Jump to content

Recommended Posts

Korea MiG-Alley terrain


Korea MiG-Alley 1.0
*****************************************************

This terrain is written for SF2.

+++++++++++++++++++++++++++++++++++++++++

I. Short description:

2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain.
Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China.
The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases.
MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955.
Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys.
You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley.
There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it!

++++++++++++++++++++++++++++++++++++++++++++++++

II. INSTALLATION:

Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 .

To run this terrain properly you need to link it to an terrains CAT file.

From stock the terrain is prepared to link with SF2 Israel

If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor.
Look for the lines:

CatFile=..\IsraelME\IsraelME.cat
//CatFile=..\GermanyCE\GermanyCE.cat
//CatFile=..\VIETNAMSEA\VietnamSEA.cat
//CatFile=..\Desert\Desert.cat

Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.

Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed.

Save it.


Thats it.

 

 


++++++++++++++++++++++++++++++++++++++++++++++++++

III. Credits.

The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
The dam files were made by Swambast.
The basic files for the taxiways, parking areas and quais are made by ErikGen.
I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files.
Please contact me, that i can give you the proper credit.

 

++++++++++++++++++++++++++++++++++++++++++++++++

IV. This Terrain is Freeware. Commercial use is not allowed.

+++++++++++++++++++++++++++++++++++++++++++++++++

V.

For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.

Hope you enjoy it.


Michael (Gepard)


Made in Germany
25 Dezember 2018

 

 

 


 

  • Thanks 2

Share this post


Link to post
Share on other sites

Great new terrain, thanks Gepard!

Lots of flak!!

Edited by Gatling20
  • Like 1

Share this post


Link to post
Share on other sites
On 25.12.2018 at 10:10 PM, Gepard said:

All are heavily defended by Flak artillery.

And he is not joking saying 'heavilly defended' :boxing:.

2PCRf.jpg

  • Like 2

Share this post


Link to post
Share on other sites

You should have in mind, that in reality a single important target like a bridge was defended by 80 Flak guns, following the soviet doctrine. The game engine allows only 16 Flak guns per target area. So my "heavily" defended targets are nothing compared with reality.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By VonBeerhofen
      No more repetitive borders or center tiles and more different villages. With this randomization all village and city tiles can be used at will where ever in the game  in any possible rotational state, and it's a lot less mapping work. I already showed the idea some time ago but not with the Harvest City Set. There is still some work to be done to narrow some borders and create the right impression I'm after but I think it's slowly getting there.
      Here's a few screen shots, as an experiment a few village tiles were replaced with breaker field tiles and two different city/village layouts were tried, which means that the randomization for each layout is entirely different while the cities and village sizes and positions weren't changed. 





      You heard it first on combatace.com
      VonBeerhofen
    • By ProblemChild
      I am new to this game but I am loving it and the dynamic campaign is amazing. my only and only problem is that planes just dissapear in the distance, literally just dissapear a short distance a way, around 200 - 500 meters away? not too sure but its very off putting and its clearly an issue for gameplay.
      I am using Patch July 2013 
      Wings over Korea mod
      I play on 3840x2160 4K resolution (I'd prefer playing on that) I have extracted the flightengine ini into SF2 Filght folder as well as to the korea folder and made some changes like turned off fade away and increased mesh values, but still to no avail? Anyway to fix this? Its literally the only thing destroying the fun I have with this game.
    • By kosmo92
      Hello 
      I have little problem in SF2 North Atlantic in single mission when I select  Korea v3 and Cuba Otc terrains I can't change mission year before 1970, is there any fix for that problem? 
    • By VonBeerhofen
      Here's a compilation of the 12 latest tiles for the 'Harvest' set. I created a temporary map where all other tiles were removed from and randomly filled the EAW world with these 12 tiles only. 12 screen shots were taken of which 6 are displayed now. The remaining 6 will replace these pictures at a later date as I may not have captured all 12 tiles in these screenies and to safe on page loading times .






      VonBeerhofen
    • By Lacsap
      Bonjour a tous . J'ai réalisé de nouvelles textures 1024x1024 pour le superbe terrain Korea Mig-alley de Gepard mais comment peut-on augmenter la distance d'apparition des arbres ? merci pour vos futures réponses !
      Hello everyone . I created new 1024x1024 textures for Gepard's superb Korea Mig-alley terrain, but how can we increase the distance at which the trees appear? Thanks for your future responses!    
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..