Jump to content
Sign in to follow this  
Centurion-1

Equador/Peru terrain project WIP, input wanted from Terrain Gurus

Recommended Posts

Ok, so I might have a case of modding AD/HD, but Stratos PM'd me about my A-37B a day ago, and lamented the lack of a good terrain for the Alto Cenepa war of 1995 . I have been dabbling a bit in TE and thought, how hard could it be? :biggrin:  :blackeye:

 

Ergo, I now have a working prototype of the map that me and Startos are going to try to work into a campaign map for said war, and also other potentially interesting regional conflicts. But before we proceed, I want to check with resident terrain gurus about my workflow and planned approach for this.

 

What I have done so far:

1) Started new project

Terrain Map Size 1000km

Texture Tile Resolution 2000m

Height field resolution 500m

2) Imported my DEMs

Longitude 85W

Latitude 5N

Map scale 75% (I guess we do this to get more manageable distances?)

Height Scale 100%

3) I got this:

screenie2.jpg

AltoCenepa_v1_ref.jpg

img00189.JPG

I guess by using 75% scale this 1000 in game km map equals 1333km of terrain IRL?

 

The plan:

A) Stratos starts filling out the cities list and targets ini at the same time

B) I do the necessary tile work. The Peruvian coast needs to be more or less desert, so I have started working off of Wrench excellent WOV texturelist, adding some desert tiles and also farm tiles. The tiles are by Stary for the jungle bits from the central america map and the desert bits are JSF Aggies as seen in the Desert 4 map.

C) Once we are more or less satisifed with targeting and cities, I do airbase flattening in TE.

D) Because I cant get the exclusion zones set up so that only the peruvian coast is autotextured with desert tiles, I will then do an autotexture times two, one for the jungles and one for the peruvian coast and by the magic of TFD editor I will cut'n'paste these into one. 

E) I/We will go over the map adding airbase tiles where needed and just generally ensure all cities are kosher.

F) Only then will I do tranisiton textures in Terrain editor. IF all goes well and there are enough transition tiles we should have a beutfiul map.

G) Now we will add all the necessary rivers using the new feature in Gerwins TFD tool (overlaying geographical map). Maybe some roads also.

 

 

 

So what haven't I thought of?

 

  • Like 5

Share this post


Link to post
Share on other sites

Awesome project, Centurion-1! You have thought of everything, I'd say. I'm just not sure about the Map Scale thing, if I'm correct according to Wrench it should be around 126%, because a Map Scale of 100% in the TerrainEditor equals to the 63% of the real-world distances in-game. Moreover I'd suggest you try experimenting with the Texture Tile Resolution: a lower value (1000m is good enough) gives more precision than 2000m, meaning that the tiles are smaller and can cover more details of the HFD.

 

I hope this proves useful. BTW (I don't want to hijack this thread) Gerwin's TFDtool new feature might prompt me to resume my tiling work (damned rivers!) with the Iran/Iraq terrain for your mod. I just wanted to let you know in case you were wondering. Thanks and keep it up.

Share this post


Link to post
Share on other sites

Very good project .... next terrain can be a Balkan Theater whit Italian Airbase and Mediterrean Sea ?

  • Like 2

Share this post


Link to post
Share on other sites

Very good project .... next terrain can be a Balkan Theater whit Italian Airbase and Mediterrean Sea ?

 

Balkan terrain is WIP

  • Like 2

Share this post


Link to post
Share on other sites

Indeed, 120% .. because what's 63 times 2???

 

Also, for rivers and their associated valleys, be prepared to export height map as bmp, 'repaint' the river valleys on HM.bmp, import height map from bmp, retile, retest in game, and repeat as needed.  It's a fucking nightmare!! Trust me! (and most importantly .. SAVE A COPY OF THE ORIGINAL HEIGHT MAP BMP!!!!)

