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Similar Content
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By MarkEAW
Okay here's the first release of it.
I forgot to mention in the readme that its hooked for direct input and has a virtual joystick.
That will allow you to configure the game flight controls to keyboard and cam to mouse.
(I don't think the virtual Joystick if selected in game will work) Its best to stay with keyboard until you get a physical joystick.
EAWPRO DXWnd Profile
https://www.mediafire.com/file/sia0o8hby2r44tm/EAWPRO10_(Basic)-DXWnd.zip/file
For this Wrapper Program
http://sourceforge.net/projects/dxwnd/
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By Eagle114th
View File Screen Overhaul - (1920 x 1080)
Strike Fighter Project 2 – Screen Overhaul v1.2 Customizable Edition
The new version of SF2 Screen Overhaul 1.2 is now released. Here is the following screen this mod completely overhaul:
- Main screen
- Single mission screen
- Mission editor screen
- Hangar (Default) screen
- Loadout screen
- Planning screen
- Roster screen
- Campaign screen
- Campaign editor screen
- Pilot records screen
- Options screen
It does not yet cover another screen. It is work in progress (WIP) for now. What I am seeking for is feedback that will help me improving the mod further. It is one of my biggest projects I ever worked on for SF2. It gave me opportunity to grow a new skill I enjoy doing.
NOTE: Now that SF2 Screen Overhaul is becoming a customizable version. If you make any mods that adds or change anything to this mod, please add my name and mod name to your credit part.
You can contact me by PM in CombatAce (I am known as Eagle114th there) or Strike fighter series Discord chat (My username is Magic Dragon, so you can find me there too.)
Version 1.2 NOTES:
Buttons customization instruction:
In Menu folder (SF2 mod folder), you will see various SF2 screen named as “BUTTONS_HANGAR, MAIN, OPTIONS, etc...), there are folders for each button. In order, to change the color of buttons, go to one of button folder, you will see different folders for various color. Copy the file from there and overwrite the files in any BUTTONS_(SCREEN) folder.
For example, in BUTTONS_HANGAR, if I want to change the color of “LOADOUT” square button to blue; I go to the folder “LOADOUT”, then “Blue” folder, copy the files: LOADOUT0.bmp, LOADOUT1.bmp, and LOADOUT2.bmp. Then I paste (Overwrite) the files in BUTTONS_HANGAR.
Screens and Buttons customization Templates
In different “BUTTONS_(different screen names)”, there are folder “_Templates’. You can use it to change the designs, colors, or anything you want to do with the screen background or buttons.
This mod uses a font known as Orbitron. I included it in _Fonts folder.
I want to express my sincerely big THANKS to Menrva, Wrench, UllyB, Daddyairplanes, Wilches, JosefK, FalonCAF, and everyone else in CombatAce community for making this possible. You all have been a huge help.
Because of Operation Desert Storm 30 years anniversary great mod, I was able to study the codes on how SF2 menu work, which led me into developing new menu for SF2. This mod is truly fun to fly in SF2. If anyone hasn’t tried it yet, I highly recommend it.
There are detailed instruction that explains how to install in the proper ways in README file. LEASE READ IT BEFORE INSTALLING!
I included the plans for the next version in the readme too.
The feedback are always welcomed!
Submitter Eagle114th Submitted 05/18/2021 Category Menus
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By Eagle114th
Strike Fighter Project 2 – Screen Overhaul v1.2 Customizable Edition
The new version of SF2 Screen Overhaul 1.2 is now released. Here is the following screen this mod completely overhaul:
- Main screen
- Single mission screen
- Mission editor screen
- Hangar (Default) screen
- Loadout screen
- Planning screen
- Roster screen
- Campaign screen
- Campaign editor screen
- Pilot records screen
- Options screen
It does not yet cover another screen. It is work in progress (WIP) for now. What I am seeking for is feedback that will help me improving the mod further. It is one of my biggest projects I ever worked on for SF2. It gave me opportunity to grow a new skill I enjoy doing.
NOTE: Now that SF2 Screen Overhaul is becoming a customizable version. If you make any mods that adds or change anything to this mod, please add my name and mod name to your credit part.
