bubu Posted September 14, 2015 Posted September 14, 2015 I recently upgraded my graphics card to an NVIDIA GTX 960 and was initially shocked that the terrains on certain sims looked horrible - they split apart in midflight revealing blank space in the middle - could not figure it out, went to the relevant terrain data.ini and checked all the polygon and mesh settings and they were all good... however I totally forgot about the graphics settings/ clip distances in the flightengine.ini - turned out by simply inactivating this file in the flight folder things returned back to normal. That being said are there more optimal graphics settings for the flightengine and scene clip distances for the newer cards? Quote
+Stary Posted September 14, 2015 Posted September 14, 2015 don't think so, clip distances are generally having not much to do with graphical quality -but that said having messign with them can cause negative effect like you described Quote
KJakker Posted September 14, 2015 Posted September 14, 2015 Here, try dropping this into your Mods folder and see how things appear in game. Meu's distance fix Preconfiguered.7z 1 Quote
bubu Posted September 14, 2015 Author Posted September 14, 2015 Hey that works great! The Korea with visual update now rocks! Quote
mue Posted September 15, 2015 Posted September 15, 2015 Here, try dropping this into your Mods folder and see how things appear in game. Meu's distance fix Preconfiguered.7z And don't forget to set ObjectsFade=false in options.ini. For this mod to work the stock built-in fading function must be disabled. 1 Quote
Silberpfeil Posted September 15, 2015 Posted September 15, 2015 Will something like this also work for FE2 terrains? Quote
KJakker Posted September 16, 2015 Posted September 16, 2015 Will something like this also work for FE2 terrains? It should, but it will need to be configured for FE2. See the links below for Mue's original threads. Extending the drawing distance for fading objects shimmering TODs and target objects Quote
mue Posted September 16, 2015 Posted September 16, 2015 Will something like this also work for FE2 terrains? Yes: http://combatace.com/topic/86103-fading-tod-objects/ Quote
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