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Modern Air Combat by Eagle Dynamics Coming this Autumn!

Developed by the same studio that brought you the wildly successful Lock On, Modern Air Combat (MAC) brings you one game with 14 unique combat aircraft to own the sky! MAC aircraft include:

  • F-15C Eagle. US air superiority fighter with 104 kills to 0 losses record.
  • Su-27 Flanker B. Russia's dominate heavy air superiority fighter.
  • Su-33 Flanker D. The Russian navy's carrier capable version of the Flanker B.
  • J-11 Flanker B+. The Chinese version of the Flanker B, with R77 active homing missiles.
  • MiG-29 Fulcrum A. Russia's widely exported light air superiority fighter.
  • MiG-29S Fulcrum C. The modernised version of the Fulcrum with latest weapons and defences.
  • A-10A Warthog. The USAF's massively successful 'flying tank', designed to kill ground targets.
  • Su-25A Frogfoot. Russia's primary ground attack and close air support jet.
  • Su-25T Frogfoot. A modernised version of the Frogfoot with enhanced sensors and weapons.
  • F-86F Sabre. America's iconic top fighter during the Korean War.
  • MiG-15bis Fagot. Russia's 1st generation jet fighter that opposed the Sabre over Korea.
  • F-5E Tiger II. The US light-weight fighter that has been operational since the Vietnam War and operated by over 30 countries.
  • MiG-21bis Fishbed. Russia's most successful fighter of the Vietnam war. A supersonic fighter that closely matches the Tiger II.
  • L-39ZA. A Czech designed, two seat trainer that was then adapted to a light attack aircraft.

 

Each aircraft's flight model, sounds, external model and cockpit is recreated to an exceptional level of detail and accuracy. Great care has been given to offer scalable gameplay that suits your personal levels and wishes. This includes intuitive and consistent keyboard controls between aircraft, selectable difficulty settings, option for more forgiving flight dynamics, and even the ability to fly these aircraft with just your keyboard.

As with Lock On and the Flaming Cliffs series, MAC is focused on east and west counterpart aircraft, and this includes such legendary match-ups such as the Eagle and Flanker, Warthog and Frogfoot, Sabre and MiG-15bis, and the F-5E and MiG-21bis. MAC is a blend of both east and west, and this allows you to re-fight historical conflicts from the Korean War to today, and to create your own "what-if" missions.

F-5E_MAC

You can generate an unlimited number of missions using the Fast Mission Creator and Mission Editor. MAC also includes numerous instant action and single missions, as well as campaigns for most of the aircraft and is fully compatible with DCS World online! There are no limits to content.

In addition to the full Caucasus map, MAC also includes a limited part of our Nevada and Persian Gulf maps.

Key Features of MAC:

  • 14 exceptional combat aircraft from the United States, Russia, China and Czech Republic.
  • Shallow learning curve with consistent key controls between aircraft, and easy to fly with just a keyboard.
  • Professional level flight models, but with option for forgiving flight dynamics.
  • Play instant action, single missions and campaigns for most aircraft in single player or fly online.
  • Supports Virtual Reality like Oculus Rift, HTC Vive and Windows Mixed Reality.
  • Includes the Caucasus map and portions of Nevada and the Persian Gulf.
  • Purchase MAC aircraft individually or as a pack at a reduced price.
  • Flaming Cliffs 3 owners can purchase the MAC pack at a great discount.
L-39ZA_MAC

DCS World 2.5 Update

This week we merged the current DCS World 2.5 Open Beta to the DCS World 2.5 Release version.

Next week, 18 July, we plan the next DCS World update to include many fixes and improvements to the Hornet, DCS World 2.5, the Persian Gulf Map, and other modules.

DCS World Dedicated Server Update

With the launch of 2.5 earlier this year, we have been working diligently on an item we've been wanting to bring to DCS World for quite a long time: a dedicated server. It however was not until the launch of DCS World 2.5 was this possible, and hence the length of time this has taken.

As a dedicated server, the software will not require any graphics rendering, so no dedicated graphics card will be required and there is no audio requirement. This all greatly reduced server load overhead.

There will be a new web GUI to control the server. Operation of the dedicated server through the web GUI will operate much as the existing online server does now, but allow you to make changes remotely.

