RustyKurnass Posted February 6, 2017 Posted February 6, 2017 Good all guys. In SF2V,during the Linebacker Campaign with the Navy,3W provides for the VF-114 and -213 the F-4B (67) as mount,but in reality the two units used the F-4J. So,exist a way to change the B for the J in the game? I've a full merged game with the Air and Ground Expansion Pack v1.0 installed . Also,I know that in the Gold edition of the abovementioned ExpPack is present the correct skin for the VF-161 during Linebacker;the skin exist as a single download? Thanks in advance. Gianni Quote
MigBuster Posted February 6, 2017 Posted February 6, 2017 (edited) If you don't have the Campaign customiser you will need to extract ini files and do it the old fashioned way..... should mostly still apply. http://combatace.com/topic/44798-adding-aircraft-to-campaigns-in-sf2/ Edited February 6, 2017 by MigBuster Quote
PFunk Posted February 6, 2017 Posted February 6, 2017 Historical accuracy?! Feh...who needs it? (kidding...) 2 Quote
RustyKurnass Posted February 6, 2017 Author Posted February 6, 2017 (edited) Thanks MigBuster, fortunately I've the 3W Customiser. My question was probably 'cause I'm in my first journey in the "mods world",so since I'm in the low of a learning curve,this wwill help for future use or to fix eventful problems. But again thanks! Also solved the VF-161 skin,I downloaded the Column5 skin.At first I've some trouble ,because despite my attempt to add the texture in the F-4B_67.INI,don't show in game;so after comparing the skin folder with the others I discovered that the VF-161 folder don't have the TextureSet.ini.so I duly copied that of the VF-111 skin,changed the needed line ( Directory,Squadron,ecc) and all worked! I've only a small issue as the modex is showed in two digit instead of three,as for any U.S.Navy fighter squadron. Gianni Edited February 6, 2017 by RustyKurnass Quote
+CrazyhorseB34 Posted February 6, 2017 Posted February 6, 2017 I think the best way to make a campaign more historical is to just manually fix the campaign files. 1 Quote
RustyKurnass Posted February 6, 2017 Author Posted February 6, 2017 (edited) You're right,but personally I don't have the necessary know-how... And about the VF-161 skin,i was over-optimistic declaring "all worked" before try a mission.In fact I've only a black skinned F-4, as happened for the Vautour... Edited February 6, 2017 by RustyKurnass Quote
SayethWhaaaa Posted February 7, 2017 Posted February 7, 2017 (edited) If it's just a matter of changing changing it to the correct variant and it's associated skin, then the ini edits are really quite simple (literally just changing a 'b' to a 'j', altering the Sqn no. and editing the entry for the correct skin). Now if you were building a terrain... yeah, different story. I haven't used the SF2 editor much, but you can save a campaign once you've customised it in the editor, yeah? Edited February 7, 2017 by SayWhatt Quote
RustyKurnass Posted February 7, 2017 Author Posted February 7, 2017 (edited) I don't customized any Campaign till now . About the lack of skin for the Chargers,I note that differently from the other skin,the VF-161 one don't have the D folder with the various .tga files so is this the problem?And how to fix it? Edited February 7, 2017 by RustyKurnass Quote
MigBuster Posted February 7, 2017 Posted February 7, 2017 The Vf-161 skin must still have a decals ini file (open in Notepad) that will tell you where it is looking (path) for the decals..... In SF2 decals go in the Decals folder..overview here in step 2: http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-%E2%80%93-a-basic-guide-by-migbuster/ Quote
