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I cant remember...when part hit and damage appears...does rudder seperate and attached parts like the light ?....IIRC the "detach when destroyed"|  means original tail mesh and the  parts attached. ?

senior moment lol

 

Image2.jpg

Edited by russouk2004
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4 hours ago, FalconC45 said:

I apologize but do I see WPAFB? ;)

Falcon

23323-douglas-c-117d-usafzip-2-ardc-021.

 

:wink:

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Soulfreak, wonderful picture

may i ask: which model/texture ?

which sim ? FSX ?

cheers

sokol

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sorry for not looking closely, itis sf2.

but how did you manage that cloud layer ?

thx

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It is Mafred Jahn´s (& Team) C-117D for FSX with a fictive repaint both plane & repaint are available @ https://flyawaysimulation.com/

Edited by Soulfreak

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2 hours ago, Sokol said:

sorry for not looking closely, itis sf2.

but how did you manage that cloud layer ?

It is NOT! You cannot create such cloud layer in SF2. Cloud layers are bidimensional, flat textures in SF2. Moreover, terrain is invisible when over the layer, it does not appear through the layer, which is a game-breaking bug for terrains with high altitudes.

Edited by Menrva

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The one im doing IS for SF2.....some more destruction...

someone confirm please...the destroyed mesh shows and main mesh that detaches DOES take any child part with it?...so not left floating in space...IIRC it does that

Image2.jpg

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It will take them away on my experience.

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Yes i think so. Thats why i model also the child damaged part in the same "node". When damaged, the engine will replace the current subsystem (and the child subsystems) with the damaged model. 

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