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MigBuster

The F-4 Phantom and the Gun: Part 1

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5ab80ec280372_F-4EUSAF.thumb.jpg.e99dbee8c12fc4fb9c5819abd3fd96dd.jpg

 

Ahh that old familiar tale you say - of course, in the late 1960s the F-4 Phantom II finally had a gun installed, which meant that everything was better, magical unicorns danced around the sky and the Vietnamese MiGs would fall from the sky in droves!

Okay so that didn’t quite happen….......what did?  

 

 

Note - These articles are a compacted summary of a rather massive topic and will discuss the F-4 and Guns in Vietnam mostly ignoring missiles. Vietnam will be used instead of SEA. And USN includes the US Marines for simplicity.

 

 

Very different F-4s and Air Forces (USAF v USN)

Firstly, with different equipment, ideas and ways of doing things the United States pretty much had different Air Forces in the US Navy (USN) and the US Air Force (USAF), so it is important to draw a big red line between them with a quick summary:

 

US Navy F-4 Versions in Vietnam

  • F-4B (F4H-1) – Second F-4 version but first major production version of the F-4.
  • F-4J - Improved F-4B

Major Differences compared to the USAF

  • Air to Air Refueling with Drogue and Basket
  • Use of AIM-9B/D/G/H versions of Sidewinder only as Short Range Missile.
  • Never fitted Guns, and only rare use of the MK4 gun pod (mostly Air to Ground use). 
  • Internal ECM equipment.
  • Different Radars (AN/APQ-72, -59 & AWG-10 Pulse Doppler)
  • Had no flight controls in the back seat
  • In 1972 preferred used of AIM-9G/H Sidewinder over AIM-7E-2 Sparrow
  • Used more flexible Loose Deuce A-A formation tactics
  • Carrier and land based (Marines)

F-4J_refuelUSN.jpg.bec1275f9c834e6b6745aec5addbe703.jpg

USN F-4J refueling drogue and chute style (USN)

 

 

USAF F-4 Versions in Vietnam

  • F-4C (F-110A) – Based on the F-4B with USAF changes.
  • F-4D – Improved F-4C.
  • F-4E – This is the (only) F-4 with the internal Gun.

Major Differences compared to the US Navy

  • Air to Air Refueling with Boom
  • Used AIM-9B/E/J versions of Sidewinder
  • Used AIM-4D Falcon for periods over the AIM-9 on F-4D/E
  • External Podded ECM equipment
  • Different Radars (AN/APQ-100, -109 & -120 )
  • Use of Gun Pods (SUU-16 & SUU-23)
  • Had some flight controls in the back seat
  • In 1972 preferred use of AIM-7E-2 Sparrow over AIM-9 / AIM-4
  • Insisted on sticking to the obsolete / useless fluid four (Welded Wing) A-A formation tactics right to the end.

5ab808caf1ac4_USAFF-4refuel1967KC135USAFphoto.thumb.JPG.bfd1b0b703a2eb8150603768fa6715a2.JPG

USAF F-4 nears the boom of a KC-135 in 1967 (USAF)

 

Why no gun on the F-4 to start with?

On the 18th September 1947 the United States Army Air Force (USAAF) became the USAF and with the limited budget constraints after WWII, Strategic Air Command (SAC) was seen as security priority and was thus given the major funding over the Tactical Air Forces (TAF).

SAC culture dominated the USAF in the early years along with its doctrine of strategic nuclear bombing with massive manned bombers. Tactical Fighters (F-100/F-101 etc) under this emphasis on SAC now had two roles:

  1. Defend against enemy bombers as interceptors. (Air Defence Command / ADC)
  2. Low level delivery of tactical Nukes. (Tactical Air Forces / TAF) 

Apparently, Korea never happened because by the late 1950s bombing a target in a fighter within 750ft was more then good enough (with a Nuclear weapon) so not only conventional Air to Air training went out the window but also conventional bombing!

