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Posted

you don't.

parked aircraft are generated by the game and by the "parking slot size" in the vessel's data ini.

  • Like 1
Posted

that must be sfp-2,, now that's purdie,,, I have the Nimitz in sfp-1 it has aircraft on it already,, fun to fly on to,, takes quite a hit on the frame rate though,,,they should have carriers loaded with planes,,to download in sfp-2 download section

Posted

that must be sfp-2,, now that's purdie,,, I have the Nimitz in sfp-1 it has aircraft on it already,, fun to fly on to,, takes quite a hit on the frame rate though,,,they should have carriers loaded with planes,,to download in sfp-2 download section

Again, that is not necessary, as a properly configured SFP2 carrier model will have the parking spaces specified in its ini file, and the game engine will populate it automatically.

Posted

The Supers are setup for Carrier parking, but as they said, it's up to the game to put them there (I think that's SkateZilla's deck...) and so on.

Posted

"built in the ship lod parked aircraft" just don't look right; as some of the ships pre-date the Bugs.

  • Like 1
Posted

Here's an example of "system-placed" aircraft, including F/A-18s (and it seems that some A-8Bs crashed the party, as well)

 

img00439.JPG

 

 

 

 

Posted

"built in the ship lod parked aircraft" just don't look right; as some of the ships pre-date the Bugs.

 

True, even though realistically I don't pay attention always to what's spawned either.

Posted

Try adding this to the [MissionData] section:

 

MinBaseSize=SMALL
CarrierBased=TRUE
CarrierParkSpan=10.06

 

May do it, who knows...

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