RustyKurnass Posted April 30, 2018 Posted April 30, 2018 HI all guys,I'm currently play a campaign in ODS:Redux using the A-10A_87 and I love it,especially the HUD. But reflecting on the bird ( and the A-10A_79 also),during the conflict the Hog still haven't the formation strip,as received this upgrade a little late in his career.So I started think if is possible remove them from the airframe and what I need to do. This will be more historycal correct. Like always thanks for any help/tips! Cheers. Quote
yakarov79 Posted April 30, 2018 Posted April 30, 2018 check in lodviewer if it seperate mesh and try to remove using old ways by hiding nodes in data.ini file. Quote
+daddyairplanes Posted April 30, 2018 Posted April 30, 2018 caution about that: check that removing the node wont leave a hole. the slime lights are generally luminescent parts of the model not lights that can be turned off. found that out the hard way with the RF-4B Quote
Wrench Posted April 30, 2018 Posted April 30, 2018 aren't they self illuminating from the lOD? They may not be removable Quote
RustyKurnass Posted May 1, 2018 Author Posted May 1, 2018 (edited) Thanks for the reply guys. Yakarov,despite I actually I've Mue's LodViewer,I don't know use it well;I tried to hide the slime lines in the data.ini but nothing happened. I fearing to mess up something,so for a (digital) stupid like me the best choice is to left all as it is. Thanks for spent your time for me. Edited May 1, 2018 by RustyKurnass Quote
UllyB Posted May 1, 2018 Posted May 1, 2018 If you make first a copy of what you want to change (especially where you know little about what you are doing) nothing wrong can happen in the end. Be brave and don't be afraid to experiment. That is the way I learned many things here about modding, and especially don't be afraid to ask questions when you are in trouble.Good luck! Quote
RustyKurnass Posted May 1, 2018 Author Posted May 1, 2018 28 minutes ago, UllyB said: If you make first a copy of what you want to change (especially where you know little about what you are doing) nothing wrong can happen in the end. Be brave and don't be afraid to experiment. That is the way I learned many things here about modding, and especially don't be afraid to ask questions when you are in trouble.Good luck! Thanks mate,I don't cease try ! In the data.ini,under the VertTail section are present the followig lines: SystemName[001]=LeftRudder SystemName[002]=Left_Stab_Slimer DetachNode[001]=LSTAB_SLIMER_OFF Are these lines which I need remove/hide? If yes,how? Quote
+Crusader Posted May 1, 2018 Posted May 1, 2018 To hide a part/mesh, we use the entry for the destroyed parts - they are hidden by default. Make a new component (with the correct sequential #) entry in the AircraftData section [AircraftData] ... Component[0xxxxxxx]=HideWhatYouWant And then add this (just showing the basics) [HideWhatYouWant] ParentComponentName= DestroyedNodeName=the_name_of_the_part_to_be_hidden Quote
+daddyairplanes Posted May 1, 2018 Posted May 1, 2018 (edited) bear with me, the following is a bit i did to Dels OLD C-130 to remove the chaff/flare dispensers he had. i did it a while ago so had to look around abit. in the data ini after last component entry in [AircraftData] //moves// Component[010]=BigBlade1<--------- just the name of the "part you are creating to remove the offending piece. i call it bigBlade when do this as im cutting the peice off Component[011]=BigBlade2 [BigBlade1] ParentComponentName=Nose<------- just as it says, whats the main part the node is attached to? ModelNodeName=CM_Fwd_L<------------ name of the node itself youre removing DestroyedNodeName=CM_Fwd_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE someone can give a better explanation but basically it turns the part you want gone into a part of the damage model, and it disappears until you do something bad and break teh plane on a mission. over simple desciption, but its how i understand it ok real life example, crusader beat me to it on the what Edited May 1, 2018 by daddyairplanes beat to the answer Quote
UllyB Posted May 2, 2018 Posted May 2, 2018 Daddy you solution is slick I must admit, and subtle. Well, you know, the more, the merrier. :) Quote
RustyKurnass Posted May 2, 2018 Author Posted May 2, 2018 Hi guys, I applied what Crusader said and all work fine! Oviously if I turn on the light,then magically the stripes returns but, hei,I'm very happy now!!! Quote
Wrench Posted May 2, 2018 Posted May 2, 2018 thought that's what would happen -- that mesh is set as "self illuminating" in MAX, and can't be removed. But, hey, as long as you aren't in the outside view, you'll never see it (enemies will, of course) Quote
+76.IAP-Blackbird Posted May 2, 2018 Posted May 2, 2018 You need to remove two parts for each slimmer LSTAB_SLIMER_OFF LSTAB_SLIMER thats it for each slimmer on the plane, should work then Quote
RustyKurnass Posted May 3, 2018 Author Posted May 3, 2018 Ok,so what I do 'till now is add the following lines at the end of the AircraftData section Component[016]=HideLeftStabSlimer Component[017]=HideRightStabSlimer Component[018]=HideFuseSlimers Component[019]=HideLeftWingSlimer Component[020]=HideRightWingSlimer The Data.ini already have a section called // Node Removals,and I've added here the following lines: [HideLeftStabSlimer] ParentComponentName=Left_H_Stab ModelNodeName=LSTAB_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=LSTAB_SLIMER_OFF [HideRightStabSlimer] ParentComponentName=Right_H_Stab ModelNodeName=RSTAB_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=RSTAB_SLIMER_OFF [HideFuseSlimers] ParentComponentName=Fuselage ModelNodeName=FUSE_SLIMERS_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=FUSE_SLIMERS_OFF [HideLeftWingSlimer] ParentComponentName=Left_Inner_Wing ModelNodeName=LEFT_WING_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=LEFT_WING_SLIMER_OFF [HideRightWingSlimer] ParentComponentName=Right_Inner_Wing ModelNodeName=RIGHT_WING_SLIMER_OFF ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DestroyedNodeName=RIGHT_WING_SLIMER_OFF So now,I need to add another line for each slime light as WHICH_NAME_SLIMER ? Will be in sequence after the ones already existent ( LSTAB_SLIMER_OFF followed by LSTAB_SLIMER foe example ) or I can add them at the end of the lines already in place? Quote
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