One Air Force general noted about this period, General (Curtiss) LeMay had deliberately loaded the Air Staff with bomber guys, who were not well acquainted with things like air superiority or air-to-air combat, and who wanted to destroy enemy aircraft on their airfields. In 1957, LeMay actually tried to eliminate the TAF, but the possibility of the Army developing its tactical air support arm overrode this idea, and later that year LeMay reluctantly gave the TAF more funds to keep its mission from being turned over to the Army.

5ab808ffe31f6_b-36aarrivalcarswell1948-USAFphoto.jpg.02d60e6e5b79bbea8975079705eec0e2.jpg

Who needs fighters anyway? - the B-36 Peacemaker takes its toddler son for a walk in 1948 (USAF)

 

Some of this thinking was perhaps driving the US Navy with their F4 program in the 1950s. The USN had a requirement to intercept Soviet bombers attacking the fleet above 50,000ft out of the range of gun armed fighters and thus from 1956 the AIM-7 Sparrow III was to be the primary weapon with a gun as secondary. By 1957 however the gun was deleted from the design because the new AIM-9 Sidewinder was to be the secondary weapon.

Feeling in the USAF really was in some respects that the day of the gun had past,  working at the Pentagon in Air Force Operations as a colonel in the early 1960s, Maj Gen Richard Catledge recounted his Pentagon experience with the antigun sentiment and General Momyer:


I realized this two-star, General “Spike” Momyer[,] ran the Air Staff—very strongminded individual, very knowledgeable individual, who did his homework on everything. . . . It was his belief and his concept that future airplanes would not have guns in them. There was no need for guns. I couldn’t believe this when I came across it in the Pentagon.
So I built a flip chart briefing, with my convictions, why we needed guns, more for air-to-air than for air-to-ground. . . . Anyway, I found it was an uphill fight. That every colonel, every major, in requirements, whose business I was getting into, believed as their
boss did. So I really went uphill. 
I built my chart, got my ducks all lined up, and went to my boss, [Major General] Jamie Gough, and gave him that briefing. He said, “Well, it’s a good story, . . . [but] you are going to have to run this by Spike Momyer, and I’m not going with you.” . . .

So I went up, got the appointment, put my stand in front of his [Momyer’s] desk, and started in telling him why we needed guns in airplanes. Well at one point in this—he stopped me several times and gave me a few words on why we did not, and [that] essentially missiles had taken over. Missiles had taken over for air-to-air . . . and other kinds of munitions [had taken over] for air-to-ground, so there really was no need [for obsolete guns]. 
Well, I thought I had a pretty good argument, but didn’t convince him. I remember he’d beat on his table and say, “There will be a gun in the F-4 over my dead body.” That was his attitude.

Seems strange that despite the many limitations of missiles then, such as they couldn't be used at the close ranges guns were used at, and they had no way to ID aircraft Beyond Visual Range makes it look at if Momyer was towing a party agenda for flashy new technology. [Even if the technology was crap] 

The USAF took on the F-4 as part of Defense Secretary Robert McNamara’s drive to get the services to use standard equipment with commonality. He was also interested in the conventional side of things and saw both the A-G potential as well as the A-A potential and thus the USAF received the F-4C (originally designated F-110A).

(Note: yes this was potentially one of the few things McNamara did that wasn’t a complete catastrophe!)

Of course, the F-4 wasn’t the only aircraft of its time without an internal gun (another reason seen given is that pilots would never have closed to gun range to take down a bomber carrying Nukes.)

