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acesfakia

Anatolia Update & Make Object's for SF

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looking great so far. I am beyond excited to finally have a French cold war escort of carrier operations.

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Just great nice work

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Suffren is now working in-game. Still need to finish textures and the later variants.

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I'm using Terriers as a stand-in until I finish the Masurca model.

 

On the subject of submarines, a Type 209 would be great to have. It's used by over a dozen different countries.

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......watch out ....for the sub's.......

...I think is the time ...to come also the Lst....now we have an umbrella....with masurca...

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Early version of the Suffren is now complete. I just need to finish the Exocet double launchers and put the refit versions together.

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I decided to use the blue & white Mk1  paint scheme for the Masurca rather than grey, just because it's more easily recognizable.

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Small issue I found: Since this is the only cold war French escort we have, the game will often assign three or four of them to the Clemenceau/Foch. Only two of this class were ever built, so the other two appear as generic unnamed "Suffren class frigates."

 

Basically, we need more French frigates for this project. And I have my hands completely full with the Essex/Hyuga/Atago/San Antonio/Kirov rebuilds/PLAN vehicles/secret projects/etc. Hopefully someone else can take care of it. I recommend the Suffren's contemporary cousin, the Tourville class:

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She has similar forward superstructure and main gun layout, similar mast/smokestack, and almost the same overall dimensions as the Suffren. I can provide the .max file and texture patterns for whoever wants to use the parts. I'm also halfway done with a Crotale launcher which I can also make available for this ship or the Georges Leygues class.

 

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I know that the sub and torpado ...is....not......working..... !  ??

Ok is any way ...to make this weapon's..........

 

1= the Malafon......is in 2 pieces...is working like missile to lunch...and separate after 13 khm.....the torpado ,  and fall in to the water...and continiu.. as L4 torpado for 3 khm  ...up/down.

Any idea..???

 for now is lounching and fly low.....and hit.   is working ok 80%

 

2=Masurca.......also is in 2 pieces.......can we make it to separate......after ......while..time.....????

 for now is working 80%.....in 1 piece....

 

Something remind me the Nike-Hercules  missile....

 

 

Any ideas...?

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You can try to set up the Masurca like the SA2 missile.

the booster should fall of if you determine in the data.in

BoosterNodeName=booster  <---- or what you named it.

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You can try to set up the Masurca like the SA2 missile.

the booster should fall of if you determine in the data.in

BoosterNodeName=booster  <---- or what you named it.

helo logan    thank you for the responce.....

can you telll more please...

and take a look in the packet please...

ok you mean about hte missile...only....or also for the torpado/.?

I will try to make the torpado to lounch like missile....fly low 5-10 meter's above sea level...and separate like sa-2...you say...

and after...go like a ship....like the set-65 torpado effect..0.5 meter above sea level...and hit the target...

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Edited by acesfakia

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I had already finished the Masurca missile. It will be packaged with the ship when I upload it. No need to make another one.

 

For future reference, when making a 2-stage missile, you need to separate the components into the main motor and the booster. Here is what it should look like in the schematic view:

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Then in the missile's data.ini file, you need to input "boosternodename=booster" like logan4 said. Whatever component you name here will detach after the boost phase. This can be used to detach other parts instead of a booster, too. For example, on my ASM-3 model (supersonic cruise missile), I used the boosternodename to have the ramjet intake covers jettison.

 

As for the Malafon, there are no valid targets for it in this sim. It would just act as a regular anti-ship missile. Therefore I'm not adding it into the Suffren model except as static details.

 

On the other hand, the Exocet launchers will be fully functional:

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Very good stuff!  bye.gif.pagespeed.ce.aRkSaQi2W_.gif

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...Very nice.....

..and the Malafon.........???

I think we can make it to work.......

...like missile lounch........after separate ..like you say...in 2 stage .....and make the torpado .... it to "fly"  very close to the water ...almost to touch.......and use the ship movement ...efect.........!  ????

Any way is work like the exocet.....very close..

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Last of the Suffren variants is finished. I'll try to upload either tonight or tomorrow morning.

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Here is a close-up of the main guns and new GIAT F2 guns. The twisty ammunition feeders were not easy to build.

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I will include the Malafon as a separate optional weapon, complete with a "torpedo" as the second stage, and I will provide the coordinates to line it up perfectly on the launcher with the static one. I will not be adding the launcher data to the ships; that's up to the end user.

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On 21.4.2014 at 12:33 PM, acesfakia said:

do-28 skyserv...

Doe's anyone want it....?

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For sure mate! :good:

GAF & GN had a lot of em.

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