+CrazyhorseB34 937 Posted March 17, 2017 I know one does not exist. But how hard would it be to make one? Would anyone who could,be willing to try? Share this post Link to post Share on other sites
Stratos 3,181 Posted March 17, 2017 Maybe is possible to use the SF ME addon as a base for the FE2 one? Share this post Link to post Share on other sites
MigBuster 2,877 Posted March 17, 2017 There is one it is called Notepad Ok I will shut up now 2 Share this post Link to post Share on other sites
+Trotski 864 Posted March 17, 2017 ahhh but do you mean mission editor or the campaign editor, 2 totally different fish. Share this post Link to post Share on other sites
Stratos 3,181 Posted March 18, 2017 ahhh but do you mean mission editor or the campaign editor, 2 totally different fish. I'm talking about this... Maybe is possible to use it as a foundation for a FE2 editor? 2 Share this post Link to post Share on other sites
+Trotski 864 Posted March 18, 2017 Dunno mate, never felt the need to use it , not even used it on SF, I have used the Campaign editor, which I feel is far more useful, and would be nice to have for FE......as for making it work, I'm sure it must be possible, however as no one has done so thus far, it begs the question . Share this post Link to post Share on other sites
Stratos 3,181 Posted March 18, 2017 I use it a lot, 95% of my time in SF is playing Mission Created missions. And I will play a lot more of FE2 If it had a Mission Editor. 1 Share this post Link to post Share on other sites
+Trotski 864 Posted March 18, 2017 I would imagine it must be possible to get it working, as to how, I wouldn't even know where to start. It does make you wonder why TK never bothered creating mission/campaign editors for the FE side of things. Share this post Link to post Share on other sites
Wrench 9,728 Posted March 19, 2017 2 words... "niche market" (much to the detriment of the dedicated players and modders!) Share this post Link to post Share on other sites
Stratos 3,181 Posted March 19, 2017 That's why I ask to use the existing ME as a start point. Share this post Link to post Share on other sites
+Trotski 864 Posted March 19, 2017 Very true, such a shame really. Seems to be the trend across the board with games in general, Naval Action being a case in point where the Devs wern't listening to the players who were in the game for the long haul. Share this post Link to post Share on other sites
+Stephen1918 1,473 Posted March 21, 2017 CrazyhorseB34 - have you tried Nippy's Dogfight editor for FE1 and FE2? It lets you select the types of planes (up to 4 types for each side) - but you cannot set targets or waypoints. I have used it for making simple missions. Share this post Link to post Share on other sites
jeanba 1,918 Posted March 21, 2017 CrazyhorseB34 - have you tried Nippy's Dogfight editor for FE1 and FE2? It lets you select the types of planes (up to 4 types for each side) - but you cannot set targets or waypoints. I have used it for making simple missions. I use it very often The only thing to add would be a takeoff airfield and the possibility to choose the cambat zone (ie "target") => that would be enough for a start Share this post Link to post Share on other sites
+CrazyhorseB34 937 Posted March 21, 2017 Let me find and check that out thanks. Share this post Link to post Share on other sites
Stratos 3,181 Posted March 22, 2017 Cool editor, but one with the same habilities of the SF2 one would have been better. Design attack missions, patrols against two seaters, deep recon... Share this post Link to post Share on other sites