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Posted

Guys,

I'm working on some "both side" campaigns based on Centurion's files for a Dhimar/paran set up using the awesome new skins.

So far, I'm progressing and learning a lot. 

Still, I've came across something that bugs me.

All Floggers suddenly lose their Parani roundels. They still sports the random decal numbers, though.  I didn't touch the skins. I just made the 23-MF flyable, only adding the pit and usual files. 

I've tried to see what could be wrong, but couldn't. Any idea where I should dig? 

Posted

Have they been added to the nations list? I've always found it strange that SFP1/SFG/SF2 is based on Dhimar and Paran but are unavailable in the drop-down menu for single missions.

Posted

Well, which texture set?

Can you be more specific?

 

Nation in squad details in the campaigns ini is Paran. 

Skin is Syrian camp, which the plane do sport. But Even if Paran is specified (with the same name as in Nations.ini), no roundels. 

Posted

you may have to extract the paran insignia from the cat, and create a decal folder for it. Then, rewrite the pathways in the decals ini

 

the textureset ini they speak of, should be placed IN that aircraft's skin folder. Creates a "paran only" aircraft

Posted

you may have to extract the paran insignia from the cat, and create a decal folder for it. Then, rewrite the pathways in the decals ini

 

the textureset ini they speak of, should be placed IN that aircraft's skin folder. Creates a "paran only" aircraft

Well, now that's a complicated thing.

 

I will try to get my hands dirty, thanks Kevin! 

Posted

Aaaaall right.

 

So, here I stand: 

 

I extracted SYAAFCAMO1 for MiG-23MF,

I extracted the Parani roundel. Put it in moded-Decals under a MiG-23MF folder AND, just to be sure, into the texture file of the plane. 

I matched all nation names in the inis.

I edited the decals.ini pathways. 

I've done so taking other aircrafts as examples.

 

 
Still, no joy. No roundel and the planes even don't sports the Syrian scheme, still in random soviet camo. I'm missing something there...

Posted

did you change the names in the textureste ini? Is the folder itself named to match?

 

the textureset ini should look something like this (whre the * is the next number)

 

[TextureSet00*]
Directory=Paran
Name=Paran Came
Nation=Paran
Specular=0.400000
Glossiness=0.400000
Reflection=0.000000
DecalNumberRandomize=TRUE

Posted

Well, just tried it and no joy.

Actually, I tried some quick thing with my nato fighters install. 

I made flyable GDR MiG-23, edited a new campaigns... And I still got the same thing, except the planes now sports the soviet red star instead of being plain camo. Well, according to the files and inis, they should have LSK camo and insignias.

 

I definitely do something wrong, even when all is included and ready to use and should be a matter of a few ini editing. Don't know what, though. 

Posted

No joy...

 

I'm frankly lost. I only made them flyable. What could be wrong?

The plane even don't use syrian camo but the soviet scheme... I am missing something with "making planes flyable" in campaigns.

Posted

IF I'M RIGHT , because I didn't test your stuffs, just had a look at it

 

A) I think your Parani MiG-23MF flies with the soviet MiG-23MF data.

 

The Parani skin entries don't show up in the MiG-23MF.ini file textures list (only soviet, czech, est germany, poland, syria)

 

B) "AircraftDataFile=MiG-23MF_data.ini"

 

Where is this file?

 

I think you didn't rename the main folder, like "MiG-23MFparan" and the game is using the regular MiG-23MF data file, the soviet one.

 

So :

 

- Rename the main folder and the specific ini files to be different than the soviet one

- Add a MiG-23MFparan data file in your parani MiG-23MF folder.

Posted

I'll try this.

What I fail to understand, though, is why I've got quite the same issue when I try to make a flyable nato-fighter campaign.
I've tried it for the LSK and everytime, the plane shows up with soviet camo & decals. I mean... I can't have butchered anything with the ini and decals there and these planes were already flyable.

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