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Posted

Classic flanker cockpit for Marcfighters Su-27


Classic flanker cockpit for Marcfighters Su-27

 

After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put

it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency

when deal with those high poly model.

 

Model:

the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc....

 

Texture:

Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap

been converted into BMP format,which can work in Gen 1&2.

 

Head up display:

the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit,

you will lose some part of the HUD when press the Cockit hidden key.

 

<hr>

 

tested environment:

WOE Oct 2008

SF2E Jul 2013

SF2NA Jul 2013

 

Installation:please check the readme file

 

Credits:

 

TK,Thirdwire

Combatace.com

 

This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution.

 

hope you like this mod,and enjoy your flight [:bye:]


 

  • Like 4
Posted

Having a couple of issues. I've got the problem with the canopy frame being out sync with the aircraft model. Also, there's these two things highlighted in red that keep spinning around. Any ideas?

 

zOuBFHsl.jpg

Posted

Having a couple of issues. I've got the problem with the canopy frame being out sync with the aircraft model. Also, there's these two things highlighted in red that keep spinning around. Any ideas?

 

zOuBFHsl.jpg

 

you can try Fubar 512's way to solve this problem,in this topics

http://combatace.com/topic/84046-su-27-cockpit-problem/

,or move the pit a little bit forward by edit the cockpit.ini

 

[CockpitSeat001]

ModelName=SU-27_classic_cockpit

Position=0.0000,6.05,1.50     <-------------Increase the Y-axis about 0.3 or 0.5 meter

 

Position=0.0000,6.55,1.50     <-------------

 

and i think those spinning thing are some kind of sensors with mirror,found a video from internet shows they do spin in action.

http://www.youtube.com/watch?v=YogmHRlDSxo

  • Like 1
Posted

Great cockpit but...it is always open. Why it doesn"t close? What should I modify to have my cockpit closed?

Posted

Your cockpit is closed? I don't know what I have wrong here...Anyone is having this problem of always open canopy?  :dntknw:

Posted

Your cockpit is closed? I don't know what I have wrong here...Anyone is having this problem of always open canopy?  :dntknw:

 

It happens sometime,depends on what plane you use,the pit been design to openable by link up with external model,default animation ID is 10.if your plane do have the canopy animation replace the id in the cockpit.ini should solve this,if not,you can just disable it in same file,then canopy won't open any more.

 

[OpenCanopyControl]

Type=EXTERNAL_ANIMATION_LINK

NodeName=Line33

MovementType=ANIMATION

AnimationID=10

ItemNumber=10

  • Like 1

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