Some other Interceptors of the era born with no internal Gun:

  • F-102 Delta Dagger
  • F-106 Delta Dart (Some later got a gun under project Six Shooter from around 1969)
  • Su-9/11 Fishpot
  • Tu-128 Fiddler
  • Su-15 Flagon
  • MiG-25 Foxbat

Some Interceptors that had the gun removed:

  • Lightning Fmk3
  • CF-104 Starfighter (Early) A gun was later incorporated
  • MiG-17PFU Fresco
  • MiG-19PM Farmer
  • MiG-21PF/PFL/PFS/PFM/FL  (PFL and PFM used by the VPAF in Vietnam along with the gun armed F-13 and MF)

F102-USAFphoto.JPG.a7cd87d3213ceb717765d735e65ce020.JPG

 F-102A Delta Dagger interceptors (USAF)

 

 

Getting a gun on the F-4E

McDonnell first proposed an internal gun for the F-4 in 1961 however it wasn’t until a potential limited war in Vietnam looked likely in 1963 that this was taken more seriously by the military for Ground Attack / strafing. By 1965 combat experience determined that a gun was a requirement and it was trialed in the F-4, and thus the F-4E was born with a nose job and new APQ-120 Radar:

 

5ab80903c6563_APQ-120install.thumb.JPG.34fc10424233ee61e628494a0a405283.JPG

This shows the 22 modules (Line Replaceable Units / LRUs) required for the APQ-120 radar

 

Adding the gun solved all the problems yes?

The original gun muzzle caused a few problems. Firstly gas ingestion into the engine inlets caused engine flameouts and secondly it made a loud whistling noise that apparently notified the enemy troops (and their Dogs presumably ) long before the F-4 got there. The muzzle had to be redesigned and the later F-4Es have a longer gun muzzle under the nose.

Also not shown in the diagram above, the gun assembly and ammo drum took up a lot of space in the nose and the dish/antenna size was reduced.

The Westinghouse APQ-120 was an early ‘Solid State’ radar (derived from the APQ-109) and being Solid State must have helped in reducing the obvious vibration issue when you have a massive Gatling gun sitting next to 1960s electronics! Despite this it still exceeded the reliability requirements and was similar in that regards to the F-4D radar that had no gun in the nose.

Ex F-4 flyer Walt BJ stated that the APQ-120 in the F-4E had about 20-25% less range over the APQ-109 in the F-4D.

 

Didn’t the F-4E just wipe the floor now it had a gun?

During Operation Linebacker I & II (1972/73):

  • The USAF F-4E had 22 claims in 25 (known) engagements including 7 gun kills
  • The USAF F-4D had 27 claims in 30 (known) engagements with no gun kills

So firstly, if you add an internal gun but still don’t train anyone to use it then despite any figures nothing really changes. Secondly the missiles and radars had improved since 1965 regarding close in capability and so the Gun was starting to look very secondary by now.

Considering the extra effort required for guns in skill, fuel, risk of collision, and making themselves more vulnerable, a missile would be the priority weapon regardless of the USAF training issues.

 

What about the gun pods?

Stop gap measures meant some squads using the 20mm SUU-16 and SUU-23 Gatling gun pods on the F-4C and D respectively – however despite some success these were somewhat inaccurate and the extra drag had a noticeable effect on range.

5ab808c08b55c_SUU-23_CliveCammFlickr.jpg.ab68547ca8febeb989342420d0958a2f.jpg

Looking happy to be here - SUU-23 Gun pod on the center line station of an F-4 (Clive Camm)

 

Some championed the Gun pod such as Korean war ace Col Frederik “Boots” Blesse after it became a useful strafing tool for South Vietnam sorties.

USAF Col Robin Olds was a tad less enthusiastic:

The gun pod wasn’t so much a speed penalty as an object of increased drag and fuel consumption. But that wasn’t my objection to the gun pod, I refused to carry it for 3 basic reasons;

It took the place of five or six 750 lb bombs. Only my older and more experienced fighter pilots had ever been trained in aerial gunnery, to say nothing of air-to-air fighting. There were perhaps a dozen of them in the 8th TFW. I had no intention of giving any of my young pilots the temptation to go charging off to engage MiG-17s with a gun. They would have been eaten alive. Instead they fought MiGs the way I taught them and did so with notable success.

The US Navy briefly trialed and used the 20mm MK4 (GAU-4) Gatling gun pod mostly for A-G but this was determined to be useless in operation with technical difficulties and also meant the preferred configuration of centre line drop tank only could not be carried.