You can contact me by PM in CombatAce (I am known as Eagle114th there) or Strike fighter series Discord chat (My username is Magic Dragon, so you can find me there too.)
Version 1.2 NOTES:
Buttons customization instruction:
In Menu folder (SF2 mod folder), you will see various SF2 screen named as “BUTTONS_HANGAR, MAIN, OPTIONS, etc...), there are folders for each button. In order, to change the color of buttons, go to one of button folder, you will see different folders for various color. Copy the file from there and overwrite the files in any BUTTONS_(SCREEN) folder.
For example, in BUTTONS_HANGAR, if I want to change the color of “LOADOUT” square button to blue; I go to the folder “LOADOUT”, then “Blue” folder, copy the files: LOADOUT0.bmp, LOADOUT1.bmp, and LOADOUT2.bmp. Then I paste (Overwrite) the files in BUTTONS_HANGAR.
Screens and Buttons customization Templates
In different “BUTTONS_(different screen names)”, there are folder “_Templates’. You can use it to change the designs, colors, or anything you want to do with the screen background or buttons.
This mod uses a font known as Orbitron. I included it in _Fonts folder.
I want to express my sincerely big THANKS to Menrva, Wrench, UllyB, Daddyairplanes, Wilches, JosefK, FalonCAF, and everyone else in CombatAce community for making this possible. You all have been a huge help.
Because of Operation Desert Storm 30 years anniversary great mod, I was able to study the codes on how SF2 menu work, which led me into developing new menu for SF2. This mod is truly fun to fly in SF2. If anyone hasn’t tried it yet, I highly recommend it.
There are detailed instruction that explains how to install in the proper ways in README file. LEASE READ IT BEFORE INSTALLING!
I included the plans for the next version in the readme too.
The feedback are always welcomed!
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By Viper63a
View File StrikeFighters2 Replacement Hi-Res Spash Screens
StrikeFighters2 Hi-Res Replacement Spash Screens
By Viper
Replacement spash (Initializing, Please Wait) screen for SF2. Uncompress the zip file and copy the *.bmp files into "<Your Install location>\Strike Fighters 2\Menu\" folder...where-ever you installed SF2.
Simple install: Backup your "INITSCREEN.BMP" and rename one of the new BMP you like to "INITSCREEN.BMP" and all your SF2 starts will show the new splash screen.
Complex Install: If you want each of your games to have a different splash screen...Back up and edit the <game>.ini file for the <game>.exe you want to change the splash screen for in the "<Your Install location>\Strike Fighters 2\" folder. Update the "LoadingScreen=" parm with the name of splash screen you want to display on start up: ex. "LoadingScreen=Menu\INITSCREEN (1).BMP".
Note: If you copied the <game>.exe file to some other name, you have to copy the <game>.ini file to the same name as a the <game>.exe file. Also, the splash screen has to be a BMP file...PSD included so you can make your own.
Thanks to "Squid" for the idea and some elements from his screens!
Enjoy!
Submitter viper63a Submitted 11/25/2014 Category Menus
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By Viper63a
StrikeFighters2 Hi-Res Replacement Spash Screens
By Viper
Replacement spash (Initializing, Please Wait) screen for SF2. Uncompress the zip file and copy the *.bmp files into "<Your Install location>\Strike Fighters 2\Menu\" folder...where-ever you installed SF2.
Simple install: Backup your "INITSCREEN.BMP" and rename one of the new BMP you like to "INITSCREEN.BMP" and all your SF2 starts will show the new splash screen.
Complex Install: If you want each of your games to have a different splash screen...Back up and edit the <game>.ini file for the <game>.exe you want to change the splash screen for in the "<Your Install location>\Strike Fighters 2\" folder. Update the "LoadingScreen=" parm with the name of splash screen you want to display on start up: ex. "LoadingScreen=Menu\INITSCREEN (1).BMP".
Note: If you copied the <game>.exe file to some other name, you have to copy the <game>.ini file to the same name as a the <game>.exe file. Also, the splash screen has to be a BMP file...PSD included so you can make your own.
Thanks to "Squid" for the idea and some elements from his screens!
Enjoy!
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