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Posted

HI all guys,I'm currently play a campaign in ODS:Redux using the A-10A_87 and I love it,especially the HUD.

But reflecting on the bird ( and the A-10A_79 also),during the conflict the Hog still haven't the formation strip,as received this upgrade a little late in his career.So I started think if is possible remove them from the airframe and what I need to do.

This will be more historycal correct.

Like always thanks for any help/tips!

 

Cheers.

Posted

caution about that: check that removing the node wont leave a hole. the slime lights are generally luminescent parts of the model not lights that can be turned off. found that out the hard way with the RF-4B

Posted (edited)

Thanks for the reply guys.
Yakarov,despite I actually I've Mue's LodViewer,I don't know use it well;I tried to hide the slime lines in the data.ini but nothing happened. I fearing to mess up something,so for a (digital) stupid like me the best choice is to left all as it is.

Thanks for spent your time for me.

Edited by RustyKurnass
Posted

If you make first a copy of what you want to change (especially where you know little about what you are doing) nothing wrong can happen in the end. Be brave and don't be afraid to experiment. That is the way I learned many things here about modding, and especially don't be afraid to ask questions when you are in trouble.Good luck!

Posted
28 minutes ago, UllyB said:

If you make first a copy of what you want to change (especially where you know little about what you are doing) nothing wrong can happen in the end. Be brave and don't be afraid to experiment. That is the way I learned many things here about modding, and especially don't be afraid to ask questions when you are in trouble.Good luck!

Thanks mate,I don't cease try !

In the data.ini,under the VertTail section are present the followig lines:

SystemName[001]=LeftRudder
SystemName[002]=Left_Stab_Slimer
DetachNode[001]=LSTAB_SLIMER_OFF

Are these lines which I need remove/hide? If yes,how?

Posted

To hide a part/mesh, we use the entry for the destroyed parts  -  they are hidden by default.

Make a new component (with the correct sequential #) entry in the AircraftData section

[AircraftData]
...
Component[0xxxxxxx]=HideWhatYouWant

And then add this (just showing the basics)

[HideWhatYouWant]
ParentComponentName=
DestroyedNodeName=the_name_of_the_part_to_be_hidden

Posted (edited)

bear with me, the following is a bit i did to Dels OLD C-130 to remove the chaff/flare dispensers he had. i did it a while ago so had to look around abit.

in the data ini after last component entry in [AircraftData]

//moves//
Component[010]=BigBlade1<--------- just the name of the "part you are creating to remove the offending piece. i call it bigBlade when do this as im cutting the peice off
Component[011]=BigBlade2
 
[BigBlade1]
ParentComponentName=Nose<------- just as it says, whats the main part the node is attached to?
ModelNodeName=CM_Fwd_L<------------ name of the node itself youre removing
DestroyedNodeName=CM_Fwd_L
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

 

someone can give a better explanation but basically it turns the part you want gone into a part of the damage model, and it disappears until you do something bad and break teh plane on a mission. over simple desciption, but its how i understand it

 

ok real life example, crusader beat me to it on the what

Edited by daddyairplanes
beat to the answer
Posted

Hi guys,

I applied what Crusader said and all work fine!

Oviously if I turn on the light,then magically the stripes returns  but, hei,I'm very happy now!!!

Posted

thought that's what would happen -- that mesh is set as "self illuminating" in MAX, and can't be removed.

But, hey, as long as you aren't in the outside view, you'll never see it (enemies will, of course)

Posted

Ok,so what I do 'till now is add the following lines at the end of the AircraftData section

Component[016]=HideLeftStabSlimer
Component[017]=HideRightStabSlimer
Component[018]=HideFuseSlimers
Component[019]=HideLeftWingSlimer
Component[020]=HideRightWingSlimer

The Data.ini already have a section called // Node Removals,and I've added here the following lines:

[HideLeftStabSlimer]
ParentComponentName=Left_H_Stab
ModelNodeName=LSTAB_SLIMER_OFF
ShowFromCockpit=FALSE
HasAeroCoefficients=FALSE
DestroyedNodeName=LSTAB_SLIMER_OFF

[HideRightStabSlimer]
ParentComponentName=Right_H_Stab
ModelNodeName=RSTAB_SLIMER_OFF
ShowFromCockpit=FALSE
HasAeroCoefficients=FALSE
DestroyedNodeName=RSTAB_SLIMER_OFF

[HideFuseSlimers]
ParentComponentName=Fuselage
ModelNodeName=FUSE_SLIMERS_OFF
ShowFromCockpit=FALSE
HasAeroCoefficients=FALSE
DestroyedNodeName=FUSE_SLIMERS_OFF

[HideLeftWingSlimer]
ParentComponentName=Left_Inner_Wing
ModelNodeName=LEFT_WING_SLIMER_OFF
ShowFromCockpit=FALSE
HasAeroCoefficients=FALSE
DestroyedNodeName=LEFT_WING_SLIMER_OFF

[HideRightWingSlimer]
ParentComponentName=Right_Inner_Wing
ModelNodeName=RIGHT_WING_SLIMER_OFF
ShowFromCockpit=FALSE
HasAeroCoefficients=FALSE
DestroyedNodeName=RIGHT_WING_SLIMER_OFF

 

So now,I need to add another line for each slime light as WHICH_NAME_SLIMER ?

Will be in sequence after the ones already existent ( LSTAB_SLIMER_OFF followed by LSTAB_SLIMER foe example ) or I can add them at the end of the lines already in place?

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