Peugeot205 Posted January 27, 2014 Posted January 27, 2014 Hello to all I've started to make my first terrain........ And as it is the first one I would to shate with you it development... It covers the north-west african coast, covering the canary Islands, Western Sahara, Mauritania, Senegal , Burkina Faso and Mali (opération Serval) etc That's what I've obtained by now: More things coming... 6 Quote
Stratos Posted January 27, 2014 Posted January 27, 2014 Congratulations and thanks mate!! Is a terrain that will be a amazing addition to the sim. Quote
Stipe Posted January 27, 2014 Posted January 27, 2014 Great, are you planing to do other tarrains? Quote
Peugeot205 Posted January 27, 2014 Author Posted January 27, 2014 Great, are you planing to do other tarrains? By now I have enough with this one. Dakar at the sunset: 1 Quote
Peugeot205 Posted January 28, 2014 Author Posted January 28, 2014 I'm done with the textures so now just adding targets and bases: Typical enemy town: Some Houses , an HQ building , a power plant, a warehouse , and may be some toyota Hilux and a SAM (Stinger) launcher in the future. So now we can do air-ground missions: There is an enemy base at Kidal: And now the sea shore looks more pretty in Dakar: More things coming as soon as possible. 2 Quote
+Stary Posted January 28, 2014 Posted January 28, 2014 check your data entires for textures as the TOD texture references are totall messeed up Quote
Peugeot205 Posted January 28, 2014 Author Posted January 28, 2014 The coast line better again: Now all kind of air to ground missions are supported: Quote
Peugeot205 Posted January 28, 2014 Author Posted January 28, 2014 You're working fast!! Step by Step 1 Quote
Stratos Posted January 28, 2014 Posted January 28, 2014 Will you add the Canary Islands Air Bases? Quote
Wrench Posted January 29, 2014 Posted January 29, 2014 Will you add the Canary Islands Air Bases? look at the pic of the map.. they're behind The Wall Quote
Peugeot205 Posted January 29, 2014 Author Posted January 29, 2014 look at the pic of the map.. they're behind The Wall That's right Quote
Peugeot205 Posted January 29, 2014 Author Posted January 29, 2014 Ok. Limits of the maps are as they are.... there we can not do anything... Quote
Stratos Posted January 29, 2014 Posted January 29, 2014 Limits of the maps are as they are.... there we can not do anything... I know, simply tought it would have been nice to have a base for the Spanish Air Force. Quote
Wrench Posted January 29, 2014 Posted January 29, 2014 list of "required" building for every town (just look at my targets inis...) generatorbuilding1 - self explainatory building1 (Ops Building, or some such) building2 (Admin building - can be used as a local govt office) building3 (machine shop) commbuilding* <<---- THIS IS A MUST!! (old timers will know what I mean!! ) citybuilding3 -(repurposed to telephone/telegraph exchange, classed as comm_building) fire department (after all, if the place get bombed ... someone's got to put out the fires!) watertower (see above!!) warehouse (of some type -- gotta store the beer and chips someplace!) optional, depending on size of town, and population, etc. Citybuilding1, repurposed as Government Offices Building small fuel tanks, (I usually place one near the generator) and then of course, the 'hot dog stand'... (useful as an Easter egg, classed as "command building" with a high values (250+). Makes for fun missions! various air defense units (goes without saying!) *aka: evildamncombuilding Quote
Peugeot205 Posted January 29, 2014 Author Posted January 29, 2014 list of "required" building for every town (just look at my targets inis...) generatorbuilding1 - self explainatory building1 (Ops Building, or some such) building2 (Admin building - can be used as a local govt office) building3 (machine shop) commbuilding* <<---- THIS IS A MUST!! (old timers will know what I mean!! ) citybuilding3 -(repurposed to telephone/telegraph exchange, classed as comm_building) fire department (after all, if the place get bombed ... someone's got to put out the fires!) watertower (see above!!) warehouse (of some type -- gotta store the beer and chips someplace!) optional, depending on size of town, and population, etc. Citybuilding1, repurposed as Government Offices Building small fuel tanks, (I usually place one near the generator) and then of course, the 'hot dog stand'... (useful as an Easter egg, classed as "command building" with a high values (250+). Makes for fun missions! various air defense units (goes without saying!) *aka: evildamncombuilding I've done it. Now villages are much better. Quote
Wrench Posted January 29, 2014 Posted January 29, 2014 if you don't like the stock, rectangular tents, the af62 (square) and af63 (round) in Polak's Object Library 1 are very good for that. In one of my terrains (Libya??) there should be desert tan skins for them. The tga's may need a little updating, but that's easy! Quote
Stratos Posted January 29, 2014 Posted January 29, 2014 I'm really looking forward to this one! Quote
Viggen Posted January 29, 2014 Posted January 29, 2014 Awesome! I've got an ASMP for each evildamncommbuilding! Quote
Peugeot205 Posted January 30, 2014 Author Posted January 30, 2014 All kind of missions supported: Now the map is 100% correct with norh mali inside the red line: And French front line bases for helicopters... Quote
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