 

(btw, this is only for mountain river valleys. on level ground, it don't matter

 

 

For height scale, I us 110%. If one winds up doing a "smooth height field', that will help maintain the altitude of the Andes

Share this post


Link to post
Share on other sites

Well things are going rather well in terrain land! As I suspected the new features in Gerwins terrain tool makes targeting a breeze. I am now zipping up the proto terrain and handing it to Stratos for some targeting. 

Below you can see some test shots of the mountains and airstrip plus river, and also lots of action. The tiles are currently WIP of course, some color correction of the mountains will be necessary but overall I'm pleased for it to be this early. And something I created from scratch, no less (tho with a lot of borrowing from the excellent work here at CA).

 

img00196.JPG

img00201.JPG

img00203.JPG

img00206.JPG

img00214.JPG

  • Like 3

Share this post


Link to post
Share on other sites

in picture #1, I see you, like me, have rivers that defy the Laws of Physics!! :biggrin:  You'll have to locate the x/y of that, and remove that hill. Try to keep rivers as FLAT as possible.

Because when you flatten that airfield, the TE will RAISE the land surrounding it to match the hill., So best to remove it. You can resculpt the hill/mountains to some extent on the hm bmp. The various colors define "how high" a given region is.

Share this post


Link to post
Share on other sites

Yeah I know, just testing. As I said in my plan, I will go over and make rivers as the very last item, just wanted to test how it looks. The river should go  where the airstrip is, it would seem. is there any good really small airstrips in some terrain, like just a single dirt runway?

  • Like 1

Share this post


Link to post
Share on other sites

is there any good really small airstrips in some terrain, like just a single dirt runway?

I will love to add such type of airstrip for narco ops, maybe even with a small pickup waiting for the drug to be delivered. Man how I will love to see a Super Tucano.

Share this post


Link to post
Share on other sites

(hint:)

have you looked in my most recent terrain, the ww2 Formosa??? MontyCZ did me a favor.  Seek out the "landingstrip" item therein. And then, I'll let you in on the other "secrets" ....insert evil laugh <HERE>

 

as to the "clear zone", you'll still need a tile such as the one your using.

Share this post


Link to post
Share on other sites

:blum: I just came to say hello... :blum:

Fala Lauro! Porra, teu Avatar é horroroso!!!! :biggrin:

Share this post


Link to post
Share on other sites

I'm waiting for Cent answer to my PM guys, maps is more or less completed, it need some refinements on tiles on the coastal parts, but apart from that is more or less completed.

Share this post


Link to post
Share on other sites

Ive no idea when doing terrains.....for rivers...can u use a 3d mesh cut out ravines etc and add it in terrain to map?

Share this post


Link to post
Share on other sites

nope, unfortunately

 

you have to physically cut the gorges by painting them on the exported height map bmp, then reimporting, checking in game, and repeat as necessary. And it's all guesswork

One of the main problems, is a 1 pixel brush creates a 5km wide canyon on maps of standard scale

 

water features is something the terrain engine doesn't handle very well. At all.

 

Been there, done that, lost the hair, etc (example: Yalu river valley in Korea, Panama Canal)

Share this post


Link to post
Share on other sites

If we only could have tile specific parallax or bump mapping, then the old engine could look 10x better by adding fake depth info. And stratos, sorry about the huge delay RL has been a PITA. WOrking that Dragonfly now, you will have something nice in your PM soon :)

  • Like 1

Share this post


Link to post
Share on other sites

It's ok, the two terrains will be a great addition If we can get them finished!

Share this post


Link to post
Share on other sites

reason I asked is because ive found a way to get the terrain into 3ds max...from say SF2 Europe for example...so was wondering if could do the reverse..

