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ace888

Unable to view "fakepilot" made objects from cockpit?

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Hello All,

 

For the life of me...?  I was able to get back to doing my projects this week.  I have being working on multiple stuff on the EF2000 project.  One of the area that I cannot figure it out is why I am unable to see the "fakepilot" object from the cockpit view?

 

I am unable to see the "Pirate" system for the EF2000 from the cockpit?  I have recalled from my other projects in the past that I can view items made from the fakepilot method from the cockpit view.  

 

So, now after trying everything and looking through the forum for some answers, nothing?  

 

Is it just me, my computer, etc...; what could be the reason that I cannot view a made fakepilot object from the cockpit if the object is within viewing from the cockpit?

 

Any help will be appreciated.

 

 

Cheers

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A "fakepilot" is only visible from the cockpit if the node that it is attached to has "view from cockpit=true" declared under its entry in the aircraft's data.ini file.

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Fubar, this is what I already have...  No view still?

 

My game patch is only up to July 2012, I do not think game patch will affect anything, but...?

 

[Fuselage]
ModelNodeName=fuselage
ShowFromCockpit=TRUE
HasAeroCoefficients=TRUE
CLa=0.0822
CD0=0.0070
Cm0=0.0018
Cmq=-0.0186
Cmad=0.0049
Cyb=-0.0822
Cnb=-0.0998
CD0MachTableNumData=24
CD0MachTableDeltaX=0.10
CD0MachTableStartX=0.00
CD0MachTableData=1.146,0.988,0.988,0.993,1.000,1.008,1.016,1.024,1.035,1.047,1.051,1.760,1.718,1.674,1.654,1.615,1.574,1.535,1.500,1.471,1.444,1.414,1.385,1.357
CDLAlphaTableNumData=15
CDLAlphaTableDeltaX=4.00
CDLAlphaTableStartX=-28.00
CDLAlphaTableData=105.237,66.272,38.352,19.636,8.284,2.455,0.307,0.000,0.307,2.455,8.284,19.636,38.352,66.272,105.237
Cm0MachTableNumData=24
Cm0MachTableDeltaX=0.10
Cm0MachTableStartX=0.00
Cm0MachTableData=1.191,1.201,1.201,1.201,1.000,-0.326,-0.506,-0.615,-0.681,-0.722,-0.743,-0.763,-0.776,-0.790,-0.802,-0.811,-0.816,-0.821,-0.824,-0.826,-0.828,-0.829,-0.830,-0.830
CnbAlphaTableNumData=37
CnbAlphaTableDeltaX=10.00
CnbAlphaTableStartX=-180.00
CnbAlphaTableData=-0.632,-0.620,-0.583,-0.523,-0.441,-0.341,-0.224,-0.095,0.042,0.184,-1.286,-1.147,-1.000,-0.856,-0.500,0.000,0.500,0.866,1.000,0.625,0.500,1.083,2.375,-1.067,-4.667,-1.533,-1.379,0.184,0.042,-0.095,-0.224,-0.341,-0.441,-0.523,-0.583,-0.620,-0.632
MinExtentPosition=-1.464,-6.846,-0.765
MaxExtentPosition=1.464,5.539,0.855
CollisionPoint[001]=0.0,2.0,-0.5
CollisionPoint[002]=0.0,-6.2.0,-0.5
DamageRating=DESTROYED
SystemName[001]=Engine1
SystemName[002]=Engine2
SystemName[003]=Airbrake
SystemName[004]=NoseGear
SystemName[005]=InternalGun
SystemName[006]=TopRedLight
SystemName[007]=BottomRedLight
SystemName[008]=
SystemName[009]=CentrelineStation
SystemName[010]=AMRAMStation1
SystemName[011]=AMRAMStation2
SystemName[012]=AMRAMStation3
SystemName[013]=AMRAMStation4
SystemName[014]=LeftIntakeFlap
SystemName[015]=RightIntakeFlap
SystemName[016]=Station9
SystemName[017]=Tailhook
SystemName[018]=FuselageFuelCell1
SystemName[019]=FuselageFuelCell2
SystemName[020]=Center fuel station
SystemName[021]=PIRATE_AMI
 
//  Pirate_AMI---------------------------------------
 
[PIRATE_AMI]
SystemType=PILOT_COCKPIT
PilotModelName=fakepilot
PilotHeadNodeName=
Position=0.0,0.0,0.0
SeatModelName=PIRATE_AMI
SeatPosition=0.0,0.0,0.99
Edited by ace888

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Unless you created the fake pilot object off center you have to put it forward, as "SeatPosition=0.0,0.0,0.99" is probably inside the fuselage.

