa and the Arab world.
This is how Saad and Zafir get an enriched history and depths with the cultures, languages, and where they come from. This led me from just making SF2 mods into writing a book. I never thought I would do it, yet I am doing it as a hobby.
Then it came to me; this book is not just for SF2; it can be used for any simulation. It taught me how to be creative with the stories, including the graphic designs (flags, insignia, roundel, pilot badges, and other materials).
After finishing the short history series about Saad and Zafir's ancestors, I can start focusing on finding the right aircraft for Saad and Zafir. It is intended that Saad and Zafir are truly unique to each other and the world of SF2. It won't be another classic "USA aircraft vs. Soviets Aircraft." Instead, they use various aircraft tied to Saad and Zafir history with connections to certain nations from Europe to the Middle East to Asia. They will still use some of the United States and Soviets aircraft, though.
My friend has been a great teacher who taught me a lot about the military system and how they do things. I can make Saad and Zafir military semi-realistic with it, especially when being fictional nations. I intend to bridge the alternative world (SFAW) with this world in balanced ways.
By the way, here is the information about the SFAW project:
I will give you the brief background about Saad and Zafir.
NOTE: I am NOT an expert with the language of Tigrinya. I am still looking for someone who knows the Tigrinya languages. I find them to be very interesting. It is intended that the language of Tigrinya for Saad is one of the native languages. That way, Saad can be fully immersive in the book and SF2.
ሳድ (Saad) - (1920 – Present)
الظافر (Zafir) - (1930 – Present)
FAQs
Cheers!
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