5ab8091c5cb8c_DaveWoolseyGAU4podF-4USN1965.JPG.1bc0626bf40110807d4d11be6ad168ed.JPG

The not so successful MK4 (GAU-4) gun pod at China Lake (Dave Woolsey)

 

Did the Navy not want an internal or any gun?

For the primary purpose of fleet air defense, ‘missiles only’ it seems was deemed adequate. When in combat over Vietnam some Navy pilots wanted it and others didn’t. The gun pod was not persevered with and even an offer of free SUU-16/23 pods from the USAF was turned down on one occasion.

We can deduce that if you reshaped the F-4J nose like the F-4E then you also have to reduce the radar dish size and forfeit range which might not be the best idea regarding fleet defense.

Simply plonking in the APQ-120 with less range and no useful lookdown/shootdown capability was probably not going to win USN favour. Even spending the money on a modified APG-59/AWG-10 still gets you reduced range at the end of it.

The APG-59/AWG-10 in the F-4J had some good lookdown techniques (for its time) and was considered superior. However even without the gun the F-4B/J Phantom avionics suffered from heavy carrier landings:

I had a USN F4J pilot in my back seat one night gunship escort mission (can't for the life of me remember why) and he marvelled at the radar pickup. I asked him why he thought it was so good when he was flying the J model. He told me after about 4 'standard' carrier landings the radar wasn't so hot anymore. (Walt BJ)

 

 

So, what did the Pilots say about Guns, Training, and Back Seat Drivers

During the Vietnam conflict a Secret project (Red Baron) took place which compiled every A-A engagement fought. As part of that the aircrews were interviewed where available, giving quite a mixed view.

3 April 1965 F-4B USN front seat pilot (with 1000 hours)

There is a need for a close in weapon as a backup on any mission……………….Guns would also be useful as an air-ground weapon (stopping a truck convoy, for example)

10 July 1965 USAF F-4C front seat pilot

Gun not necessary; it will get people into trouble. Would like capability to fire all missiles on the F-4 with Centreline Tank on. Less minimum range for missiles instead of guns…….Because lack of ACT at time of event, did not know how to manoeuvre the F-4 as well as he could later after some experience.

6 Oct 1965 USN F-4B front seat pilot

Fighter needs guns or short range missile……………..Turning and acceleration rate of MiG-17 was impressive. The MiG leader was aggressive and a good fighter pilot.

23 April 1966 USAF F-4C front seat pilot

Improve the performance of the AAM and the gun will not be needed…………Training safety restrictions severely limited air-combat-tactics training prior to deployment to the combat area.

23 April 1966 USAF F-4C front seat pilot

The need for a F-4 gun is overstated, although it would be of value if it could be obtained without hurting current radar and other system performance. If you are in a position to fire guns, you have made some mistake. Why after a mistake would a gun solve all problems. Also having a gun would require proficiency at firing, extra training etc. Have enough problems staying proficient in current systems. If the F-4 had guns, we would have lost a lot more, since once a gun dual starts the F-4 is at a disadvantage against the MiG.

23 April 1966 USAF F-4C front seat pilot

Felt that he had very poor air-combat-tactics background. Prior background was bomber and other multi-engine. Transition to F-4 oriented toward upgrading a qualified fighter pilot rather than training a pilot with no fighter background.

25 April 1966 USAF F-4C back seat pilot

Gun is not particularly desirable, if the performance of the aircraft is degraded by an external installation. Also, one might make the mistake of getting into a turning battle if a gun was available

25 April 1966 USAF F-4C back seat pilot

Capability of the F-4 is being wasted by having a pilot in the back seat. The pilot is not adequately trained as a radar observer. Need a radar expert in the back seat. The pilot back seaters main goal is to be upgraded to the front seat rather than master the radar.