In the Typhoon the pilot is

[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=typhoonpilot
Position=0.0000,3.97,0.5      <----  place it more forward than 3,97 somewhere in the range of 4.3-4.8 and about -0.6 to the left and 1.0 on high. Test with these values -0.6,4.6,1.0   from there on you can fine tune it's position.

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to define how this works:

 

the "fake pilot" is the 1 pixel object, placed at the 0/0 point of the aircraft. This is the pilot figure

 

The "seat" is the object being added to create a new pylon or refuel probe or something attached to the aircraft.

 

In the case above, the "seat" is the Pirate_AMI, and it been placed 0.99 meters BELOW the centerline (or 0/0) of the aircraft. It's also been placed centered fore/aft and left/right on the aircraft (most likely inside the fuselage). Given the usual world center of models, you'll NOT be able to see it from the cockpit, and is several meters behind, and 1 meter below you.

 

Ace, how about a screenshot, an external view. showing where this object is supposed to be?

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Logan and Kevin...

 

OK, guys bare with me...  It is most likely that I need to make the changes to the "position" and "seatposition" numbers, but there is this situation. 

 

I made the PIRATE off-center of the fuselage and on the direct position on the aircraft where the pirate need to be.  I figure that since i made it this way relative to the actual aircraft model that the position numbers would not matter?  But, like I have said, I will tweak the numbers and see if it show up.

 

Would it be better just to tweak the position and delete the "seatposition"?

 

Thank you guys for the information.  I will post again for the continuing issue or the success of the situation.

 

Thanks again Fubar, Logan, and Kevin.  :cool:


Current situation...

post-32885-0-41741900-1414531921_thumb.jpg

post-32885-0-48512200-1414531925_thumb.jpg

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that the position numbers would not matter

 

oh, yes they do!!!

 

the "fake pilot" always goes to 0.0,0.0,0.0

 

the SEAT is the object that get moved around. As the "seat" model is the goodie being added.

 

you need BOTH entries for the item to work.

 

I assume it's that IRST looking thing near the windscreen? If that's the case, you most likely will NOT see it from the cockpit. Ever. Maybe with the "no cockpit' view, but probably not.

 

remember how the position coordinates are stated:

 

left/right

Fore/Aft

Up/Down

 

in that order

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Not going to work...

 

The first 3 photos is what happens when i tweak the movement to the left.  As you can see, all three objects (Pirate, GPS, lower beacon) moved but still cannot be visible from the cockpit screen.

 

The last 3 photos is the return to the current position.  I should've make sure that the numbers where 0.0,0.0,0.0 when I made the objects and place them base on the actual position.  Now the 0.0,0.0,0.99 is the only position it can have without misplacing it.

 

Yup, not going to see the Pirate from the cockpit.  Minor detail... now back to the key items.

 

Thanks again guys.

post-32885-0-66167400-1414534621_thumb.jpg

post-32885-0-78195700-1414534626_thumb.jpg

post-32885-0-43573100-1414534631_thumb.jpg

post-32885-0-41286400-1414534636_thumb.jpg

post-32885-0-25512000-1414534640_thumb.jpg

post-32885-0-89228100-1414534643_thumb.jpg

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OK, I didn't know you had several mesh in that. That way 0,0 would be the best for X,Y since you already set the distance in 3dsmax.

Also you should be still able to see the top 1/4 of the pirate sensor.

 

I normally work differently with fake objects. I set them up as pilot like bellow. So far these show up with no problem not sure will solve your issue though but might worth a test.

 

[sRBN_tail]
SystemType=PILOT_COCKPIT
Position=0.0,-7.31,2.245
PilotModelName=MiG21srbn_tail
DetachWhenDestroyed=FALSE
DamageRating=DISABLED

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weapons don't show on parked aircraft, and the Typhoon has, iirc, used up all it's hardpoint groups

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