RustyKurnass Posted February 7, 2017 Author Posted February 7, 2017 Yes I've already read the post. I also downloaded the Hi-Res version from C5 and this time the \d folder is presents,o now in Object\Aircraft\F-4B_67\USNVF161 ( note that anytime present as the folder name,ecc..I renamed 161 to USNVF161) the Decals.ini contains: [Decal001]MeshName=fuselage_PDecalLevel=2DecalFacing=RIGHTFilenameFormat=F-4b/161/d/bbunPosition=-4.500,0.470Rotation=0.0Scale=0.50DecalMaxLOD=3[Decal002]MeshName=fuselage_PDecalLevel=2DecalFacing=LEFTFilenameFormat=F-4b/161/d/bbunPosition=-4.500,0.470Rotation=0.0Scale=0.50DecalMaxLOD=3[Decal003]MeshName=wing_left_outerDecalLevel=0DecalFacing=TOPFilenameFormat=Position=-4.241,-0.94Rotation=40.0Scale=2.5DecalMaxLOD=3[Decal004]MeshName=wing_right_outerDecalLevel=0DecalFacing=BOTTOMFilenameFormat=Position=4.241,-0.94Rotation=40.0Scale=2.5DecalMaxLOD=3[Decal005]MeshName=splitter_plate_leftDecalLevel=3DecalFacing=LEFTFilenameFormat=killPosition=5.995,-.141Rotation=00.0Scale=0.75DecalMaxLOD=2[Decal006]MeshName=vertical_stabilizerDecalLevel=1DecalFacing=RIGHTFilenameFormat=Position=-5.05,1.2Rotation=0.0Scale=5.25DecalMaxLOD=3[Decal007]MeshName=vertical_stabilizerDecalLevel=0DecalFacing=LEFTFilenameFormat=Position=-5.05,1.8Rotation=5.0Scale=5.00DecalMaxLOD=3[Decal008]MeshName=wing_left_innerDecalLevel=0DecalFacing=TOPFilenameFormat=Position=-4.241,-0.94Rotation=40.0Scale=2.5DecalMaxLOD=3[Decal009]MeshName=wing_right_innerDecalLevel=0DecalFacing=BOTTOMFilenameFormat=Position=4.241,-0.94Rotation=40.0Scale=2.5DecalMaxLOD=3[Decal010]MeshName=fuselage_PDecalLevel=0DecalFacing=LEFTFilenameFormat=Position=-1.450,-0.335Rotation=0.0Scale=2.2DecalMaxLOD=3[Decal011]MeshName=fuselage_PDecalLevel=0DecalFacing=RIGHTFilenameFormat=Position=-1.450,-0.335Rotation=0.0Scale=2.2DecalMaxLOD=3[Decal012]MeshName=fuselage_PDecalLevel=1DecalFacing=LEFTFilenameFormat=Position=0.289,0.717Rotation=0.0Scale=2.00DecalMaxLOD=3[Decal013]MeshName=fuselage_PDecalLevel=1DecalFacing=RIGHTFilenameFormat=Position=0.289,0.717Rotation=0.0Scale=2.00DecalMaxLOD=3[Decal014]MeshName=fuselage_frontDecalLevel=2DecalFacing=LEFTFilenameFormat=USNFighterNumPosition=8.138,-0.418Rotation=0.0Scale=0.55DecalMaxLOD=3[Decal015]MeshName=fuselage_frontDecalLevel=2DecalFacing=RIGHTFilenameFormat=USNFighterNumPosition=8.138,-0.418Rotation=0.0Scale=0.55DecalMaxLOD=3[Decal016]MeshName=rudderDecalLevel=2DecalFacing=RIGHTFilenameFormat=F-4b/161/d/wh2noPosition=-7.05,1.2Rotation=0.0Scale=0.55DecalMaxLOD=3[Decal017]MeshName=rudderDecalLevel=2DecalFacing=LEFTFilenameFormat=F-4b/161/d/wh2noPosition=-7.05,1.2Rotation=0.0Scale=0.55DecalMaxLOD=3 And the TextureSet: [TextureSet]Name=VF-161Nation=USNSquadron=VF-161Specular=0.300000Glossiness=0.750000Reflection=0.000000 Conversely in Object\Decals\F-4B_67\USNVF161\d now the .tga files are present. So? Gianni Quote
RustyKurnass Posted February 8, 2017 Author Posted February 8, 2017 Still fight with the decalsBecause I was concerned about my intervention on the files,I deleted and reinstalled all but nothing,refuse to work... Gianni Quote
MigBuster Posted February 8, 2017 Posted February 8, 2017 If your decals are in Object\Decals\F-4B_67\USNVF161\d then this is incorrect: FilenameFormat=F-4b/161/d/bbun Since you renamed a folder just simply change each statement in that ini file to account for the change: FilenameFormat=F-4b/USNVF161/d/bbun Quote
RustyKurnass Posted February 8, 2017 Author Posted February 8, 2017 Ok I reinstalled the skin just before to go at the work,I'll try now, let know the result later. Quote
