Jump to content

Recommended Posts

Posted

It might just be me but does this look like the pilot is sitting way too far forward? I cannot move back any farther using the mouse buttons. What do I edit to pull it back more?

 

img00027.jpg

Posted

go into the relevant cockpit ini file, look for the line beginning with "offset". These three number series are always  the same, the first number is the left and right, the second is the forward and back, and the last is up and down. To move your head "eyepoint" back you would adjust the middle number in that series, making it more negative, such as Offset=0.0,0.0,0.0 change as follows: Offset=0.0,-0.15,0.0. Being a pilot, one of my frustrations is the sims consistently give you the cockpit perspective of a six year old, with the panel looming large in front of you blocking most of your view forward. When I discovered this trick I was able to get a much more realistic view reflective of what I see in real life...

  • Like 3
Posted

one more note -the overall FOV of viewlist by default is a bit much on the binoculars side, I wonder how the size and spped woulf feel if we'd make new viewlist with a bit wider FOV in general, both for default F1 view and external ones, something that has been on my mind for quite a while

Posted

It might just be me but does this look like the pilot is sitting way too far forward? I cannot move back any farther using the mouse buttons. What do I edit to pull it back more?

 

attachicon.gifimg00027.jpg

Dave, if it´s the Bronco you better give up. I tried by all means make the same, but the pilot seat is the obstacle. By the way, if you look some Bronco pics you´ll see that the FOV is correct. The cockpit is very sparse...

Posted

Just thought I'd throw this in. On some of the pits I've made, I've had to cheat on placement and size of the meshes sometimes to make things look correct because of the FOV limitations. Don't know if it's somethi that can be corrected with an ini edit.

Posted

Dave, if it´s the Bronco you better give up. I tried by all means make the same, but the pilot seat is the obstacle. By the way, if you look some Bronco pics you´ll see that the FOV is correct. The cockpit is very sparse...

 

 

Yes it is the bronco pit, so are you saying if you pull the view back too much you'll see the seat?

Posted

Yes it is the bronco pit, so are you saying if you pull the view back too much you'll see the seat?

Yes. As I said, no way. You can´t move the seat backwards too, once it belongs to another parts. :dance:  :sad:

Posted

you can hide the seat I think via good old INI movement trick, yes? I take the seat is the one modelled in cockpit as the external view usues different model defined elsewhere, so yeah all depends how the model is build ie. is the seat a tandalone mesh linked to other cockpit parts or is it say part of whole consoles + seat + sides + whatnot mesh  -LOD Viewer is the tool you'd use in such case

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..