![Centurion-1](https://combatace.com/uploads/profile/photo-thumb-19311.jpg)
IIAF / IRIAF "Asia Minor" color code problems
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Centurion-1, in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Similar Content
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By GKABS
View File Su-35I Flanker-E IRIAF
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Su-35I Flanker-E IRIAF
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=GSH301
[GSH301]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.4.1
Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked
Fixed Right and left main gears wobbling
Added the AKU170 attachment point for the R77 missile.
1.4.0
added CanopyNodeName=Canopy to fix Canopy ejecting. and added the sound file for the 30MM GSH301 gun
1.3.0
Corrected Autolanding.
1.2.0
Corrected the main left landing gear roll correctly.
1.1.0
Corrected VTOL thrust vectoring control when you press ctrl+/-
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Model by g00r00
I would like to thank Coupi and Compufat for working with alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.
YEYEYE for the Cockpit
I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
Submitter GKABS Submitted 03/11/2023 Category Su-35
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By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Su-35I Flanker-E IRIAF
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=GSH301
[GSH301]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.4.1
Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked
Fixed Right and left main gears wobbling
Added the AKU170 attachment point for the R77 missile.
1.4.0
added CanopyNodeName=Canopy to fix Canopy ejecting. and added the sound file for the 30MM GSH301 gun
1.3.0
Corrected Autolanding.
1.2.0
Corrected the main left landing gear roll correctly.
1.1.0
Corrected VTOL thrust vectoring control when you press ctrl+/-
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Model by g00r00
I would like to thank Coupi and Compufat for working with alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.
YEYEYE for the Cockpit
I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
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By MigBuster
Back in 2004 a book was released by Osprey that likely caused a few (thousand) Internet forum arguments……………...Iranian F-14 Tomcat units in combat by Tom Cooper and Farzad Bishop.
The information in the book shattered the typical Western held views and perception of what really might have happened during the eight-year Iran Vs Iraq conflict in the 1980s.
The book is probably owned by most Tomcat fans out there and even was referred to positively by both Dave Baranek and his guest Iranian former F-14 pilot (Mikey) in Episode 5 of the Tomcast on YouTube.
But what was the controversy all about and how accurate was the information presented?
After all information is usually the first casualty of war and it usually takes decades afterwards to even start scratching the surface.
Lack of Information
Osprey books are normally very well researched using the best information available that they can get released into the public domain. That information can often be cross checked especially in the US where more of this information is available.
The problem with the Iran/ Iraq conflict is that most of the official Iraq war records seems to have been lost during the constant state of conflict there. Likewise getting credible information from Iran also involves contacting those who have to remain anonymous due to such things as political persecution and death threats. (Even if they live outside of Iran)
Trust
Today Tom Cooper is probably one of the top authorities on Middle Eastern Combat having published many books with leading Historians….. but this book was one of his first and it had listed almost no source references! You basically had to put trust that Osprey had actually had a look at where this information was coming from.
What gets your backs up!
The book is only written from an Iranian point of view and thus, to most of us that does not mean you can dismiss it but you need to be weary that there is always more than one side to every story.
We also have to accept that the information on the conflict was still not great at this point in time and therefore unlike most Osprey books you had to accept that the information was raw and a higher percentage of it was likely wrong.
For an example of the hodgepodge of data, in the chapter “The Fog of Disinformation” it states:
“It remains unclear exactly how many air-to air kills were scored by IRIAF F-14s between 7 Sept 1980 and 7 July 1988”
It then tells us that a Post war Iranian conference concluded that a total of 71 x AIM-54s had been fired with a further 10 lost (Due to crashes/defection etc)
The conference also determined the F-14 had a total of 30 x confirmed kills with 16 of those confirmed AIM-54 kills. The author then states that they have further evidence for 130 confirmed kills total including 40 with the AIM-54.
Then if we move to the Appendices, it lists another figure - around 58 “confirmed kills” with the AIM-54 and around 159 total confirmed kills. [more on that later]
So then the hodgepodge of information gives a total that might be in the range of 30 to 159 for total claims, and AIM-54 claims might range from 16 to 58 [okay]
Accuracy
The book was the first time most found out that perhaps the F-14s were used in combat and that stories of the US sabotaging all the missiles etc were not completely true. This is one thing in the book at least that is backed up in some other interviews like here:
What is the biggest myth about the Iranian F-14s?
“The most tiresome is that the departing US personnel stationed in Iran managed to sabotage Iranian F-14 radar, electronics and Phoenix missiles before leaving Iran in the ensuing days after the 1979 revolution. Let me tell you that I was a young officer during those days at Esfahan Khatami air base. Our wing commanders and senior officers made sure this never happened. We lined up departing American personnel before boarding their TWA aircraft and inspected them all.
From: F-14 Tomcat pilot Col. Fereydoun A. Mazandarani (rtd)
The Appendices and the art of the Kill
Although there is probably a lot of useful information in the book the one area that always seems a tad flaky was the Appendices which lists 159 confirmed kills in total for the Iranian F-14A. It does at least list some sources for the information.
What we can do is take information released more recently (including newer text from T Cooper) from the Iraqi side and see what has changed and if it can be matched up in anyway to these confirmed kills.
