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Transport ----> AWACS====>Refuel   in this order

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need some good pics of the landing gears

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I think thrust reversers work in this game right..want to try them  I think it looks like just the outboard engines had them

 

 

 

 

 

 

.https://youtu.be/9R4YtFWj6zo

Edited by Veltro2k

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Perfect  thanks nightshade :drinks:

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Civil or military a\c like thes do have reversers...this is for the SS100 superjet  (sukhoi)

// Airbrakes ---------------------------------------------------------

[ReverserL01]
SystemType=AIRBRAKE
DeployTime=3.0
RetractTime=1.5
ModelNodeName=Reverser_L01
InsideNodeName=Left_Engine
AnimationID=7
DragArea=4.31
DeployWhenOnGears=TRUE
BlowbackSpeed=252.1

[ReverserL02]
SystemType=AIRBRAKE
DeployTime=3.0
RetractTime=1.5
ModelNodeName=Reverser_L02
InsideNodeName=Left_Engine
AnimationID=7
DragArea=4.31
DeployWhenOnGears=TRUE
BlowbackSpeed=252.1

[ReverserR01]
SystemType=AIRBRAKE
DeployTime=3.0
RetractTime=1.5
ModelNodeName=Reverser_R01
InsideNodeName=Right_Engine
AnimationID=7
DragArea=4.31
DeployWhenOnGears=TRUE
BlowbackSpeed=252.1

[ReverserR02]
SystemType=AIRBRAKE
DeployTime=3.0
RetractTime=1.5
ModelNodeName=Reverser_R02
InsideNodeName=Right_Engine
AnimationID=7
DragArea=4.31
DeployWhenOnGears=TRUE
BlowbackSpeed=252.1
 

post-1981-0-05337900-1432477825.jpg

post-1981-0-66076300-1432478047_thumb.png

Edited by russouk2004

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Thanx Russ  :good:  Does The IL have them on all 4 engines or just the two outside ones ?


update

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Thank you nyghtfall  :good:

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.

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Main gear done

post-11906-0-25244300-1432653960_thumb.jpg

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gears done

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I'm really looking forward to this one. Thank you. The game just looks better when the airfields have a diversity of transports sitting around.

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lemme know when its ready to skin  already gave one of your birds to the Indian AF,   they might want teh other transport too......

post-43212-0-14298800-1432674394_thumb.jpg

 

main markings would transfer very easy. just gotta do the serials.

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.

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Veltro,  this is from my skin and ini edit on your Starlifter (adjust as needed for the -76)

 

// Weapon Stations -------------------------------------------------------

[CargoBay]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=INTERNAL
AttachmentPosition=0.0,0.0,0.0
AttachmentAngles=0.0,0.0,0.0
NumWeapons=30
AttachmentPosition001=0.0,-1.50,-0.80
AttachmentPosition002=0.0,-1.50,-0.80
AttachmentPosition003=0.0,-1.50,-0.80
AttachmentPosition004=0.0,-1.50,-0.80
AttachmentPosition005=0.0,-1.50,-0.80
AttachmentPosition006=0.0,-1.50,-0.80
AttachmentPosition007=0.0,-1.50,-0.80
AttachmentPosition008=0.0,-1.50,-0.80
AttachmentPosition009=0.0,-1.50,-0.80
AttachmentPosition010=0.0,-1.50,-0.80
AttachmentPosition011=0.0,-1.50,-0.80
AttachmentPosition012=0.0,-1.50,-0.80
AttachmentPosition013=0.0,-1.50,-0.80
AttachmentPosition014=0.0,-1.50,-0.80
AttachmentPosition015=0.0,-1.50,-0.80
AttachmentPosition016=0.0,-1.50,-0.80
AttachmentPosition017=0.0,-1.50,-0.80
AttachmentPosition018=0.0,-1.50,-0.80
AttachmentPosition019=0.0,-1.50,-0.80
AttachmentPosition020=0.0,-1.50,-0.80
AttachmentPosition021=0.0,-1.50,-0.80
AttachmentPosition022=0.0,-1.50,-0.80
AttachmentPosition023=0.0,-1.50,-0.80
AttachmentPosition024=0.0,-1.50,-0.80
AttachmentPosition025=0.0,-1.50,-0.80
AttachmentPosition026=0.0,-1.50,-0.80
AttachmentPosition027=0.0,-1.50,-0.80
AttachmentPosition028=0.0,-1.50,-0.80
AttachmentPosition029=0.0,-1.50,-0.80
AttachmentPosition030=0.0,-1.50,-0.80
LoadLimit=20000
LengthLimit=2.5
DiameterLimit=2.5
AllowedWeaponClass=BOMB
AttachmentType=NATO,USAF
SpecificStationCode=Paratrooper
BombBayAnimationID=3
BombBayOpenTime=5.0
BombBayCloseTime=5.0
MinExtentPosition=-1.61,-11.40,-2.05
MaxExtentPosition= 1.61,  4.00, 0.35

[PalletStations]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=INTERNAL
AttachmentPosition=0.0,-6.3,0.3
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,-35.0,1.5
LoadLimit=20400
LengthLimit=2.5
DiameterLimit=2.5
AllowedWeaponClass=BOMB
AttachmentType=NATO,USAF,USN
SpecificStationCode=Cargo
NumWeapons=5
AttachmentPosition001=0.063, 6.532,-0.95
AttachmentPosition002=0.063, 2.932,-0.95
AttachmentPosition003=0.063,-0.668,-0.95
AttachmentPosition004=0.063,-4.268,-0.95
AttachmentPosition005=0.063,-7.868,-0.95
BombBayAnimationID=8
BombBayOpenTime=5.0
BombBayCloseTime=5.0

[VehicleStations]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=1
StationType=INTERNAL
AttachmentPosition=0.0,-6.3,0.3
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,-35.0,1.5
LoadLimit=20400
LengthLimit=3.5
DiameterLimit=3.5
AllowedWeaponClass=BOMB
AttachmentType=NATO,USAF,USN
SpecificStationCode=Cargo
NumWeapons=5
AttachmentPosition001=0.063, 6.532,-0.95
AttachmentPosition002=0.063, 2.932,-0.95
AttachmentPosition003=0.063,-0.668,-0.95
AttachmentPosition004=0.063,-4.268,-0.95
AttachmentPosition005=0.063,-7.868,-0.95
BombBayAnimationID=8
BombBayOpenTime=5.0
BombBayCloseTime=5.0

 

still listed as bombs  but cargo or paratrooper class bombs.  give me a little bit and i will hook up a BMP and a GAZ to park in there

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update

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Hey Veltro, I had an idea for your IL-76 project. As we use normal for prop planes some different spinning discs for different RPM, we could use it for the jetplanes too.

 

You have modeled the single blades in your fans, so that`s great for very low RPM and static model, for a running engine, even in iddle I would use this different "jetprop" discs for this plane and further jetplanes.

 

I would also move the jetspinners even a little bit backwards, its nearly perfect. Here compare it with this pic

 

199075.jpg

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doors

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side shot

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thrust reversers added and animated

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Great Work , Velktro2k. @Torno Will be very happy when you upload this plane.

 

post-5735-12663572946609.gif

Edited by SUICIDAL
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