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Geezer

WW1 Maritime Objects

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Been corresponding with gterl about objects for the Mark 2 version of his Italian front map.  Among other things, he requested some maritime objects.  First experiments below.  I'm tinkering with a wake concept that would be a transparent plane on the water surface, part of the LOD.  While it would not be dynamically animated, anything would be better than the stock game's wake.

wake shot-1.jpg

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Re. sailships...you could remove the sails and create (for cheap) a static, e.g. within port/mored version

Love the monitor and the wake idea

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33 minutes ago, gterl said:

Re. sailships...you could remove the sails and create (for cheap) a static, e.g. within port/moored version

Love the monitor and the wake idea

Yup - two versions.  One, with sails and wake, and one with bare yardarms and no wake. :biggrin:

I may experiment with some WW1 warships, to see if I can sorta/kinda recreate the drama of coal-fired black smoke! 

USS_Connecticut_-_NH_553.jpg

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2 minutes ago, gterl said:

..that should be relatively easy with an according emitter effect

Maybe VonS has a "special" file tucked away in his toolbox?  :biggrin:

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Perhaps something like this? Might need to increase the volume numbers further but here's a (beta) emitter for testing, can also be used for the stock ships by being renamed to ShipStaticSmoke (as always for emitters, install into the Effects folder). This is simply a mod of the Stephen1918/Ojcar smoke effect for static ships. Other possibilities include linking coal-burning ships with the aircraft smoke emitter file, although that might hit frame-rates on medium and low-end rigs.

Von S :smile:

 

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ShipStaticSmokeBigCoal.ini.zip

Edited by VonS
Added some info.
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Yes!  Exactly what is needed for stuff like these Italian monitors.  :biggrin:

shot-4.jpg

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A Italian seaplane based campaign... With all those objects would be amazing!

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3 hours ago, gterl said:

Question for Geezer: Could you add 'destroyed' ship models?

 

Sure. Has anyone fooled around with FE in this regard?  TK stripped a lot of the maritime code out when he developed FE, so I'm wondering how to approach the problem.  Treat a ship like a LOD1 ground object, so LOD2 would be the destroyed version?

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First sinking ship experiment.  I've started adapting a photo of a foundering ship, and adding an oil slick.  Needs more work, but it looks like a good direction.

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Edited by Geezer
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Geezer, I have put together the proper guns for the Italian Alfredo Cappellini, Faà di Bruno, Monte Santo, and Monte Grappa classes of monitors and floating batteries if you want them.

Alternately you could send me their LOD's and I could build the data files for you.

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1 hour ago, KJakker said:

Geezer, I have put together the proper guns for the Italian Alfredo Cappellini, Faà di Bruno, Monte Santo, and Monte Grappa classes of monitors and floating batteries if you want them.

Alternately you could send me their LOD's and I could build the data files for you.

Excellent!  When the models are mapped, I'll send the LODs to you.  Thanks for the help.  :biggrin:

Monitor_Faa_di_Bruno.png

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Improved the windjammers. and completed the Cappellini.  Next is the di Bruno.

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Got some more work done on the di Bruno and ship wakes.

diBruno.jpg

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26 minutes ago, whiteknight06604 said:

i really like those sinking ship effects. this is great stuff. thank you. 

Still feeling my way with this ship stuff, but I should have a package ready for KJakker and gterl pretty soon. 

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