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Posted

well, have come into a decal problem thats baffling me. trying to put numbers on the nose gear doors on the FB-111A, and it shows up in Mues LODviewer, but not in game.  have made sure names match, numbers are in range for the mesh, and tried every variant of DecalMaxLOD= from 1 to 4 and even completely removed. any ideas?:dntknw:

these are the entries in the decal.ini

[Decal012]
MeshName=RightNoseGearDoor
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=FB-111A/SAC/D/noNumR
Position=5.95,-1.075
Rotation=0.0
Scale=2.20
DecalMaxLOD=4

[Decal013]
MeshName=LeftNoseGearDoor
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=FB-111A/SAC/D/noNumL
Position=5.95,-1.075
Rotation=0.0
Scale=2.20
DecalMaxLOD=4

lodviewer.thumb.jpg.660138f8724e399559d185a7bb732a5d.jpgimg01262.thumb.JPG.0737b9e002e8ac307db626b1b0277aeb.JPG

Posted


[Decal012]
MeshName=Main_Gear_Door_2_L
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=P-51D_PTO/21FG/531FS/LGDoor
Position=-1.33,0.38
Rotation=270.00
Reverse=FALSE
Scale=0.90
DecalMaxLOD=3

[Decal013]
MeshName=Main_Gear_Door_1_R
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=P-51D_PTO/21FG/531FS/LGDoorR
Position=1.33,0.38
Rotation=90.00
Reverse=FALSE
Scale=0.90
DecalMaxLOD=3

closed.jpg

open.jpg

  • Like 1
Posted

it's from my own decals addition so the filenameformat and scale should be adjusted :

[Decal010]
MeshName=LeftNoseGearDoor
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=FB-111A/380BW/D/BFB111N
Position=-0.25,5.8
Rotation=-90.0
Scale=1.0
DecalMaxLOD=3

[Decal011]
MeshName=RightNoseGearDoor
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=FB-111A/380BW/D/BFB111N
Position=0.25,5.8
Rotation=90.0
Scale=1.0
DecalMaxLOD=3

It seems it's the same 3D model.

  • Like 2
Posted

ok got it fixed. i had tried to do bottom as well, but forgot that the right side is positive not negative, so my coordinate of -0.32,5.95 was tryin to put it on the wrong door!

still gotta dial in but problem solved

img01263.thumb.JPG.b8ade1c9019ca0f25bf9432875bca35c.JPG

 

it would have been really bad if i couldnt get that workin right, as the 509th BW put their nose arts on the doors!

and nice gear doors  amariani, but how long til the brass says to cover them up?:biggrin:

 

  • Like 2
Posted (edited)

its always the same...one small typo causes hours of cursing etc lol  been there bought the T shirt done that ohhhh  yes lol

Edited by russouk2004
  • Like 1
Posted
21 minutes ago, russouk2004 said:

its always the same...one small typo causes hours of cursing etc lol  been there bought the T shirt done that ohhhh  yes lol

So easy to make one tiny mistake and it can take hours to figure it out. I have spent hours trying to figure some mistakes out and in the end with some issues I had to give up. :dntknw:

  • Like 1
Posted

Note: The LODViewer has a bug. If you reload textures while an animation is "shown" (like in the first post, where the gear is extended and the gear doors are open) then the decals are (erroneously) applied to the current (animated) position of the mesh and not the original one.

  • Like 2
Posted (edited)

yep , cant tell you how many times I was stumped with that same overlook... as I would say " so simple a 5th grader could have figured it out". Unfortunately there is never one around when you need him  LOL :wink:

Edited by Veltro2k
  • Like 1
  • Haha 2
Posted
9 hours ago, mue said:

Note: The LODViewer has a bug. If you reload textures while an animation is "shown" (like in the first post, where the gear is extended and the gear doors are open) then the decals are (erroneously) applied to the current (animated) position of the mesh and not the original one.

discovered the hard way, but thank you for letting us know its not just me.

still an excellent tool for rapid adjustment when skinning/decalling:drinks:

  • Like 1

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