We plan to release the dedicated server in Autumn 2018. Afterward, we will investigate adding additional features to expand its capability.

Sincerely,
The Eagle Dynamics Team
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20 hours ago, MigBuster said:

Disclaimer: The MiG-21bis was not used in any part of the Vietnam war.

Nor was the F-5E, :lol:

Another thing that gets me is when people put rocket pods and flex-guns on a UH-1H (both in game and in movies) or paint an UH-1H or D in United States Marine Corps livery.

First, the UH-1H (the stretched and most powerful single-engine "slick") could carry adapters for rockets and mini-guns, but normally did not. It was used primarily for transport, medivac (Dust Off), or as a command ship (moving VIPs or giving the brass a orbiting aircraft to command movements/action from). It was used primarily by the U.S. Army and ARVN during the Vietnam War.

"Short Hueys"

The shorter versions of the Huey UH-1B,C,E,F,M and P where used as transports, dedicated gunships (and "Hogs"), aerial rocket artillery (ARA, a gunship that is nothing but rockets and/or grenades), and for special-ops (particularly the M and P). Some Huey gunships were still used after the whirlybird got surgery, took it's hormones, and "transitioned" into the Cobra (though the cobra was faster and could carry more due to streamlining).

The Army turned the C into the dedicated gunship/ARA with the M model (beefier engine and components). The Navy used the B (i.e. Seawolf Squadron) and the USMC the E (gunship, spotter, and light duty), and the USAF the F and P (special ops, gunship, and light-duty) *One USAF huey spec-ops pilot received the Medal of Honor.

*The Marines only flew the UH-1E during the Vietnam war but most of their troop transport was done by the CH-34, CH-46, and later the CH-53.

"Long Hueys"

The first long bird was the UH-1D for the United States Army (the Aussies and ARVN used them as well). However, after the United States Army got the "D" (snickering) the acquired the H, and upgraded alot of their "D's" to the H standard. What "short" Hueys that were left in U.S. Army service were primarily used for special duty (i.e. gunship, ARA, or spotter), given to other services (i.e. South Vietnam), or taken out of theater. 

Later the Corps and the USAF adapted the UH-1N (twin engine long version) and finally the (the super-duper Huey) for the USMC.

Edited by ironroad
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Yes I thought the F-5E-3 module was later to what the VNAF used but have not spent the time looking. The F-86F-35 also missed out on the Korean war as well I thought. Was thinking they were intentionally avoiding any of the Cold War Proxy wars.

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4 hours ago, MigBuster said:

Yes I thought the F-5E-3 module was later to what the VNAF used but have not spent the time looking. The F-86F-35 also missed out on the Korean war as well I thought. Was thinking they were intentionally avoiding any of the Cold War Proxy wars.

The VNAF only had the F-5A and B (just a tad bit smaller than the Tiger II). Not sure what happened to the modified F-5Cs that the USAF flew in theater, but I believe they were either transferred over to South Vietnam or exported.

F-5E did not really go into product till the mid-70s or so, right around the time the U.S. Congress cut all aid to South Vietnam.

Edited by ironroad

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The VNAF did operate the F-5E [Delivered] from 1972.....for example  01638 was used by a defector to bomb the South Vietnam Palace in 75.  What I am not sure on is that I think it was an earlier version without the automatic LEF/TEFs to what is in DCS.

References on this: 

https://www.amazon.co.uk/F-5-Tigers-Vietnam-Anthony-Tambini/dp/0828320594

https://www.bookdepository.com/Fall-Flying-Dragon-Albert-Grandolini/9780982553978

http://www.joebaugher.com/usaf_fighters/f5_40.html

https://www.amazon.co.uk/Iranian-Tigers-War-Northrop-Sub-Variants/dp/1910294136

 

The VPAF kindly donated an F-5E to Russia.............there is a video and one of the test pilots who flew it in 1976 and later wrote an account on how he outflew MiG-21/23s in mock dogfights.

The F-5C definitely had the fuel probe removed - the VNAF were to be purely defensive.

 

 

 

 

 

 

 

 

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So yes FWIW the DCS module is the later F-5E-3 from 79-1681 with an Auto flaps setting and not the early F-5Es the VNAF received.