26 April 1966 USAF F-4C front pilot

It is a fallacy to say that you can bring the F-4C home and land it solely from the back seat. You’ve got to blow the gear down and then there is no antiskid system; there is no drag chute handle; there is no fuel gauges or switches; you may be limited to using internal fuel; you can’t dump fuel or jettison tanks.

A gun would be nice in an F-4C as long as it was clearly understood it was only a weapon of last resort. Soviet fighters are more capable than US aircraft inside gun range.

29 April 1966 USAF F-4C back seat pilot

It was not necessary to have a pilot in the back seat of the F-4 except during night A-G missions when a pilot may more capably advise the aircraft commander. Actually, a radar officer would be more interested in the back-seat operation than a pilot would be.

29 April 1966 USAF F-4C front seat pilot

It would be undesirable and possibly fatal for an F-4 to use a gun in fighting with a MiG because the MiG is built to fight with guns and the F-4 is not.

30 April 1966 USAF F-4C front seat pilot

Training was not really adequate for this engagement, didn’t know what the back should do in a hassle such as this.

14 June 1966 USN front seat pilot

Guns would be most useful for the ResCAP role but not particularly valuable in the air to air role.

 

5ab80e55c9793_F-4BbombsfromUSN.jpg.fc697a6bde4d1d1fc3bc03564badee93.jpg

An F-4B from VF-111 Sundowners giving it some - just because (USN)

 

The F-4 Phantom II Dogfighter?

As we know the F-4 was not particularly the most agile fighter in theatre and turning at a slower speed was a bit of a problem. However, US fighters had seldom been the best turners in previous conflicts such as WWII (think F-6F Hellcat V Zero) ……power and speed could make up for it and were often better attributes to have.

In 1966 the US Navy flew “Project Plan” flying the F-4B against a series of fighters to determine how good it was in an Air Superiority role. It concluded that contrary to what F-4 pilots thought the F-4 was the best air to air fighter in the world (including the F-8), if the F-4 stayed fast.

To fly the F-4 however in BFM/ACM you needed to have training and a lot of experience (like most jets of this era). One particular characteristic of the hard-winged F-4 was “Adverse Yaw” at slower speeds where the pilot had to make the turn using rudder pedals instead of the stick. If the stick was used the chances of departing were very high – somewhat fatal in combat. Now stick a pilot in the cockpit with little training and you can see that in the heat of battle adverse yaw becomes quite serious (not just A-A but avoiding SAMs etc). Of course, pilots just simply avoided going anywhere near adverse yaw if they could however that meant they could never max perform the jet if they needed to in every situation.

Adverse Yaw was all but eliminated by adding leading edge slats to the F-4E with the 556 "Rivet Haste" Mod late 1972. Too late to have any real relevance for Vietnam though. 

 

 

In Part 2 we look at the very different training aspects of the USN/USAF/VPAF, the F-105 / F-8  paradox and the myth / legend of Colonel Tomb.

 

 

 

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The AWG-10 evolved into a great radar but it fell far short of the brochure data as released with the F-4J. A slatted F-4S with the AWG-10B was an awesome machine only lacking a gun. But look at where the F-4E was at during the same time frame. The APQ-120 evolved in parallel with the AWG-10... digital improvements increased reliability and capability across the board. But look at what the F-4E gained in its multi-role ground attack capability as well as the frameless front canopy that was deployed in limited numbers. I would have been happy to be a pilot of either one, but I think I would have preferred the F-4E unless I specifically was tasked with fleet defense over water, in which case the F-4S/AWG-10 was just short of the F-14/AWG-9 capability. But the F-4E was better at dogfighting and far better at ground attack.

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As for the value of the gun, just read about Israeli experience with the F-15 in combat. They still used the guns quite a bit despite the advances provided by the AIM-7F and Shafrir missiles. They don't have any good things to say about the AIM-7. They love having the gun when all else has failed. The F-4 was originally designed to have guns (4x20mm in the belly IIRC). It was a mistake to delete them. If you think the chin mount is bad for a gun/radar installation, just look that the F/A-18 Hornet for a worse idea. If an opponent has stealth/ECM comparable to the USA, guns may yet prove to be the key to success in air-to-air combat.