In particular
Iraqi Mirages in Combat (2018, Miguel Garcia, Independent) Iraqi Mirages (2019, Tom Cooper & Milos Sipos, Helion)
A confirmed kill is not a confirmed Kill
In the history of aerial warfare, the difference between confirmed kills stated by one side only and the real actual kills has been like the difference between Jupiter and the Sun!
In fact, ridiculous claims are even partly to blame for major blunders such as the USAAF sending in unescorted bombers for so long over Germany in 1943 to their inevitable slaughter. After all, why do you need escort fighters if your bomber crews claims show they have already shot down the entire Luftwaffe!
A good airforce should only claim a confirmed kill based on multiple criteria – even gun camera film in the past has not been enough evidence of an actual shootdown. Pilots in the stress of combat are extremely bad eyewitnesses and here we have a conflict where pilots are firing missiles BVR. One explosion in the distance or a radar blip disappearing are not evidence of an actual shootdown.
So, a “confirmed kill” by one side is usually better described as a “Claim” instead.
33 claims on Mirage F1s………. hmm
That’s right, the Appendices in the book list 33 F-14A “confirmed kills” (claims) over Mirage F1s. (Garcia M) only lists a total of 32 Mirages lost over the period to all causes! Out of that, only 2 of those dates match any of those 33 events. [what!] So is that 2 actual losses only out of 33 claims listed!! [Oh dear].
But wait you say that independent book from Garcia M cannot be much use, can it?
Well, the thing is the 2019 (T Cooper / Sipos) book actually matches the information in the (Garcia M) book closely and almost disowns the 2004 data like a child that doesn’t meet its ideals.
The (T Cooper / Sipos) book does mention another 2 of the events out of the list of 33 but in both cases states the missiles fired by the F-14 missed the Mirages.
So where does the figure of 33 comes from? - Is it coincidence that the total number of Mirage F1 losses (Garcia M) to all causes comes to about 32 for that period??
Better information?
Either way both of the newer books provide information that Iranian F-14As may have shot down 7 or 8 Mirage F1s during the conflict [Yes, slightly less than 33]. Likewise, they also show that Mirage F1s may have shot down 4 x F-14As (a 5th F-14A was hit but flew back to base)
Is that accurate? – only time will tell but at least the numbers are going in the right direction [down]
Other things noted in the 2004 book are, the Appendices also show most of the Sidewinders and Sparrows used as the type AIM-9P and AIM-7E-4. The more recent information suggests that Iran only had the AIM-9J and AIM-7E-2 and were essentially using ones supplied for their F-4s which had degraded capability because of it.
Also, on page 76 the 2004 book tells us (from the Iranian side) that Iraq received Super 530D and Magic 2 missiles. The recent information in both newer books suggest Iraq only received Magic 1 and Super 530F missiles and nearly all their claims were using the Super 530F.
So, perhaps some progress has been made in the past 2 decades because instead of these authors shouting at people on internet forums (yes, some did) there is maybe a bit more calm and willingness to look at both sides and the actual data available.
The final word on the book is that its real value was not only to highlight that the conflict was very different to published stories about it at the time, but also may have helped inspire those more passionate to get out there and start digging for better information.
Sources
· Iraqi Mirages in Combat (2018, Garcia M, Independent)
· Iraqi Mirage (2019, Cooper T, Sipos M, Helion)
· Iranian F-14 Tomcat Units in combat (2004, Cooper T, Bishop F, Osprey)
· Air Combat Memoirs of the Iranian Air Force Pilots (2015, Ryan, K, Bishop F, Independent)
· Schweinfurt-Regensburg 1943 (2020, Marshall Michel III, Osprey)
The Tomcast Episode 5: Iranian F-14s (2020, Baranek, Online): https://www.youtube.com/watch?v=1Q5Y_ai4s2Y
Interview with Fereydoun Mazandarani (2020, Hushkit, Online):
https://hushkit.net/2020/04/07/interview-with-the-greatest-living-fighter-ace-f-14-tomcat-pilot-col-rtd-fereydoun-a-mazandarani/
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By Menrva
View File Iraq, Western Asia (2003-2018)
Iraq, Western Asia (2003-2018) Terrain
August 13th, 2017 (1st Release)
by Menrva
>For Strike Fighters 2, Recommended Full-5 Merged
This is a complete remake of the IR2003 terrain released long time ago by Wrench.
The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well.
Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes.
All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.
>Credits (in no particular order):
-Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
-swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
-Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
-tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
-Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-MigBuster, I have included some of his great hi-res textures for runways.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
-JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
-7eleven, who directed me to a website filled with Desert Storm related info.
-Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
-Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-Stratos, who supported me support during the terrain's development.
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 08/13/2017 Category Full Terrains
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By Menrva
Iraq, Western Asia (2003-2018) Terrain
August 13th, 2017 (1st Release)
by Menrva
>For Strike Fighters 2, Recommended Full-5 Merged
This is a complete remake of the IR2003 terrain released long time ago by Wrench.
The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well.
Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes.
All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.
>Credits (in no particular order):
-Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
-swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
-Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
-tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
-Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-MigBuster, I have included some of his great hi-res textures for runways.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
-JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
-7eleven, who directed me to a website filled with Desert Storm related info.
-Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
-Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-Stratos, who supported me support during the terrain's development.
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
-