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Posted

just discovered an aircraft that is missing 2 100 gallon (internal) wing tanks. Going to add them but can't remember what the unit of measure is for their capacity

Kg? Lbs?? liters??

somebody remind me!!??!!??

TIA!

Posted
I think it depends on how you put the reading mode or in km or miles directly the game transposes it to the European or English measure.
  • Confused 1
Posted (edited)

In the plane_data.ini the data are always metric and in kilogram.

For recalculation use this values:

1 litre AvGas=0.72 kg                  1 litre JP-4 jet fuel = 0.82 kg

 

Edited by Gepard
  • Like 2
  • Thanks 1
Posted (edited)
1 hour ago, EsPeKTr0 said:

I think it depends on how you put the reading mode or in km or miles directly the game transposes it to the European or English measure.

@Gepard is right. What's more, all the .ini files don't change according to your game's settings except the "options" file, obviously.

Edited by kblomkvist
Posted
1 hour ago, Crusader said:

Kilogram .. we have a list with fuel weight data in either the SF1 or SF2 KB's

i've been here long enough to see the Ancient One refered to the Knowledge Base:lol:

  • Haha 1
Posted

good, now that we've got the volume/weight figured out, the next question is feeds...

this is how I have the tanks now:

Quote

[FuselageFuelCell1]
SystemType=FUEL_TANK
FuelTankID=1
MaxFuelAmount=1250.0
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.5,1.0,-0.5
MaxExtentPosition=0.5,3.0,0.10
HasArmor=TRUE
ArmorMaterial=STEEL

Armor[FRONT].Thickness=6
Armor[REAR].Thickness=6
Armor

.Thickness=6


Armor
.Thickness=6

Armor[TOP].Thickness=6
Armor[BOTTOM].Thickness=6

[FuselageFuelCell2]
SystemType=FUEL_TANK
FuelTankID=1
MaxFuelAmount=588.59
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.35,-0.65,-0.5
MaxExtentPosition=0.35,0.50,0.5
HasArmor=TRUE
ArmorMaterial=STEEL

Armor[FRONT].Thickness=6
Armor[REAR].Thickness=6
Armor

.Thickness=6
Armor

.Thickness=6
Armor[TOP].Thickness=6
Armor[BOTTOM].Thickness=6

[LeftWingFuelCell]
SystemType=FUEL_TANK
FuelTankID=2
MaxFuelAmount=440.48
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.90,1.50,-0.30
MaxExtentPosition=-0.50,3.20,-0.40
HasArmor=TRUE
ArmorMaterial=STEELArmor[FRONT].Thickness=6
Armor[REAR].Thickness=6
Armor

.Thickness=6
Armor

.Thickness=6
Armor[TOP].Thickness=6
Armor[BOTTOM].Thickness=6

[RightWingFuelCell]
SystemType=FUEL_TANK
FuelTankID=2
MaxFuelAmount=440.48
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=0.90,1.50,-0.30
MaxExtentPosition=0.50,3.20,-0.40
HasArmor=TRUE
ArmorMaterial=STEELArmor

[FRONT].Thickness=6
Armor[REAR].Thickness=6
Armor

.Thickness=6
Armor

.Thickness=6
Armor[TOP].Thickness=6
Armor[BOTTOM].Thickness=6

 

Posted

formatting go all fucked up on that!!!

or should the smaller wing tanks be group 1, to feed from them first, and the fuselage tanks 2nd??

Posted

Depends on datas you have. If you know order of using tanks do it realistic. If you don't know I'm using tank the closest to CG as last. First fuselage tanks that are far from CG, then wings.

Posted

 

I believed that the simulator itself when changing the measurements changed everything from heights of meters to feet to gallons and gallons. Now I see that it is not like that.

Posted
17 hours ago, Wrench said:

formatting go all fucked up on that!!!

or should the smaller wing tanks be group 1, to feed from them first, and the fuselage tanks 2nd??

Internal tanks are used from highest to lowest ID ..  tanks which are used simultaneously (like wing tanks) should have the same ID

Posted

really? that seems odd! but, hey if that's how it works...

esperto: every measurement in the game has ALWAYS been metric;

 

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