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Posted

Caporetto Terrain


Caporetto Terrain WW1
*********************

INTRODUCTION
The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.

The included terrain represents the situation around August/September 1917, just before the battle of Caporetto.
The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German).
Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army.

INCLUDED
- Italian terrain/front WW1, situaton around summer/late summer 1917 - 539 unique tiles, 10226/574 targets/areas
- Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places)    
- Needed ground objects are also included
- Important mountains where done via satellite images (the tiles)
- All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets)

FAQs
Q: Is the scale of the map correct
A: No
Q: Are all the named towns and cities correct (placement and naming)
A: Yes as good as it gets.
Q: Does it include more than one season?
A: No
Q: Is the frontline correct?
A: Yes representing late 1917
Q: The river Isonzo seems to cut through the mountains, is that correct?
A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains)
Q: The northern part of the map, e.g. toward Munich, seems without further towns?
A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not included smaller towns.

INSTALLATION
1. Make a backup copy of your First Eagles folder (just in case)
2. Extract the file into a temporary folder (like c:\temp\)
3. Copy all the relevant folders into the respective First Eagles game folders
(example: c:\temp\First Eagles\Terrain\wwiCaporetto into your c:\Program Files\First Eagles\Terrain folder)
4. Copy the Objects\GroundObjects folders into your GroundObjects folder. If you've already my Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO.

PREREQUISITES
- FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
- Very strong PC and GPU
 
CREDITS
As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc.

DISCLAIMER
The Italian terrain is freeware.
You are free to modify and share it, BUT Commercial use is prohibited.
If you find bugs please post them in First Eagles section of Combatace.com forum.

Hope you enjoy it.

Sincerely
gterl


 

  • Like 2
  • Thanks 3
  • 3 weeks later...
Posted (edited)

First of all Gterl,

Many many thanks for your efforts in bringing the WW1 Italo-Austro-Hungarian front to life. As an ex-RAF person with Italian ancestry and a lifelong interest in WW1 aviation, it activates several deep-seated themes for me.

However I seem to have encountered a couple of a graphics glitches when first running this new terrain with FE2, please see attachments. As you'll see, some ground objects/buildings are emitting a peculiar "glow" or "bloom", while others are frankly psychedelic in their colouring.  

Your advice please, how can I get things looking "normal" again? Bearing in mind as noted that I'm running FE2 rather than the original FE.

Thanks (ie grazie!)

Mike

 

img00018.JPG

img00019.JPG

Edited by Mike Dora
Posted

Mike -

I had the same problem and fixed it by replacing two groups in the wwiCaporetto_data.INI - [SolidObjectTextureMaterial] and [AlphaObjectTextureMaterial] - with the two shown below.  Just copy/paste and it should work. :biggrin:

[SolidObjectTextureMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=TRUE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=5.000000
BlendOp=BLEND_SRC_ALPHA 
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE

[AlphaObjectTextureMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
RenderedInOrder=false
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.00000
DiffuseColor=1.000000,1.000000,1.000000,1.00000
ZBufferOffset=2.000000
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE
Fade=NORMAL
StartFadeDistance=50.0
EndFadeDistance=50.0

  • Like 3
  • Thanks 1
Posted

Thanks guys

That simple *data.ini edit did the trick, everything now looks normal. Actually everything now looks excellent, much credit to Gterl!

Mike

 

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