I stress that the files are for personal use and not negotiable    ( just my statement of non piracy lol)

if TK would get off his high horse and give us the greenlight....the possibilities are endless...

post-1981-0-55729200-1430149053_thumb.jpg

Edited by russouk2004

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Similar Content

    • By Spinners


      View File [Fictional] Hawker Harrier Mk.51 - Fuerza Aérea del Perú
      Hawker Harrier Mk.51 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Harrier GR.1 to give a fictional Harrier Mk.51 as it might have appeared when in service with the Fuerza Aérea del Perú. Fictional markings are included for Escuadrón Aéreo 112 and Escuadrón Aéreo 113. 
      You will need to have SF2:E for the Harrier LOD's which are not included. For the record, this mod uses a little bit (more) artistic licence from me in so much that Fuerza Aérea del Perú aircraft normally only have a roundel on the port upper wing but I've applied it to both wings upper and lower.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Harrier51 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Harrier51 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 20th, 2023
      Submitter Spinners Submitted 10/03/2010 Category What If Hangar  
    • By Spinners
      Hawker Harrier Mk.51 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Harrier GR.1 to give a fictional Harrier Mk.51 as it might have appeared when in service with the Fuerza Aérea del Perú. Fictional markings are included for Escuadrón Aéreo 112 and Escuadrón Aéreo 113. 
      You will need to have SF2:E for the Harrier LOD's which are not included. For the record, this mod uses a little bit (more) artistic licence from me in so much that Fuerza Aérea del Perú aircraft normally only have a roundel on the port upper wing but I've applied it to both wings upper and lower.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Harrier51 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Harrier51 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 20th, 2023
    • By Gepard


      View File Rio de la Plata terrain
      Rio de la Plata terrain version 1.3
      *****************************************************
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2NA and SF2E or SF2I.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean.
      The timeframe of the terrain is from 1980 to 2020.
      It is made as a NavalMap with carrier vs carrier operations in mind.
      The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina.
      Thatswhy you find a big british beachhead on the map.
      You can fly following missions for the British and their allies, the Brazilians:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon
      For the Argentinians you can fly this missions:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON
      New in vesion 1.2:
      - number of target area increased from 37 to 47
      - all target areas are now fitted with objects. Factories, warehouses, commbuilding etc.
      - Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west.
      - At the former position of Tandil Airbase i placed a temporary aifield.
      - I added the river Rio Paradana and the neigbour rivers.
      - I relocated Montevideo and the Montevideo Airport. The airport is completly new made.
      - I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size.
      New in version 1.3
      - number of targetareas increades to 82
      - a lot of new factory target areas for Argentina
      - included uruguayan airbases
      - included static Cessna for airfield "population
      - included some goodies

      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      Rio_de_la_Plata_Bay.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      II.A: Goodies
      I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation
      If you own the TK's  DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder.
      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
                  merged the 512x512 tiles to 1024x1024 pixel tiles.
      Tileset green        made by Wilches
      GK-CG1            civil airport building made by GKABS
      GK-CMT            civil airport building made by GKABS
      GK-CT1            civil airport building made by GKABS
      Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      ControlTower.LOD        made by RussoUK
      Modern Royal Navy ship pack     made by WhiteBoySamurai
                  i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes
      ARA 25 de Mayo        made by Torno for original 25 de Mayo CV, - upgrades by paulopanz
                  i made the angle deck and the Flak working and converted the bmp to jpg files
      TAM            made by SUICIDAL & Torno, taken from SF2 Tanks Pack
                  i converted the bmp to jpg files
      TAM_Roland        made by Gabilon, i made a new skin
      Unimog            made by BANIDOS TEAM and SUICIDAL
                  i converted the bmp to jpg files
      GearingFRAM1B_ Argentina    stock ship of SF2NA, made by TK, modded by me
      SumnerFRAM2_Argentina    stock ship of SF2NA, made by TK, modded by me
      Fearless Class        Austin, stock ship of SF2NA, made by TK, modded by me
      Cleveland class        made by YEYEYE (General Belgrano), modded by me
      Leopard1A5_Brazil        LOD file made by Gabilon, skin made by me
      Gepard_Brazil        LOD file made by Gabilon, skin made by me
      Factory buildings        Made by Geezer
      Refinery1,2 and Factory-2    Made by Wingwiner, i renamed the files
      Techniker            made by Geezer, moded by me
      Mainscreensound        mady by Andrius Klimka
      A special Thank you goes to Wilches and Snowburn for their support.

