+Wrench Posted August 20, 2015 Posted August 20, 2015 actually, it is/was a fairly simple matter to change over to GCE tiles -- one simply tosses the TFD out the airlock, and generate a new one from the Germany Texture list (or in this case, my ww2 Norway -- almost the same thing--) Then, "autotile", and "add transitions". The problem is, the GCE texture list give precedence to all the flipping road tile ... and misreads the height field, so all the "steps" down to the sea are either "jungle" (ok, forest) or sea. The hand retilling is to remove all the extraneaous BS road tiles, and relocate the cities and airbases see below, the easy part is done (well, sort of!) Quote
+Stratos Posted August 20, 2015 Author Posted August 20, 2015 I think I can give it a go. Just upload the map and send me a PM. Quote
+Wrench Posted August 21, 2015 Posted August 21, 2015 here's a base skin for the Catalna, Hemet Valley Flying services. have to find the registration numbers (N****), and the modex (they had had least 6, one numbered 54) as you can see in the background, some tile adjustments are still needed to remove the tsunami issues on some of the land/sea (fjord?) interface I'm also looking at Gepard's Zlin, going to give it a better cockpit and fiddle the FM a bit. It's a nice little bird! now...if someone could make a model of Minas Tirith, I've got a superb cliff to hang it from... !!! LOL!!! 2 Quote
+Stratos Posted August 21, 2015 Author Posted August 21, 2015 So, no need help with the terrain? The Catalina looks cool.. Spillone told me he will search for the water spray effect, and I got the fire enemy working too. Quote
+Wrench Posted August 21, 2015 Posted August 21, 2015 I'll keep working at the terrain until I can't!! I may still pass it along, or have you tell me what you'd like to add. I won't know how usable the eye will be until Sept 4, on the 1 day post-op exam. (personally, I'd like a 3d guy to build us Piston Peak!!) Quote
+Wrench Posted August 21, 2015 Posted August 21, 2015 for the stand alone mods folder, so I can "know for certain which game I'm playing", I made a new main screen. Just for fun, ya know?!! 4 Quote
+yakarov79 Posted August 21, 2015 Posted August 21, 2015 Windlifter blueprints, anyone ? . More serious. When I will bring back to life flat canopy Cobra I can brew some fire Cobra too. If ever it will push throug. This civil mod. Quote
+Stratos Posted August 22, 2015 Author Posted August 22, 2015 Nice screen Kevin! I'm finishing my night shift in a couple of days. Then I will work on this at full pace. Quote
+Wrench Posted August 22, 2015 Posted August 22, 2015 12 B-17s are ready, except for the "weapon" (water bomb thingy) modex and US registration number 100% historical 2 Quote
+Stratos Posted August 22, 2015 Author Posted August 22, 2015 And de-militarized!! Cool. Wrench can we see some pics of the terrain please? You know what will be cool? A couple of hospitals with helipad for MedEvac, some small forest cabins for landing in small "runways", maybe a police car model... Quote
+Wrench Posted August 22, 2015 Posted August 22, 2015 I hope to be sending the terrain over to you at the beginning of the week for your examination. There's some basic cities placed, but no real targets -- the main problem is that anything with point values can and will be attacked by (whatever!) in STRIKE missions. That's an easy fix in the types ini., though but.. every terrain needs a friendly and enemy side ... even if only one target area is Red. This is main issue, in how to limit aircraft (like removing ALL fighters and bombers and whatnots that aren't fire fighters). But that can be figured out later Quote
+NIELS Posted August 22, 2015 Posted August 22, 2015 MAN! - This fire bomber thing is gettin me all giddy. Quote
+Stratos Posted August 23, 2015 Author Posted August 23, 2015 I hope to be sending the terrain over to you at the beginning of the week for your examination. There's some basic cities placed, but no real targets -- the main problem is that anything with point values can and will be attacked by (whatever!) in STRIKE missions. That's an easy fix in the types ini., though but.. every terrain needs a friendly and enemy side ... even if only one target area is Red. This is main issue, in how to limit aircraft (like removing ALL fighters and bombers and whatnots that aren't fire fighters). But that can be figured out later Looking forward to try that terrain. As a enemy aircraft, what If we use a civilian drone went rogue? We can shoot it down with water. About Enemy area, maybe is a freaking idea, but why not to create a area of damncommie evil CROPS. Yes, CROPS. Some tiny enemy targets (maybe a really small 3d box) hidden in the TOD crops, maize or wheat. A target that can be killed (without resulting smoke) by a cluster bomb like a crop dusting plane, this way we will have the enemy area AND we will be able to add another Civilian aircraft mission. Crop Dusting. In Stary Germany the crops are there, but we will need to add some kind of 3d plant to hide the enemy target and make the crop dusting more realistic. Quote