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this game seems comparable to strike fighter games which I like, but I wonder if this game will have the ability to accept add-on aircraft right away or in the future... how come no f-16?

Edited by nelsonq

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MAC is basically Flaming Cliffs 4 so you get some new jets at the same simplified level but with Advanced Flight Models.

An F-16 is in development as a high fidelity module only at the moment so potentially in the future.......but that could be 5 - 7 years on current time scales.

 

 

 

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It is just the current full DCS fighter set stripped down to Flaming Cliffs control model. Strike Fighters used to be superior to LOMAC/FC because of the simple flight models used by LOMAC. They have really fixed that problem. But SF still has a huge advantage in maps/objects for popular/major historical conflicts. The free Korean Air War addon for SF2 is much better than anything you can buy for DCS World. But the F-86F, MiG-15bis, and P-51D in DCS World are modeled better than any sim I have ever played. So if you want to enjoy historical missions over somewhat accurate historical terrain and ground objects, SF2 is still the only real choice for Korea, Vietnam, Israel, and hypothetical NATO vs Warsaw Pact in Germany. SF2 also lets you dabble in African, Indo-Pakistan, and countless other less popular theaters. But if you don't care what the terrain looks like beneath you or want more up to date terrain modeling even if it is the wrong historical map, DCS World is hard to beat.

The main thing the Flaming Cliffs level offers isn't standardization of controls as that can be largely achieved by careful mapping of the real-world controls to your HOTAS setup. It is the price. If you are starting out and have little or no use for clickable cockpits, it is hard to beat the Flaming Cliffs 3 package. The new MAC package is an even better value with the included maps. You get the full blown professional flight models and generations of great fighters for one low price. Aside from the lack of historical maps/missions/campaigns, it is comparable if not superior to any of the SF2 games. Then, if you really like one of the planes, you can catch it on sale and get the fully detailed module. Not particularly useful to someone like me that already has everything available, but fantastic for people who have a basic joystick and would like to get into PC jet air combat with an up-to-date game engine in terms of graphics and hardware support.

Edited by streakeagle

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      This week we bring you the long-awaited update to the MiG-29A, MiG-29S, and MiG-29G! This is the last of the major updates to DCS: Flaming Cliffs 3 (FC3) line of aircraft. As with the other updated FC3 aircraft, the MiG-29 now incorporates a Professional Flight Model (PFM) that will continue to undergo development and improvement during the early access period.
      Additionally, the MiG-29 cockpit and external model have been greatly improved, and other changes have been made like:
      Option for casual gamer flight dynamics that prevents departures to stalls, automatic angle of attack limiter, and a G limiter. While the PFM for the MiG-29 is very realistic, some player may prefer a more forgiving aircraft to fly. As part of the PFM, we have tuned the available angular velocity of roll. The braking effect of the braking chute has been increased. The fuel level in internal fuel tank 1 has been increased. The MiG-29 "Fulcrum" is a Russian-designed, twin-engine, supersonic fighter. First operational in the early 1980s, the Fulcrum is a "light weight" fighter, comparable to the American F/A-18 Hornet and F-16. Designed to work in conjunction with the larger Su-27 Flanker, the MiG-29 is armed with an internal 30mm cannon and both infrared- and radar-guided air-to-air missiles. For air-to-ground tasks, the MiG-29 can be armed with a large array of unguided bombs and rockets.
      In addition to a sophisticated pulse doppler radar, the MiG-29 is also equipped with a passive Infrared Search and Track (IRST) sensor that allows the Fulcrum to detect and target enemy aircraft just based on their infrared emissions. This allows the MiG-29 to make stealthy attacks with no warning!
      The Fulcrum is a highly-maneuverable fighter in a dogfight, and when paired with the helmet mounted sight and the AA-11 "Archer" air-to-air missile, it is a very lethal adversary. The MiG-29 has also been widely exported and has served in many countries that include Germany, Iran, Ukraine, and Poland.
      Key Features of the MiG-29 for DCS World:
      A professional level flight model provides unmatched flight physics that allow you to truly feel what it's like to fly this amazing aircraft. Designed and tested by a former MiG-29 pilot! A true model of the MiG-29 flight control system that allows you to perform the "cobra" and other "out of the envelope" maneuvers. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Accurate MiG-29 Fulcrum model, squadron markings, and weapons. Includes instant action, single missions, and a campaign. Battle the Hornet in head-to-head combat. Note: The MiG-29 for DCS World is identical to the MiG-29 in Flaming Cliffs 3. Owners of FC3 do not need to purchase.



