Jump to content

Recommended Posts

Posted (edited)

I cant remember...when part hit and damage appears...does rudder seperate and attached parts like the light ?....IIRC the "detach when destroyed"|  means original tail mesh and the  parts attached. ?

senior moment lol

 

Image2.jpg

Edited by russouk2004
  • Like 2
Posted (edited)
2 hours ago, Sokol said:

sorry for not looking closely, itis sf2.

but how did you manage that cloud layer ?

It is NOT! You cannot create such cloud layer in SF2. Cloud layers are bidimensional, flat textures in SF2. Moreover, terrain is invisible when over the layer, it does not appear through the layer, which is a game-breaking bug for terrains with high altitudes.

Edited by Menrva
Posted

The one im doing IS for SF2.....some more destruction...

someone confirm please...the destroyed mesh shows and main mesh that detaches DOES take any child part with it?...so not left floating in space...IIRC it does that

Image2.jpg

  • Like 2
Posted

Yes i think so. Thats why i model also the child damaged part in the same "node". When damaged, the engine will replace the current subsystem (and the child subsystems) with the damaged model. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..