+Wrench Posted August 23, 2015 Posted August 23, 2015 one still needs an enemy airbase (of which there are 2 at present) one can make a target item with "nolod" as the model as to mission types, we're limited to what's in the game engine SWEEP, CAP, ESCORT, STRIKE, SEAD, CAS, ARMED_RECON, RECON, INTERCEPT, ANTI_SHIP, NAVAL_SEARCH, NAVAL_STRIKE these can be limited to certain types, by statements in the terrains' main ini Quote
+Stratos Posted August 23, 2015 Author Posted August 23, 2015 But the ENEMY airbase can be "ENEMY" only in the name If we don't place any AAA or SAM there, right? We will still be able to land and take off there. Or we can build a tiny strip for smugglers flights. lol for missions, we can STRIKE those crops and make CAS on those fires threatening the wild life and our valiant firefighter brigade. Right? Quote
+Wrench Posted August 23, 2015 Posted August 23, 2015 Indeed, I've already removed ALL the AAA and SAM batteries (just one Red SAM). Having a single enemy base gives them (aircraft) a spawning point. --- as requested, here's a few shots. To borrow from Ursula K. LeGuinn, "The Word for World Is Forest" (those escarpments are about 9500-10000 feet high) The forest tgas still have the "pop into view", even though my horizon is set to normal. Can't remember what the fix was, and will have to find it Will also have to redo all the river tiles, changing them to blue instead of polluted green. This is a pure and uncompromised environment -- polluters are punished severely (fed to bears and Sasquatch and the like) 1 Quote
Viggen Posted August 24, 2015 Posted August 24, 2015 Just wanna say that this is a great idea and I'm looking forward to it. Quote
+Stratos Posted August 24, 2015 Author Posted August 24, 2015 Looks great, will be possible to use the Stary Germany terrain so we can use his crop fields? Quote
+Wrench Posted August 24, 2015 Posted August 24, 2015 as long as they are direct replacements, there should be no issue. It'll also allow for summer/fall/spring seasons. Again, something I"ll have to check Quote
+Wrench Posted August 24, 2015 Posted August 24, 2015 ok .... go the link below (Warbird Information Exchange) the thread linked is for fire fighting aircraft. You'll see what I'm up against!! I think I might be needing help in skinning and decaling!! Finding the registration numbers is a bit of a nightmare! Now, mind you 98% of these are "local" -- meaning southern California! Some very cool stuff I missed out on!! http://warbirdinformationexchange.org/phpBB3/viewtopic.php?f=23&t=40156 ------- also, got the 4 season tiles working. shot below is "autumn" 2 Quote
+Stratos Posted August 24, 2015 Author Posted August 24, 2015 Kevin the link is just amazing! So many different tankers! Will really love one of those twin engined onew, the Tracker, the P61 or the Tigercat will be just amazing. The terrain looks really beautiful, cannot wait. And I got the fire working, thanks to Gepard. No idea of why but I can only see a fire at the moment. Will be better If one can find several fires at a certain location. 2 Quote
charlielima Posted August 24, 2015 Posted August 24, 2015 (edited) here's a base skin for the Catalna, Hemet Valley Flying services. have to find the registration numbers (N****), and the modex (they had had least 6, one numbered 54) as you can see in the background, some tile adjustments are still needed to remove the tsunami issues on some of the land/sea (fjord?) interface I'm also looking at Gepard's Zlin, going to give it a better cockpit and fiddle the FM a bit. It's a nice little bird! now...if someone could make a model of Minas Tirith, I've got a superb cliff to hang it from... !!! LOL!!! Text under canopy is RESTRICTED CL Edited August 24, 2015 by charlielima Quote
charlielima Posted August 24, 2015 Posted August 24, 2015 (edited) Hemet also had TBMs Some rough idea to the rear turret and tank : http://airtankersinscale.proboards.com/thread/110/hemet-valley-flying-service-tanker CL Edited August 24, 2015 by charlielima Quote
+Wrench Posted August 24, 2015 Posted August 24, 2015 Hemet also had TBMs which we don't. even if the majority of users had access, they're the wrong "shape". we (meaning I) am planning to ONLY use aircraft here at CA, which are freely available to all. With no restrictions or complications oth, that decal set is jus what a needed for the HVFS logo! Great find!! 1 Quote
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