RustyKurnass Posted February 8, 2017 Author Posted February 8, 2017 (edited) If your decals are in Object\Decals\F-4B_67\USNVF161\d then this is incorrect: FilenameFormat=F-4b/161/d/bbun Since you renamed a folder just simply change each statement in that ini file to account for the change: FilenameFormat=F-4b/USNVF161/d/bbun You're right,and I'd the feeling ( despite I'm a completely rookie about any kind of mods) that this will be one of the pissible reason. So I worked in the other way and reinstalled the skin and named the folder in Decal\F-4B_67 simply 161.But nothing After this i tried also to rename the statement from FilenameFormat=F-4b/161/d/bbun to FilenameFormat=F-4b_67/161/d/bbun But eve this way the result is always the same But the loadout screen show the correct name What is wring?What I do? I know that the Chargers skin is present in the SF2V Air & Ground Exp Pack Gold,is possible extract only this skin?And the installation instruction reccomended a new clean installation. I can't download and install anothe Campaign,my PC is close to explode! Edited February 8, 2017 by RustyKurnass Quote
Wrench Posted February 8, 2017 Posted February 8, 2017 did you forget to add the actual skin maps TO the skin folder, residing in the aircraft folder? You need to do that, too Quote
RustyKurnass Posted February 9, 2017 Author Posted February 9, 2017 (edited) I'm not very handy with the terms but I imagine that the maps are the imagine lije this. If yes,in Aircraft\F-4B_67\161 are present 5 image,patch.bmp,Decals.ini,TextureSet.ini and Numbers.lst. Its it ok? P,S. if not authorized to post the image please delete immediately!!! Edited February 9, 2017 by RustyKurnass Quote
Wrench Posted February 9, 2017 Posted February 9, 2017 no problems posting the image (at least not from us!) are the skin maps actually NAMED the same as those needed for the F-4B_67??? TK has all his Phantoms using specific names. Extract any stock skin for that Phantom, and make sure YOUR skin maps match the same names Quote
RustyKurnass Posted February 9, 2017 Author Posted February 9, 2017 (edited) no problems posting the image (at least not from us!) are the skin maps actually NAMED the same as those needed for the F-4B_67??? TK has all his Phantoms using specific names. Extract any stock skin for that Phantom, and make sure YOUR skin maps match the same names This was the problem! The skin maps was named F-4B instead of _67! Now work,again thanks! Another small question:in my modded SF2E I installed various F-5s ok,but with the CF-5 the rocket launcher does not fire! ( the AI planes can use them without problems) and the NF-5s loadout screen don't show any kind of fuel thanks but in the Weapons folder are present,even in the single Squadron markings! Edited February 11, 2017 by RustyKurnass Quote
RustyKurnass Posted February 11, 2017 Author Posted February 11, 2017 AH AH,now I'm very happy! Quote
RustyKurnass Posted March 4, 2017 Author Posted March 4, 2017 Good evening all, almost 2 months since I joined this community and I still don't have enough words to thanks any and all the people which created some beautiful mods! THANKS ALL! And now the dumb question of the day:I'm actually play in the ODS the AV-8B,but I ariived in the month of May(!),but the truth is that the real Desert Storm lasted in reality a little more of 40 days. In the previous campaign with the AMI Tornado,I feel to have played for an inferior timeframe,don't remember well sorry! So,what happened?Or,better,in which way I can prolong the Campaign for the right period of time? Quote
RustyKurnass Posted March 18, 2017 Author Posted March 18, 2017 Good day all guys. Sorry for the frequent dumb questions,but only the skills and the know-how of the Forums' modders can solve the problems that a FNG like me have. I've intalled the VA-216 skin for the A-4C downloaded from Column5. I know that is a SF1 skin,so after follow the Wrench's thread about converting SF1 decals/skins to SF2 in the KB forum,I started a Campaign in SF2V but the plane look this way: What happened here? The problem are the decals,because the markings painted on the skins are correctely in place,I'm right? What to do? The Decals.ini [Decal001]MeshName=NoseDecalLevel=0DecalFacing=RIGHTFilenameFormat=InsigniaPosition=4.707,-0.113Scale=1.5DecalMaxLOD=4[Decal002]MeshName=NoseDecalLevel=0DecalFacing=LEFTFilenameFormat=InsigniaPosition=4.707,-0.113Scale=1.5DecalMaxLOD=4[Decal003]MeshName=Airbrake_RightDecalLevel=0DecalFacing=RIGHTFilenameFormat=NationNamePosition=-1.9,-0.05Scale=1.3DecalMaxLOD=3[Decal004]MeshName=Airbrake_LeftDecalLevel=0DecalFacing=LEFTFilenameFormat=NationNamePosition=-1.9,-0.05Scale=1.3DecalMaxLOD=3[Decal005]MeshName=Left_Outer_WingDecalLevel=0DecalFacing=TOPFilenameFormat=InsigniaPosition=-2.75,0.15Scale=1.8DecalMaxLOD=4[Decal006]MeshName=Right_Outer_WingDecalLevel=0DecalFacing=BOTTOMFilenameFormat=InsigniaPosition=2.75,0.15Scale=1.8DecalMaxLOD=4[Decal007]MeshName=Left_WingDecalLevel=0DecalFacing=TOPFilenameFormat=InsigniaPosition=-2.75,0.15Scale=1.8DecalMaxLOD=4[Decal008]MeshName=Right_WingDecalLevel=0DecalFacing=BOTTOMFilenameFormat=InsigniaPosition=2.75,0.15Scale=1.8DecalMaxLOD=4[Decal009]MeshName=FuselageDecalLevel=0DecalFacing=RIGHTFilenameFormat=NationNamePosition=-1.9,-0.05Scale=1.3DecalMaxLOD=3[Decal010]MeshName=FuselageDecalLevel=0DecalFacing=LEFTFilenameFormat=NationNamePosition=-1.9,-0.05Scale=1.3DecalMaxLOD=3[Decal011]MeshName=NoseDecalLevel=2DecalFacing=RIGHTFilenameFormat=USNAttackNumPosition=6.01,-0.248Scale=0.72DecalMaxLOD=3[Decal012]MeshName=NoseDecalLevel=2DecalFacing=LEFTFilenameFormat=USNAttackNumPosition=6.01,-0.248Scale=0.72DecalMaxLOD=3[Decal013]MeshName=VertTailDecalLevel=2DecalFacing=RIGHTFilenameFormat=A-4L/VC13/D/13bnPosition=-1.70,0.78Scale=1.5DecalMaxLOD=3[Decal014]MeshName=VertTailDecalLevel=2DecalFacing=LEFTFilenameFormat=A-4L/VC13/D/13bnPosition=-1.70,0.78Scale=1.5DecalMaxLOD=3[Decal015]MeshName=FuselageDecalLevel=2DecalFacing=LEFTFilenameFormat=A-4L\VC13\D\13anPosition=-3.31,0.09Scale=0.74DecalMaxLOD=3[Decal016]MeshName=FuselageDecalLevel=2DecalFacing=RIGHTFilenameFormat=A-4L\VC13\D\13anPosition=-3.31,0.09Scale=0.74DecalMaxLOD=3 And the TextureSet.ini [TextureSet]Directory=VA-216Name=VA-216 Black DiamondsNation=USNSquadron=VA-216Specular=0.300000Glossiness=0.750000Reflection=0.000000 If needed,I'll post the decals also. Quote
Nyghtfall Posted March 18, 2017 Posted March 18, 2017 (edited) The nose-insignia should be around position 3.06,-0.15 (+/-). Yours is at 4.707,-0.113, so you should move those back by around 1.75 For all decals with Decalfacing=TOP or BOTTOM change the value AFTER the comma. All LEFT / RIGHT change the value BEFORE of the comma. Edited March 18, 2017 by Nyghtfall Quote
RustyKurnass Posted March 18, 2017 Author Posted March 18, 2017 The nose-insignia should be around position 3.06,-0.15 (+/-). Yours is at 4.707,-0.113, so you should move those back by around 1.75 For all decals with Decalfacing=TOP or BOTTOM change the value AFTER the comma. All LEFT / RIGHT change the value BEFORE of the comma. ?????Wow1 I will try on a copy and post the result. I've just installed a pair of your superb Scooter skin packs,are there any info to referr to? Quote
Nyghtfall Posted March 18, 2017 Posted March 18, 2017 (edited) [Decal001]MeshName=NoseDecalLevel=0DecalFacing=RIGHTFilenameFormat=InsigniaPosition=4.707,-0.113Scale=1.5DecalMaxLOD=4 Decal001 for example has decalfacing=right/left (red marked), so you need to reduce the orange number to move the decal back --> 4.707-1.75=2.957 So replace the orange number with the green one. [Decal007]MeshName=Left_WingDecalLevel=0DecalFacing=TOPFilenameFormat=InsigniaPosition=-2.75,0.15Scale=1.8DecalMaxLOD=4 Same as above just for decalfacing=TOP and BOTTOM (light blue marked). Adjust the blue number this time. 0.15-1.75=-1.6 So replace the blue number with the gray one. Do this for all decals. 1.75 is a guess here, maybe you need to adjust this number. Trial and error. Edited March 18, 2017 by Nyghtfall Quote
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