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Part II has a small part about the need for a gun on modern aircraft.(arguments for only)...............however there are probably some good reasons against.  I am sticking to a viable source and not speculating on what a future combat scenario looks like if you ignore networks, DEW, 360 multi spectrum sensors, wingmen (Manned or otherwise) etc etc

Israel seemed to have very good A-A training and lot of the guys had combat experience on top (and in using the older Sparrows). In the late 60s the gun literally was their primary weapon on the Mirage IIIC, but by the early 80s it was very secondary if the figures are to go by (Have for both F-16 & 15).

Also trying to avoid generalizations................ I am fairly certain without looking that some of the Israeli guys were pretty impressed when they scored 2 look down kills with the AIM-7F (1982?).

 

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11 hours ago, streakeagle said:

As for the value of the gun, just read about Israeli experience with the F-15 in combat. They still used the guns quite a bit despite the advances provided by the AIM-7F and Shafrir missiles.

Strange because I think that during the Bekaa Valley, half of the F15 kills were scored by Sparrows ?

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7 hours ago, jeanba said:

Strange because I think that during the Bekaa Valley, half of the F15 kills were scored by Sparrows ?

June 1982 Bekaa Valley IDF F-15 claims

Python 3 = 19
AIM-7F = 10
M61A1 Cannon = 2
 

 

 

 

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There is an Osprey book on the F-15 in Israeli service. It covers a lot of the fights in detail along with pilot comments. The gun was used a lot more often on the F-15 than is otherwise apparent, especially prior to 1982. They went out of there way to use the AIM-7 since that is the primary weapon of the F-15, but the AIM-7F didn't do much better than the AIM-7E2 (which was actually pretty good as far as AIM-7s go). You can also look at the F-14 engagements with Libya. They use the AIM-7 as much as possible but ultimately end up using AIM-9s. I am a huge AIM-7 fan and the AIM-7M finally achieved a useful PK, but the AIM-7 never achieved the reliability of the AIM-9. More complexity = less reliability.

The USAF F-4s assigned to CAP in 1972 did fairly well with the AIM-7, but that was out of necessity due to the ineffectiveness of AIM-4s and AIM-9E/J missiles. Combat Tree helped them attempt BVR shots which were the ideal situation. The AIM-7E2 also performed much better than earlier AIM-7s in a short range dogfight/tail chase situation with shorter minimum range, higher allowed launch g, and more maneuverability.

The AIM-7F was supposed to be far superior to the AIM-7E, but apparently its seeker was inferior to the British Skyflash. Rather than buy the British weapons (which had the older inferior AIM-7E platform), the AIM-7M had a seeker comparable to the Skyflash and the engine/performance of the AIM-7F. An AIM-7 with an AMRAAM equivalent seeker would have been great, but with funding going down after the collapse of the USSR, all further AIM-7 development was canceled in favor of the lighter AMRAAM, which could be carried by just about any aircraft that could carry the AIM-9.

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You wrote:

" MiG-21PF/PFL/PFS/PFM  (PFL and PFM used by the VPAF in Vietnam along with the gun armed F-13 and PM)"

I have never heard about a MiG-21PFL and MiG-21PM.

There was a MiG-21FL export model for non allied costumers like India or Egypt.

The Vietnam version was called MiG-21PFV.

A gun pod could carried on late MiG-21FL (made for India first) and late MiG-21PFM. The MiG-21S also had only a gunpod, not an internal gun. This came with MiG-21M for export and MiG-21SM for soviet use.

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Good spot thanks..........MiG-21PM is supposed to be MiG-21MF..that was the most advanced variant they used against US forces.

The North Vietnam version of the PF was designated MiG-21PFL  (i76A) according to Yefim G...........Toperczer also uses MiG-21PFL in his 2017 book 'MiG-21 Aces of the Vietnam War'. I don't know where MiG-21PFV came from outside of TK.

