+russouk2004 Posted June 25, 2020 Posted June 25, 2020 View File Bae HawkT1a Cockpit.7z Bae HawkTmk1A cockpit for SF2 by me Russouk Hawk cockpit contents... Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions. Instructions................ copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder. Add this to the Hawk ini CockpitDataFile=T1A_Cockpit.ini AvionicsDLL=Avionics70.dll AvionicsDataFilename=HAWK_AVIONICS.INI Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so... [CockpitSeat001] ModelName= OpenCockpit=FALSE Position=x.x,x.x,x.x Animations...controls... Shift and Zero opens canopy.... H (hook) ket turns on gauges lights....basic but works... Animated canopy latches,brake lever,pilot feet and rudders,and working stick. also notice pilots digital watch....scoth taped to hud lol...... Cockpit uses opencockpit=False to use default value remove the line from the cockpit.ini. [CockpitSeat001] ModelName=Hawk_Cockpit.LOD OpenCockpit=FALSE I prefer the setting included as it give illusion of real ish shadows etc..... Files are freeware and NOT to be used for any other purpose... also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given. contact me at Russouk2004@gmail.com. Hope you like flying this pit....new hawk out soon...ish...time permitting. cheers. Submitter russouk2004 Submitted 06/25/2020 Category Jet Cockpits 1 2 Quote
madvad Posted June 2, 2022 Posted June 2, 2022 Its a amazing pit! Thanks for it! Is it possible to make the cannon sights adjust to the bullet trajectory? Because currently both are very disconnected 1 Quote
+Menrva Posted June 12, 2022 Posted June 12, 2022 (edited) On 2/6/2022 at 6:10 PM, madvad said: Is it possible to make the cannon sights adjust to the bullet trajectory? Since nobody cared to fix the cockpit, I spent some time with it to produce a quick improvement. Original data; built-in gunsight (3d model nodes) and misplaced viewpoint. Improved cockpit; lighter reflections, gunsight data as in all usual SF cockpits, fixed misplaced viewpoint. Here it is: Hawk_Cockpit_Improved.zip By no means this is perfect, but at least now it is usable and the gunsight matches where you're firing at. The gunsight textures come from an old package by paulopanz, IIRC. This fix will be added to the Hawks within the ODS 30AE mod in a future update. Edited June 12, 2022 by Menrva 1 3 Quote
madvad Posted June 13, 2022 Posted June 13, 2022 On 12/06/2022 at 11:55 AM, Menrva said: Since nobody cared to fix the cockpit, I spent some time with it to produce a quick improvement. Original data; built-in gunsight (3d model nodes) and misplaced viewpoint. Improved cockpit; lighter reflections, gunsight data as in all usual SF cockpits, fixed misplaced viewpoint. Here it is: Hawk_Cockpit_Improved.zip By no means this is perfect, but at least now it is usable and the gunsight matches where you're firing at. The gunsight textures come from an old package by paulopanz, IIRC. This fix will be added to the Hawks within the ODS 30AE mod in a future update. Thanks so much Menrva!!! 1 Quote
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