+Veltro2k 6,351 Posted June 26, 2014 Did someone fix this after all the changes were made to SF2 and the old effects were not working anymore ? Share this post Link to post Share on other sites
+Muesli 2,161 Posted June 26, 2014 I think they work fine, but I haven't paid much attention really... Share this post Link to post Share on other sites
+CrazyhorseB34 937 Posted June 26, 2014 Yes there is a real good one floating around somewhere for SF2. Just have to make sure your weapon is using the right effect. I will sort through my stuff later and post what I got that works. Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted June 26, 2014 Yes there is a real good one floating around somewhere for SF2. Just have to make sure your weapon is using the right effect. I will sort through my stuff later and post what I got that works. sounds great...thank you Share this post Link to post Share on other sites
+SupGen 79 Posted July 3, 2014 Ed, try these. They're an update of Lexx Luthor's excellent nuke effects by MKSheppard repackaged by me. Just make sure the proper EffectClassName is called out in the weapon's Data .ini. Enjoy! Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted July 3, 2014 Ed, try these. They're an update of Lexx Luthor's excellent nuke effects by MKSheppard repackaged by me. Just make sure the proper EffectClassName is called out in the weapon's Data .ini. Enjoy! ?????? Share this post Link to post Share on other sites
+SupGen 79 Posted July 12, 2014 Whoops! Sorry, Ed! These: Nuke Effects-Modified.7z 1 Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted July 12, 2014 thank you..ill try them out Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted July 20, 2014 having some trouble understanding how to install Share this post Link to post Share on other sites
Wrench 9,846 Posted July 20, 2014 don't they all just go into the /Effects folder? Share this post Link to post Share on other sites
+SupGen 79 Posted July 21, 2014 Wow, sorry guys; I guess I should have cleaned this up a little. Here's the corrected MissleObject text file: As per Wrench, drop the contents of the Effects folder into your Effects folder, then use the instructions in the "Add to WeaponsData text file" to change the "EffectClassName=" from "NukeExplosionEffect" to KT030Effects (without the ww) or whatever corresponds to the particular weapon in each weapon's Data.ini. Also change the fusing distance to 200.0 as per Lexx. Drop the stuff from the "Add to MissleObject text file" into the MissleObject.ini (not sure if this is absolutly necessary, but...) and you're done. This may seem like a lot of trouble to go through, but, the first time you drop a nuke with these effects it'll all be worthwhile. These make the "NukeExplosionEffect" mushroom look like something that goes on a steak, with sauteed onions. Good luck! Add to MISSILEOBJECT text file.7z Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted July 22, 2014 (edited) where does the flightengine text file go ? SF2 has weapons data text file ? where ? is there any 5 year old that can help me here ? Edited July 22, 2014 by Veltro2k Share this post Link to post Share on other sites
Stick 773 Posted July 22, 2014 Flightengine.ini will go into the Flight folder. The weapon data call out amending the specific effect sought to be implemented will go into the weapon folder; i.e.; B61_data.ini Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted July 22, 2014 no go for me...must still be doing something wrong Share this post Link to post Share on other sites