The notes on there pertain to the F-104 and F-106 getting internal gun fixtures instead of pods (Su-9/11/15 also used pods)

 

 

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10 hours ago, MigBuster said:

Good spot thanks..........MiG-21PM is supposed to be MiG-21MF..that was the most advanced variant they used against US forces.

The North Vietnam version of the PF was designated MiG-21PFL  (i76A) according to Yefim G...........Toperczer also uses MiG-21PFL in his 2017 book 'MiG-21 Aces of the Vietnam War'. I don't know where MiG-21PFV came from outside of TK.

 

That the PM could be the MF i doubt. Because the MiG-21 came in 4 generation. The first generation was a daylight fighter without radar. The second generation was designed as interceptor with radar. The P was the symbol of that generation. It stands for perekhvatchik, interceptor. The third generation was multi role capable. Thatswhy the M for export models and S (saphire) for soviet used versions. The bis was the 4th generation.

I think the PM is a never existing version, like the PFMA, which you find often in the literature, but not in reality.

The PFL i found in Gordons book. I think he is wrong, because he cant tell us for what the L should stand. Topeczer repeated only what Gordon wrote. Why i say that? Because all letters have a meaning. P stands for radar equipment, F for stronger engines, S either for SPS System (border layer blowing system) or Saphire radar. T stands for more fuel (toplivo), -13 for equipment with K-13 missile. FL means "Frontline".

The single letter L has no meaning. It could have been used for "light" (lyokhki), but the plane Gordon mentioned was not lighter that the average MiG-21PF. It was a little bit heavier.

The V has a meaning, it stands for vetnamski (vietnamised) and was an indication for improved corrosion protection and additional protection against water and wet weather conditions (for instance the cooling slots in the radar cone were sealed). Gordon wrote, that the designation PF-V is wrong and was never used. And he is right. The designation was PFV, without "-". In russian laguage it is written so:   МиГ-21ПФВ.

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I meant that was a typo.....that was supposed to be MiG-21MF which they used and has been changed.

Mladenovs MiG-21 book uses MiG-21PFV I have noticed so that could be right.

 

 

 

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Anyway, Stary's post is very interesting :)

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      -------------------------------------------------------------
       
      * FastCargo's Super Vark package 2.4 (SF2)
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2) 
      http://combatace.com/files/file/14798-f-111-improvedskinpack/
       
      * Dave's EF-111A Version 2.0 (SF1)
      http://combatace.com/topic/36438-ef-111a-version-20/
       
      * LeL's F-111 TAC Pack (SF1)
      http://combatace.com/topic/80711-f-111-tac-pack/
       
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
      http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
       
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2) 
      http://combatace.com/files/file/15143-the-afterburner-mod/
       
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
      http://combatace.com/files/file/6693-western-style-pilot-models/
       
       
    • By Viper63a


      View File SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB
      SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
      v2.0 20241207
      -------------------------------------------------------------
      This mod includes upgraded version of...
      * F-111A Combat Lancer jets for Vietnam 1968: The 428th, 429th and 430th TFS from Tahkli RTAFB!
       
      -------------------------------------------------------------
      Installation: Important!
      -------------------------------------------------------------
      * Backup\Delete\Move the "F-111A" folder out of your installation "\Aircraft\" & "\Decals\" folders...
       
      * Unzip and copy the contents of the the uncompressed "To_Mod_Folder" folder to your StrikeFighter2 mod folder and overwrite if required. 
       
