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Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2

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Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2


Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015

 

= For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =

 

**Note: this terrain replaces any and all previous versions!!**

 

This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The

terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med"

terrains. However, the farm and city tiles remain in their original 'desert' style. All

other tiles have been replaced. The target areas have, for the most part, been rebuilt,

enhanced and/or expanded. As is to be expected, several new tiles, and their associated

TODs had to be created.

It is designed to be used =ONLY= in the SF2:I environment.

 

The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game

items have been used in most cases, although some additional structrues HAVE been added.

Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small

an amount as possible.

I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End

User ™ to make sure that you have the theatre-specific (read: Israeli and Arab nations)

proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and

any associated guns/weapons they'd require).

 

Geophysical Disclaimer: some rivers and other water features may not follow their Real

Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several

cities and other physical features, and target areas will also fall into that

classification. Some target areas (cities, etc) exist only as named places, even if they

might have had strategic or tactical values (most don't!). Just someplace to fly over.

 

When in game, you'll see:

 

"Isreal 2 (Full Scale)"

 

Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT=

carrier capable in =any= SF2 Environment (see notes - and I don't know why!).

 

As always, unzip this to a temp folder or your desktop, and you'll have access to the rest

of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the

document through after unzipping, but before installing.

As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading.

It's most important that the legal disclaimer at the bottom be read and complied with.

There has been a change in policy with regards to =ALL= my terrain mods.

 

Happy Landings!

Wrench

Kevin Stein

 

 

----------------------

Changes for 4.1:

 

moved Az Zaqaziq (Abu Hamed) AB

Added Hulwan AB

Added Al Mazza AB

Added Mezze AB

Retiled region between the Nile and Qaroun Lake

 

Please note, if you've already download this full terrain, you need not do so again. An

update containing the changed files can be found at the following URL:

http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/

 

---------------------


 

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Great! Thanks a lot!!!

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A great alternative to the stock IsraelME terrain, especially if you want to fly over a Full Scale Middle East.  Many thanks for updating Gepard's awesome terrain, Wrench!

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Hi Kevin,

 

thank you very much!!!!!!!!!!!!!!!

 

Thomas

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curious as to why you didn't point it to the ISRAELME cat... that would have seemed to make sense.

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Kevin That's fantastic ! :clapping:  :clapping:  :clapping: :clapping:  

 

As I was making a better OOB campaigns 1967/73 I found some more historical base to use, but we left  a pair of stock ones:

 

Hulwan airbase

 

Abu Hammad airbase

 

They should be needed!

 

Could you add please?

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if I can find them on my charts, shouldn't be a problem.

 

should I add the other airport at Alexandria, Borg al Arab? (even though both are out of range of IDF birds?)

 

 

edit:

Abu Hamad is already there. its' Az Aaqazig. it's too far north. I'll correct that

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ok, there's a "targets tweeks" pak uploaded, and the full terrain itself has been updated to match.

 

have fun!

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Hello

 

I have several problems with the terrain :

The object pontbr3 (pontoons)seem to miss textures : it appears in flashy green in Mue's target editor, does not appear in the game, and in the terrain folder, I have the lods but no bitmap files.

The scud appears as "ground object" in the target type :

 

[TargetType057]
Name=Scud
FullName=SCUD-B Launcher
TargetType=CHEMICAL_WEAPONS_PLANT
ActiveYear=1966
TargetValue=250
UseGroundObject=TRUE
GroundObjectType=Scud-B
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=25
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=Truck_destroyed.lod
SecondaryEffect=LargeOilFireEffect
SecondaryChance=100

I had a scud-B which I copied and renamed Scud in my groundobject directory, but I do not see it neither in the game, nor in Mue's target editor

 

I downloaded the file, but no former version of the terrain, is that ok ?

 

thank you in advance

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