      The main differences in the new PFM against SFM MiG-29
      SFM had very basic stability/controllability model, where stick deflection defines required g-load (1 g auto-trim system).
      In real life, the MiG-29 is a plane with natural positive stability without any g-load feedback (as Su-27, for example) with additional longitudinal stability augmentation system (LSAS) and dampers.
      MiG-29 PFM carefully models real plane longitudinal stability and controllability characteristics of the plane itself as well as LSAS algorithms.
      Lateral and directional stability and controllability were tuned as well.
      The true effect from leading edge slats was added.
      To model the distinctive features of the plane aeroelasticity effect were added for ailerons together with the limited ability of the actuators.
      Roll rate is dependent on AoA and dynamic pressure and is very close to the real prototype.
      The plane has a very pronounced effect of ground proximity to its longitudinal controllability, which is modelled.
      Stick limiter algorithm is fundamentally changed in comparison to SFM to have it like the real thing.
      Autopilot modes are made closer to the real.
      What to do:
      Fine tuning of lateral and directional stability/controllability Engine fine tuning to adjust thrust for 70-80% rpm range High AoA and post-stall effects and behaviour tuning DCS World 2.5 Open Beta Update
      This week’s Open Beta release saw some key changes that include:
      Introduced the updated MiG-29 Increased range of the new HY-2 Silkworm anti-ship missile to 100 km Added the reload times of the SA-2 SAM and HY-2 Increased launch rate of the Ticonderoga Improved AI taxi logic on the carrier deck Flight model improvement of the drag curve, motor performance, and dynamic launch zone of the AIM-9L/M Sidewinder Several AJS-37 Viggen and MiG-21bis fixes and improvements Corrected Hornet TDC moving to stow position after target breaks a lock, aerial refueling Instant Action missions, adjusted TCTS pod drag value, radar B-Sweep no longer moves outside the tactical area, the B-Sweep returns to normal scan after the radar loses lock (B-Sweep hang after an undesignate key break lock already fixed this month) You can read the complete change log on the DCS forum
      We are on track to have the JHMCS with AIM-9X, FPAS page, fixed antenna logic, and AGM-65E and AGM-65F for the Hornet by the end of this month. In parallel, the HARM and ATFLIR pod are being developed, but these are complex tasks and will take longer.
      DCS: F/A-18C Hornet and DCS: Persian Gulf Map Bundle Option
      In addition to the standard bundle pack of the Hornet, Persian Gulf map, and the Su-33, we are now offering a separate bundle pack of just the Hornet and Persian Gulf map for just $79.99! This is a $129.98 value!
      For those that already own the Su-33 as part of Flaming Cliffs 3 or the stand-alone Su-33 for DCS World, this bundle pack is for you.
      Please find the offer on our e-Shop
      Persian Gulf Blue Flag Event
      We are proud to announce our participation in the next official event for Blue Flag: Persian Gulf! We have continued to add to and optimize the DCS: Persian Gulf map, and it’s now ready for its first official Blue Flag event.
       
      We will be making a free Eagle Dynamics module available to the Most Valuable Player (MVP) of each coalition. We and our friends at the Buddyspike team are working tirelessly to bring you more and more features, improved game play, and an even better multiplayer dynamic simulation.
      Players are pitted against each other in a battle to control the region with over 50 airfields and FARPs to capture along with carriers to defend and attack - this will be the biggest BlueFlag yet!
      The official round will be starting October 19th at 18:00 UTC and progress can be followed live on the BuddySpike Gadget available here along with more information about the Online Persistent Dynamic Campaign. The round will run for two weeks with victory handed to the coalition holding the most bases at the end of the round - or if the map is entirely conquered. To register for your coalition - just join the BlueFlag PG server and type Red or Blue in the DCS Chat. See you in the Skies!
      Sincerely,
      The Eagle Dynamics Team
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