      -------------------------------------------------------------
      Add F111 SoundList
      -------------------------------------------------------------
      Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack. 
      -------------------------------------------------------------
      Enjoy!
      =Viper=
       
      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits: Updated by Viper63a, dtmdragon, Lel and Fanatic Modder!
      -------------------------------------------------------------
      -------------------------------------------------------------
       
      * FastCargo's Super Vark package 2.4 (SF2)
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2) 
      http://combatace.com/files/file/14798-f-111-improvedskinpack/
       
      * Dave's EF-111A Version 2.0 (SF1)
      http://combatace.com/topic/36438-ef-111a-version-20/
       
      * LeL's F-111 TAC Pack (SF1)
      http://combatace.com/topic/80711-f-111-tac-pack/
       
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
      http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
       
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2) 
      http://combatace.com/files/file/15143-the-afterburner-mod/
       
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
      http://combatace.com/files/file/6693-western-style-pilot-models/
       
       
      Submitter Viper63a Submitted 06/17/2015 Category F-111  
    • By MigBuster

       
      We are delighted to announce that the DCS: F-4E Phantom II by Heatblur Simulations is available for download! This highly anticipated module introduces one of the most iconic fighters of the 20th century to DCS that provides a thrilling and highly-realistic experience across a variety of missions and terrains. Please see the launch Trailer.
      Heatblur Simulations has added several novel features to the F-4E such as depth of sub-system modeling, an in-cockpit manual, the ability to write on the canopy, new weapons, and much more! This module adheres to the highest standards of virtual reality, and is the most authentic simulation of the “Lead Sled” ever made for the PC.
      Please make sure to update your DCS to the latest version so that you too can enjoy the Phantom! The latest version also includes long-awaited F-5E Tiger II fixes, a brand new F/A-18C Green Line Campaign, new F-16C Viper and AH-64D features and more. Enjoy!
      Thank you for your passion and support.
          F-4E Phantom II
      Out Now in Early Access
      The F-4E, first flew on the 30th of June, 1967, and entered service in 1968. It became the most numerous version built with 1,397 examples manufactured. The “E” is distinguishable from other variants by its internal centerline 20mm M61A1 Vulcan cannon, with 640 rounds. 
      In addition to the internal cannon, the F-4E includes an impressive variety of air-to-air and air-to-ground weaponry. In air-to-air combat, the F-4E can employ both radar-guided AIM-7 Sparrow and infrared-guided AIM-9 Sidewinder missiles. The F-4E is a very powerful fighter that, in the right hands, can be a potent dogfight adversary. In the air-to-ground role, the F-4E offers a wide array of unguided bombs, rockets, and guided munitions like the AGM-65 Maverick, AGM-62 Walleye, and radar-seeker AGM-45 Shrike.
      Heatblur created a deep-simulation of the F-4E radar and Pave Spike targeting pod that accurately mimics the operation, strengths, and weaknesses of these systems.
      Leveraging the “Jester” AI system, Heatblur has expanded and improved upon this system to provide unique and intuitive means to work with your AI Weapon System Officer in the back seat.  Whether you're engaging in historical missions, testing your skills in dogfights, or simply enjoying the power of the beast, the F-4E delivers an amazing level of detail.
      Steam Special Launch Promotion
      For a limited time period of 7 days, you can take advantage of a special -20% discount on your purchase of the F-4E Phantom II as a thank you to our dedicated community for your unwavering support and patience.
        DCS Update
      Development Progress
      The latest update for DCS included several enhancements and bug fixes. Notably, improvements have been made to the environment visual effects like updated propeller and jet wash effects. Other additions include new pilot models and animations for the F-16C and F/A-18C, new Fire Control Radar functions for the AH-64D, new weapon fuse configuration options for many western aircraft, integration of the Massun Asset Pack, and more. Additionally, communication bugs post-takeoff in the ATC system and in multiplayer data link scenarios causing FPS drops have been addressed. For the detailed list of all changes, please read the full changelog.
      Thank you for your continued support. We are excited to receive your feedback on the F-4E Phantom II and look forward to your reviews!
      Thank you again for your passion and support
       
      (Content from Eagle Dynamics)  
       
    • By Menrva


      View File Operation Desert Storm: 30th Anniversary Edition
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory. Submitter Menrva Submitted 01/16/2021 Category User Made Campaigns  
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