Lexx_Luthor 57 Posted July 23, 2014 Oh my, its alive 2. Vk, I think you can just make the modifications in your current Flightengine.ini. Look at the Add to FlightEngine text file text file, lol. Thanks Sup, and MK, for keeping it alive in sf2. I still only use sf1, and that rarely now. I maxed these effects with ATI 4500 video card + AMD Semper0n cpu, assuming tml'>"...weapons going off all over the place and these nuclear blasts,..." ie...lots of stuff going off on, or far beyond, the horizon. These effects could be vastly improved, I mean really ramped up now with more modern cards and cups...cpus sorry. I got to do this some day. Share this post Link to post Share on other sites
+SupGen 79 Posted July 27, 2014 Hey Veltro, did you get these workin'? Whadda ya think? Share this post Link to post Share on other sites
Lexx_Luthor 57 Posted July 27, 2014 It also requires higher graphix settings, no matter the flightengine.ini. I figured there was some stuff in TK's code that the FE.ini didn't cover. This applies to the SF-1 however. Share this post Link to post Share on other sites
+Dave 2,322 Posted July 28, 2014 Did someone say nukes? Share this post Link to post Share on other sites
+EMCON360 215 Posted August 11, 2014 [WeaponData]DataDirectory=WeaponsWeaponTypeList=WeaponData.dat [KT003Effects]GroundHitEffectName=KT003GroundHitSoundName=Nuclear.wavWaterHitEffectName=KT003WaterHitSoundName=Nuclear.wavObjectHitEffectName=KT003ObjectHitSoundName=Nuclear.wavArmorHitEffectName=KT003ArmorHitSoundName=Nuclear.wavAirBurstEffectName=KT003AirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 [KT030Effects]GroundHitEffectName=KT030GroundHitSoundName=Nuclear.wavWaterHitEffectName=KT030WaterHitSoundName=Nuclear.wavObjectHitEffectName=KT030ObjectHitSoundName=Nuclear.wavArmorHitEffectName=KT030ArmorHitSoundName=Nuclear.wavAirBurstEffectName=KT030AirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 [KT300Effects]AirBurstEffectName=GroundHitEffectName=KT300GroundHitSoundName=Nuclear.wavWaterHitEffectName=KT300WaterHitSoundName=Nuclear.wavObjectHitEffectName=KT300ObjectHitSoundName=Nuclear.wavArmorHitEffectName=KT300ArmorHitSoundName=Nuclear.wavAirBurstEffectName=KT300AirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 [MT003Effects]GroundHitEffectName=MT003GroundHitSoundName=Nuclear.wavWaterHitEffectName=MT003WaterHitSoundName=Nuclear.wavObjectHitEffectName=MT003ObjectHitSoundName=Nuclear.wavArmorHitEffectName=MT003ArmorHitSoundName=Nuclear.wavAirBurstEffectName=MT003AirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 [MT030Effects]GroundHitEffectName=MT030GroundHitSoundName=Nuclear.wavWaterHitEffectName=MT030WaterHitSoundName=Nuclear.wavObjectHitEffectName=MT030ObjectHitSoundName=Nuclear.wavArmorHitEffectName=MT030ArmorHitSoundName=Nuclear.wavAirBurstEffectName=MT030AirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 [LKT000Effects]GroundHitEffectName=LKT000GroundHitSoundName=Nuclear.wavWaterHitEffectName=LKT000WaterHitSoundName=Nuclear.wavObjectHitEffectName=LKT000ObjectHitSoundName=Nuclear.wavArmorHitEffectName=LKT000ArmorHitSoundName=Nuclear.wavAirBurstEffectName=LKT000AirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 [LKT003Effects]GroundHitEffectName=LKT003GroundHitSoundName=Nuclear.wavWaterHitEffectName=LKT003WaterHitSoundName=Nuclear.wavObjectHitEffectName=LKT003ObjectHitSoundName=Nuclear.wavArmorHitEffectName=LKT003ArmorHitSoundName=Nuclear.wavAirBurstEffectName=LKT003AirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 [LKT030Effects]GroundHitEffectName=LKT030GroundHitSoundName=Nuclear.wavWaterHitEffectName=LKT030WaterHitSoundName=Nuclear.wavObjectHitEffectName=LKT030ObjectHitSoundName=Nuclear.wavArmorHitEffectName=LKT030ArmorHitSoundName=Nuclear.wavAirBurstEffectName=LKT030AirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 [LKT300Effects]GroundHitEffectName=LKT300GroundHitSoundName=Nuclear.wavWaterHitEffectName=LKT300WaterHitSoundName=Nuclear.wavObjectHitEffectName=LKT300ObjectHitSoundName=Nuclear.wavArmorHitEffectName=LKT300ArmorHitSoundName=Nuclear.wavAirBurstEffectName=LKT300AirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 [LMT003Effects]GroundHitEffectName=LMT003GroundHitSoundName=Nuclear.wavWaterHitEffectName=LMT003WaterHitSoundName=Nuclear.wavObjectHitEffectName=LMT003ObjectHitSoundName=Nuclear.wavArmorHitEffectName=LMT003ArmorHitSoundName=Nuclear.wavAirBurstEffectName=LMT003AirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 [MissileGuidance]CheckSelfDetonation=TRUEMaxBallisticTime=5.0 [HeatSeekerPattern] [smallMissileEffects]GroundHitEffectName=SmallMissileGroundExplosionGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=LargeRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=SmallMissileAirExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmallMissileAirExplosionArmorHitSoundName=SmallExplosion.wavAirBurstEffectName=SmallMissileAirExplosionAirBurstSoundName=SmallExplosion.wavCraterModelName=CraterType=1ShrapnelChance=100ShrapnelCount=250 [MediumMissileEffects]GroundHitEffectName=MediumMissileGroundExplosionGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=SmallBombWaterHitEffectWaterHitSoundName=ObjectHitEffectName=MediumMissileAirExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName==MediumMissileAirExplosionArmorHitSoundName=SmallExplosion.wavAirBurstEffectName=MediumMissileAirExplosionAirBurstSoundName=SmallExplosion.wavCraterModelName=CraterType=1ShrapnelChance=100ShrapnelCount=500 [LargeMissileEffects]GroundHitEffectName=LargeMissileGroundExplosionGroundHitSoundName=BigExplosion.wavWaterHitEffectName=MediumBombWaterHitEffectWaterHitSoundName=WaterExp.wavObjectHitEffectName=LargeMissileAirExplosionObjectHitSoundName=BigExplosion.wavArmorHitEffectName=LargeMissileAirExplosionArmorHitSoundName=BigExplosion.wavAirBurstEffectName=LargeMissileAirExplosionAirBurstSoundName=BigExplosion.wavCraterModelName=CraterType=2ShrapnelChance=100ShrapnelCount=1000 [smallRocketEffects]GroundHitEffectName=SmallRocketGroundExplosionGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=SmallRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=SmallRocketAirExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmallRocketAirExplosionArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType=1ShrapnelChance=100ShrapnelCount=200 [MediumRocketEffects]GroundHitEffectName=MediumRocketGroundExplosionGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=MediumRocketAirExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=MediumRocketAirExplosionArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType=1ShrapnelChance=100ShrapnelCount=300 [LargeRocketEffects]GroundHitEffectName=LargeRocketGroundExplosionGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=LargeRocketWaterHitEffectWaterHitSoundName=WaterExp.wavObjectHitEffectName=LargeRocketAirExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=LargeRocketAirExplosionArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType=2ShrapnelChance=100ShrapnelCount=1000 [smallBombEffects]GroundHitEffectName=SmallBombEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=SmallBombWaterHitEffectWaterHitSoundName=WaterExp.wavObjectHitEffectName=SmallBombAirExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmallBombAirExplosionArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType=2ShrapnelChance=100ShrapnelCount=300 [MediumBombEffects]GroundHitEffectName=MediumBombEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumBombWaterHitEffectWaterHitSoundName=WaterExp.wavObjectHitEffectName=MediumBombAirExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=MediumBombAirExplosionArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType=3ShrapnelChance=100ShrapnelCount=500 [LargeBombEffects]GroundHitEffectName=LargeBombEffectGroundHitSoundName=BigExplosion.wavWaterHitEffectName=LargeBombWaterHitEffectWaterHitSoundName=WaterExp.wavObjectHitEffectName=LargeBombAirExplosionObjectHitSoundName=BigExplosion.wavArmorHitEffectName=LargeBombAirExplosionArmorHitSoundName=BigExplosion.wavCraterModelName=CraterType=4ShrapnelChance=100ShrapnelCount=1000 [VeryLargeBombEffects]GroundHitEffectName=VeryLargeBombEffectGroundHitSoundName=BigExplosion.wavWaterHitEffectName=VeryLargeBombWaterHitEffectWaterHitSoundName=WaterExp.wavObjectHitEffectName=VeryLargeBombAirExplosionObjectHitSoundName=BigExplosion.wavArmorHitEffectName=VeryLargeBombAirExplosionArmorHitSoundName=BigExplosion.wavCraterModelName=CraterType=5ShrapnelChance=100ShrapnelCount=1000 [CruiseMissileEffects]GroundHitEffectName=LargeBombEffectGroundHitSoundName=BigExplosion.wavWaterHitEffectName=LargeBombWaterHitEffectWaterHitSoundName=BigExplosion.wavObjectHitEffectName=LargeBombAirExplosionObjectHitSoundName=BigExplosion.wavArmorHitEffectName=LargeBombAirExplosionArmorHitSoundName=BigExplosion.wavAirBurstEffectName=CruiseMissileAirExplosionAirBurstSoundName=BigExplosion.wavCraterModelName=CraterType=5ShrapnelChance=100ShrapnelCount=1000 [ClusterBombEffects]GroundHitEffectName=ClusterBombletExplosionEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=SmallRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=SmallRocketGroundExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmallRocketGroundExplosionArmorHitSoundName=SmallExplosion.wavAirBurstEffectName=ClusterBombletEffectAirBurstSoundName=CraterModelName=ShrapnelChance=100ShrapnelCount=1000 [NapalmBombEffects]GroundHitEffectName=NapalmExplosionEffectGroundHitSoundName=Napalm.wavWaterHitEffectName=SmallRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=NapalmExplosionEffectObjectHitSoundName=Napalm.wavArmorHitEffectName=NapalmExplosionEffectArmorHitSoundName=Napalm.wavCraterModelName= [ChaffBombEffects]GroundHitEffectName=GroundHitSoundName=WaterHitEffectName=WaterHitSoundName=ObjectHitEffectName=ObjectHitSoundName=ArmorHitEffectName=ArmorHitSoundName=AirBurstEffectName=ChaffEffectAirBurstSoundName=CraterModelName= [LeafletBombEffects]GroundHitEffectName=GroundHitSoundName=WaterHitEffectName=WaterHitSoundName=ObjectHitEffectName=ObjectHitSoundName=ArmorHitEffectName=ArmorHitSoundName=AirBurstEffectName=LeafletEffectAirBurstSoundName=CraterModelName= [WpARMissileMarkerEffects]GroundHitEffectName=WpARMissileMarkerEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=SmallRocketWaterHitEffectWaterHitSoundName=Splash.wavObjectHitEffectName=WpARMissileMarkerEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=WpARMissileMarkerEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType=1 [NukeExplosionEffects]GroundHitEffectName=NukeExplosionEffectGroundHitSoundName=Nuclear.wavWaterHitEffectName=NukeExplosionEffectWaterHitSoundName=Nuclear.wavObjectHitEffectName=NukeExplosionEffectObjectHitSoundName=Nuclear.wavArmorHitEffectName=NukeExplosionEffectArmorHitSoundName=Nuclear.wavAirBurstEffectName=AerialNukeEffectAirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 [WpBombEffects]GroundHitEffectName=WilliePeteBombExplosionGroundHitSoundName=WPExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=WPExplosion.wavObjectHitEffectName=WilliePeteBombExplosionObjectHitSoundName=WPExplosion.wavArmorHitEffectName=MediumRocketAirExplosionArmorHitSoundName=WPExplosion.wavCraterModelName=CraterType=1 [WpRocketEffects]GroundHitEffectName=WilliePeteGroundExplosionGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=WilliePeteGroundExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=MediumRocketAirExplosionArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType=1 [AerialNukeEffect]AirBurstEffectName=AerialNukeEffectAirBurstSoundName=Nuclear.wavGroundHitEffectName=NukeExplosionEffectGroundHitSoundName=Nuclear.wavWaterHitEffectName=WaterHitSoundName=Nuclear.wav [VLargeRocketEffects]GroundHitEffectName=LargeRocketGroundExplosionGroundHitSoundName=BigExplosion.wavWaterHitEffectName=LargeRocketWaterHitEffectWaterHitSoundName=WaterExp.wavObjectHitEffectName=LargeRocketAirExplosionObjectHitSoundName=BigExplosion.wavArmorHitEffectName=LargeRocketAirExplosionArmorHitSoundName=BigExplosion.wavCraterModelName=CraterType=4ShrapnelChance=100ShrapnelCount=1000 [smokeMarkerEffects]GroundHitEffectName=SmokeMarkerEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=SmokeMarkerEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmokeMarkerEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [inertRocketEffects]GroundHitEffectName=InertRocketEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=InertRocketEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=InertRocketEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [LumFlareEffects]GroundHitEffectName=LumFlareEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=LumFlareEffectWaterHitSoundName=ObjectHitEffectName=LumFlareEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=LumFlareEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [FlechetteRocketEffects]GroundHitEffectName=FlechetteEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=SmallRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=FlechetteEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=FlechetteEffectArmorHitSoundName=SmallExplosion.wavAirBurstEffectName=20mmObjectHitEffectAirBurstSoundName=CraterModelName= [smokeMarkerClusterEffects]GroundHitEffectName=SmokeMarkerEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=SmallRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=SmokeMarkerEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmokeMarkerEffectArmorHitSoundName=SmallExplosion.wavAirBurstEffectName=20mmObjectHitEffectAirBurstSoundName=CraterModelName= [smallRocketClusterEffects]GroundHitEffectName=20mmObjectHitEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=20mmObjectHitEffectWaterHitSoundName=ObjectHitEffectName=20mmObjectHitEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=20mmObjectHitEffectArmorHitSoundName=SmallExplosion.wavAirBurstEffectName=20mmObjectHitEffectAirBurstSoundName=CraterModelName= [inertBombEffects]GroundHitEffectName=InertBombEffectGroundHitSoundName=WaterHitEffectName=InertBombEffectWaterHitSoundName=ObjectHitEffectName=InertBombEffectObjectHitSoundName=ArmorHitEffectName=InertBombEffectArmorHitSoundName=AirBurstEffectName=InertBombEffectAirBurstSoundName=CraterModelName= [WpRedRocketEffects]GroundHitEffectName=RedWilliePeteGroundExplosionGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=RedWilliePeteGroundExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=RedWilliePeteGroundExplosionArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType=1 [WpGreenRocketEffects]GroundHitEffectName=GreenWilliePeteGroundExplosionGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=GreenWilliePeteGroundExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=GreenWilliePeteGroundExplosionArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType=1 [WpYellowRocketEffects]GroundHitEffectName=YellowWilliePeteGroundExplosionGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=YellowWilliePeteGroundExplosionObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=YellowWilliePeteGroundExplosionArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType=1 [FAEBombEffects]GroundHitEffectName=FAEBombEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=FAEBombEffectWaterHitSoundName=SmallExplosion.wavObjectHitEffectName=FAEBombEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=FAEBombEffectArmorHitSoundName=SmallExplosion.wavAirBurstEffectName=FAEBombEffectAirBurstSoundName=SmallExplosion.wavCraterModelName= [PhotoflashBombEffects]GroundHitEffectName=PhotoflashBombEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=PhotoflashBombEffectWaterHitSoundName=SmallExplosion.wavObjectHitEffectName=PhotoflashBombEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=PhotoflashBombEffectArmorHitSoundName=SmallExplosion.wavAirBurstEffectName=PhotoflashBombEffectAirBurstSoundName=SmallExplosion.wavCraterModelName= [smokeDispenserEffects]GroundHitEffectName=SmokeDispenserEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=SmokeDispenserEffectWaterHitSoundName=ObjectHitEffectName=SmokeDispenserEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmokeDispenserEffectArmorHitSoundName=SmallExplosion.wavAirBurstEffectName=SmokeDispenserEffectAirBurstSoundName=CraterModelName= [ParaBombEffects]GroundHitEffectName=GroundHitSoundName=parachute.wavWaterHitEffectName=LargeBombWaterHitEffectWaterHitSoundName=splash.wavObjectHitEffectName=ObjectHitSoundName=parachute.wavArmorHitEffectName=ArmorHitSoundName=parachute.wavCraterModelName=CraterType=6 [TorpedoEffects]GroundHitEffectName=GroundHitSoundName=WaterHitEffectName=VeryLargeBombWaterHitEffectWaterHitSoundName=WaterExp.wavObjectHitEffectName=VeryLargeBombAirExplosionObjectHitSoundName=BigExplosion.wavArmorHitEffectName=VeryLargeBombAirExplosionArmorHitSoundName=BigExplosion.wavCraterModelName=CraterType= [ParaTrooperEffects]GroundHitEffectName=GroundHitSoundName=parachute.wavWaterHitEffectName=SmallBombWaterHitEffectWaterHitSoundName=splash.wavObjectHitEffectName=ObjectHitSoundName=parachute.wavArmorHitEffectName=ArmorHitSoundName=parachute.wavCraterModelName=CraterType= [LeafletEffects]GroundHitEffectName=GroundHitSoundName=WaterHitEffectName=WaterHitSoundName=ObjectHitEffectName=ObjectHitSoundName=ArmorHitEffectName=ArmorHitSoundName=AirBurstEffectName=LeafletEffectAirBurstSoundName=SmallExplosion.wavCraterModelName= [smokeMarkerEffects_B]GroundHitEffectName=SmokeMarkerEffect_BGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=SmokeMarkerEffect_BObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmokeMarkerEffect_BArmorHitSoundName=SmallExplosion.wavCraterModelName= [smokeMarkerEffects_R]GroundHitEffectName=SmokeMarkerEffect_RGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=SmokeMarkerEffect_RObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmokeMarkerEffect_RArmorHitSoundName=SmallExplosion.wavCraterModelName= [smokeMarkerEffects_G]GroundHitEffectName=SmokeMarkerEffect_GGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=SmokeMarkerEffect_GObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmokeMarkerEffect_GArmorHitSoundName=SmallExplosion.wavCraterModelName= [smokeMarkerEffects_Y]GroundHitEffectName=SmokeMarkerEffect_YGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=SmokeMarkerEffect_YObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmokeMarkerEffect_YArmorHitSoundName=SmallExplosion.wavCraterModelName= [ChemicalBombEffects]GroundHitEffectName=ChemicalBombEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumRocketWaterHitEffectWaterHitSoundName=ObjectHitEffectName=ChemicalBombEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=ChemicalBombEffectArmorHitSoundName=SmallExplosion.wavCraterModelName= [FlareMarkerEffects]AirBurstEffectName=FlareMarkerEffectAirBurstSoundName=GroundHitEffectName=FlareMarkerEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=FlareMarkerEffectWaterHitSoundName=ObjectHitEffectName=FlareMarkerEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=FlareMarkerEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [FlareMarkerEffects_R]AirBurstEffectName=FlareMarkerEffect_RAirBurstSoundName=GroundHitEffectName=FlareMarkerEffect_RGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=FlareMarkerEffect_RWaterHitSoundName=ObjectHitEffectName=FlareMarkerEffect_RObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=FlareMarkerEffect_RArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [FlareMarkerEffects_G]AirBurstEffectName=FlareMarkerEffect_GAirBurstSoundName=GroundHitEffectName=FlareMarkerEffect_GGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=FlareMarkerEffect_GWaterHitSoundName=ObjectHitEffectName=FlareMarkerEffect_GObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=FlareMarkerEffect_GArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [FlareMarkerEffects_Y]AirBurstEffectName=FlareMarkerEffect_YAirBurstSoundName=GroundHitEffectName=FlareMarkerEffect_YGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=FlareMarkerEffect_YWaterHitSoundName=ObjectHitEffectName=FlareMarkerEffect_YObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=FlareMarkerEffect_YArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [FlareSmokeImpactMarkerEffects]AirBurstEffectName=FlareSmokeImpactMarkerEffectAirBurstSoundName=GroundHitEffectName=FlareSmokeImpactMarkerEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=FlareSmokeImpactMarkerEffectWaterHitSoundName=ObjectHitEffectName=FlareSmokeImpactMarkerEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=FlareSmokeImpactMarkerEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [smokeImpactMarkerEffects]AirBurstEffectName=SmokeImpactMarkerEffectAirBurstSoundName=GroundHitEffectName=SmokeImpactMarkerEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=SmokeImpactMarkerEffectWaterHitSoundName=ObjectHitEffectName=SmokeImpactMarkerEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmokeImpactMarkerEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [FlareImpactMarkerEffects]AirBurstEffectName=FlareImpactMarkerEffectAirBurstSoundName=GroundHitEffectName=FlareImpactMarkerEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=FlareImpactMarkerEffectWaterHitSoundName=ObjectHitEffectName=FlareImpactMarkerEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=FlareImpactMarkerEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [MineBombletEffects]AirBurstEffectName=ClusterBombletEffectAirBurstSoundName=GroundHitEffectName=MineBombletEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MineBombletEffectWaterHitSoundName=ObjectHitEffectName=MineBombletEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=MineBombletEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [smallFlareBombEffects]AirBurstEffectName=SmallFlareBombEffectAirBurstSoundName=GroundHitEffectName=SmallFlareBombEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=SmallFlareBombEffectWaterHitSoundName=ObjectHitEffectName=SmallFlareBombEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmallFlareBombEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [MediumFlareBombEffects]AirBurstEffectName=MediumFlareBombEffectAirBurstSoundName=GroundHitEffectName=MediumFlareBombEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumFlareBombEffectWaterHitSoundName=ObjectHitEffectName=MediumFlareBombEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=MediumFlareBombEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [ClusterFlareBombEffects]AirBurstEffectName=ClusterBombletEffectAirBurstSoundName=GroundHitEffectName=SmallFlareBombEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=SmallFlareBombEffectWaterHitSoundName=ObjectHitEffectName=SmallFlareBombEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=SmallFlareBombEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [bigClusterFlareBombEffects]AirBurstEffectName=ClusterBombletEffectAirBurstSoundName=GroundHitEffectName=MediumFlareBombEffectGroundHitSoundName=SmallExplosion.wavWaterHitEffectName=MediumFlareBombEffectWaterHitSoundName=ObjectHitEffectName=MediumFlareBombEffectObjectHitSoundName=SmallExplosion.wavArmorHitEffectName=MediumFlareBombEffectArmorHitSoundName=SmallExplosion.wavCraterModelName=CraterType= [boosterDebris]Velocity=2.0VelocityDeviation=0.0AngleRateFactor=0.8DragFactor=0.06LifeTime=3.0ShrapnelChance=0ShrapnelCount=0 MISSILEOBJECT.INI File In Object Folder [WeaponData001]TypeName=AGM-28FullName=AGM-28 "GAM-77A/B Hound Dog"ModelName=AGM-28Mass=4603.000000Diameter=0.720000Length=12.950000SubsonicDragCoeff=0.200000SupersonicDragCoeff=0.370000AttachmentType=USAFSpecificStationCode=NationName=USAFStartYear=1959EndYear=1977Availability=2BaseQuantity=12Exported=FALSEExportStartYear=0ExportEndYear=0ExportAvailability=0WeaponDataType=7FinStabilized=TRUEEffectClassName=KT300EffectsReleaseDelay=2.000000WarheadType=0Explosives=355616416.000000FusingDistance=100.000000ClusterBomblets=0ClusterDispersion=0.000000GuidanceType=7Accuracy=85MaxTurnRate=3.000000MaxLaunchG=2.000000LockonChance=90LaunchReliability=95ArmingTime=2.000000SeekerFOV=60.000000SeekerGimbleLimit=60.000000SeekerTrackRate=15.000000SeekerRange=400000.000000CLmax=14.000000MinLaunchRange=10000.000000MaxLaunchRange=400000.000000Duration=1000.000000CapabilityFlags=0x10400002LoftAngle=10.000000MaxLoftAltitude=17000.000000StartDecentRange=100000.000000DescentAngle=11.000000MinimumAltitude=200.000000BoosterStart=1.000000BoosterDuration=30.000000BoosterAccel=1.800000BoosterEffectName=NewDirtyExhaustEffectBoosterSoundName=RD-9BBoosterNodeName=BoosterPosition=0.000000,-6.700000,-1.000000SustainerDuration=1000.000000SustainerAccel=0.400000SustainerEffectName=CMExhaustEffectSustainerSoundName=RD-9BSustainerPosition=0.000000,-6.700000,-1.000000InFlightEffectName=CMExhaustEffectInFlightSoundName=RD-9BReleaseAnimationID=-1CEP=0.000000IsDecoy=TRUEJammerStrength=65.000000 [KT300Effects]AirBurstEffectName=GroundHitEffectName=KT300GroundHitSoundName=Nuclear.wavWaterHitEffectName=KT300WaterHitSoundName=Nuclear.wavObjectHitEffectName=KT300ObjectHitSoundName=Nuclear.wavArmorHitEffectName=KT300ArmorHitSoundName=Nuclear.wavAirBurstEffectName=KT300AirBurstSoundName=Nuclear.wavCraterModelName=CraterType=5 Ammended To Weapon Data File [WeaponData001]TypeName=Mk54_DFullName=Mk54 Aerial Depth ChargeModelName=Mk54_DMass=145.000000Diameter=0.300000Length=1.400000SubsonicDragCoeff=0.076000SupersonicDragCoeff=0.477000AttachmentType=NATO,USN,USAF,UK,FRANCE,TAIWAN,W_GERMANY,NORWAY,JAPAN,RAFSpecificStationCode=NationName=USN,USAF,RAF,RoyalNavy,WGermany,WGermanNavy,France,FrenchNavy,Australia,AustralianNavyStartYear=1954EndYear=0Availability=3BaseQuantity=24Exported=TRUEExportStartYear=1954ExportEndYear=0ExportAvailability=3WeaponDataType=0RailLaunched=FALSERetarded=FALSEFinStabilized=TRUESpinStabilized=FALSEEffectClassName=DepthChargeEffectsDragAreaMultiplier=1.000000WarheadType=0Explosives=55.820000FusingDistance=0.000000ClusterBomblets=0ClusterDispersion=0.000000GuidanceType=0Accuracy=0MaxTurnRate=0.000000MaxLaunchG=0.000000LockonChance=0LaunchReliability=0ArmingTime=0.000000SeekerFOV=0.000000SeekerGimbleLimit=0.000000SeekerTrackRate=0.000000SeekerRange=0.000000LiftDragRatio=4.000000ReleaseAnimationID=-1EODisplayFlags=0CEP=20.000000 [DepthChargeEffects]GroundHitEffectName=GroundHitSoundName=WaterHitEffectName=VeryLargeBombWaterHitEffectWaterHitSoundName=WaterExp.wavObjectHitEffectName=MediumBombAirExplosionObjectHitSoundName=AirExplosion.wavArmorHitEffectName=MediumBombAirExplosionArmorHitSoundName=AirExplosion.wavCraterModelName=CraterType= Effect Ammended To Weapon Data File But Not In MissileObject.ini Modders Will Vary In Their Setups But Either Method Works As Long As Effects With SF2 Shaders Are In Effects Folder Or Particlesystem.ini in flight folder. 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redux11 0 Posted April 22, 2015 How do you open Weapondata.dat with the Cat Extractor? Share this post Link to post Share on other sites
Wrench 9,846 Posted April 22, 2015 you don't. that's actually not necessary to even mess with. All weapons are folderized, with their relevant inis within said folder. I'd just download the Gunny Pak, and end all worries Share this post Link to post Share on other sites