      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      27. April 2023
       
       
       
       
      Submitter Gepard Submitted 12/31/2022 Category Full Terrains  
    • By Gepard
      Rio de la Plata terrain version 1.3
      *****************************************************
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2NA and SF2E or SF2I.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean.
      The timeframe of the terrain is from 1980 to 2020.
      It is made as a NavalMap with carrier vs carrier operations in mind.
      The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina.
      Thatswhy you find a big british beachhead on the map.
      You can fly following missions for the British and their allies, the Brazilians:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon
      For the Argentinians you can fly this missions:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON
      New in vesion 1.2:
      - number of target area increased from 37 to 47
      - all target areas are now fitted with objects. Factories, warehouses, commbuilding etc.
      - Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west.
      - At the former position of Tandil Airbase i placed a temporary aifield.
      - I added the river Rio Paradana and the neigbour rivers.
      - I relocated Montevideo and the Montevideo Airport. The airport is completly new made.
      - I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size.
      New in version 1.3
      - number of targetareas increades to 82
      - a lot of new factory target areas for Argentina
      - included uruguayan airbases
      - included static Cessna for airfield "population
      - included some goodies

      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      Rio_de_la_Plata_Bay.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      II.A: Goodies
      I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation
      If you own the TK's  DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder.
      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
                  merged the 512x512 tiles to 1024x1024 pixel tiles.
      Tileset green        made by Wilches
      GK-CG1            civil airport building made by GKABS
      GK-CMT            civil airport building made by GKABS
      GK-CT1            civil airport building made by GKABS
      Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      ControlTower.LOD        made by RussoUK
      Modern Royal Navy ship pack     made by WhiteBoySamurai
                  i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes
      ARA 25 de Mayo        made by Torno for original 25 de Mayo CV, - upgrades by paulopanz
                  i made the angle deck and the Flak working and converted the bmp to jpg files
      TAM            made by SUICIDAL & Torno, taken from SF2 Tanks Pack
                  i converted the bmp to jpg files
      TAM_Roland        made by Gabilon, i made a new skin
      Unimog            made by BANIDOS TEAM and SUICIDAL
                  i converted the bmp to jpg files
      GearingFRAM1B_ Argentina    stock ship of SF2NA, made by TK, modded by me
      SumnerFRAM2_Argentina    stock ship of SF2NA, made by TK, modded by me
      Fearless Class        Austin, stock ship of SF2NA, made by TK, modded by me
      Cleveland class        made by YEYEYE (General Belgrano), modded by me
      Leopard1A5_Brazil        LOD file made by Gabilon, skin made by me
      Gepard_Brazil        LOD file made by Gabilon, skin made by me
      Factory buildings        Made by Geezer
      Refinery1,2 and Factory-2    Made by Wingwiner, i renamed the files
      Techniker            made by Geezer, moded by me
      Mainscreensound        mady by Andrius Klimka
      A special Thank you goes to Wilches and Snowburn for their support.

      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      27. April 2023
       
       
       
       
    • By Gepard


      View File Flakpanzer Gepard
      Flakpanzer Gepard for Ukraine terrain
      *****************************************************
      This mod is made for SF2.
      ----------------------------------------------------------
      I.
      The Gepard Flakpanzer is a mobile gunsystem intended to escort and defend tank units. In this role it is outdated today. But it is still very usefull as point defence weaponsystem against cruise missiles and drones.
      In 2022 Germany handed over already stored Gepard Flakpanzer to the Ukraine.
      In this mode the Gepard Flakpanzer is available only for the Ukraine from 2022 and for Brazil from 2014.
      This Gepard mod is made for older and slower computers. It use Gabilons old and small LOD file from 2005. I made a new skin to give it a good look.
      -----------------------------------------------------------------------
      II.
      INSTALLATION:
      -Unzip into your SF2 mod folder

      ----------------------------------------------------------
      III.
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
      IV.
      All  files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
      ------------------------------------------------------

      ------------------------------------------------------------

      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      February 2023
       
       
      Submitter Gepard Submitted 02/18/2023 Category Ground Object Mods  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..