Jump to content
Sign in to follow this  
russouk2004

Bae HawkT1a Cockpit.7z

Recommended Posts

Bae HawkT1a Cockpit.7z


Bae HawkTmk1A cockpit for SF2 by me Russouk

Hawk cockpit contents...
Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions.

Instructions................

copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder.

Add this to the Hawk ini 

CockpitDataFile=T1A_Cockpit.ini
AvionicsDLL=Avionics70.dll
AvionicsDataFilename=HAWK_AVIONICS.INI

Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so...

[CockpitSeat001]
ModelName=
OpenCockpit=FALSE
Position=x.x,x.x,x.x

Animations...controls...

Shift and Zero opens canopy....
H (hook) ket turns on gauges lights....basic but works...
Animated canopy latches,brake lever,pilot feet and rudders,and working stick.

also notice pilots digital watch....scoth taped to hud lol......

Cockpit uses opencockpit=False

to use default value remove the line from the cockpit.ini.

[CockpitSeat001]
ModelName=Hawk_Cockpit.LOD
OpenCockpit=FALSE

I prefer the setting included as it give illusion of real ish shadows etc.....

Files are freeware and NOT to be used for any other purpose...
also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given.
contact me at Russouk2004@gmail.com.

Hope you like flying this pit....new hawk out soon...ish...time permitting.
cheers.
 


 

  • Like 1
  • Thanks 2

Share this post


Link to post
Share on other sites

Fan... tastic ! :good:

  • Thanks 1

Share this post


Link to post
Share on other sites

Its a amazing pit! Thanks for it!
Is it possible to make the cannon sights adjust to the bullet trajectory?

Because currently both are very disconnected

  • Like 1

Share this post


Link to post
Share on other sites
On 2/6/2022 at 6:10 PM, madvad said:

Is it possible to make the cannon sights adjust to the bullet trajectory?

Since nobody cared to fix the cockpit, I spent some time with it to produce a quick improvement.

Original data; built-in gunsight (3d model nodes) and misplaced viewpoint.

img00003.thumb.JPG.eff5718d41e0b7c920e943867d1ed4bf.JPG

 

Improved cockpit; lighter reflections, gunsight data as in all usual SF cockpits, fixed misplaced viewpoint.

img00004.thumb.JPG.45a34ecd2a42764872ba3b3fbbecb36d.JPG

Here it is: Hawk_Cockpit_Improved.zip

By no means this is perfect, but at least now it is usable and the gunsight matches where you're firing at. The gunsight textures come from an old package by paulopanz, IIRC. This fix will be added to the Hawks within the ODS 30AE mod in a future update.

Edited by Menrva
  • Like 1
  • Thanks 3

Share this post


Link to post
Share on other sites
On 12/06/2022 at 11:55 AM, Menrva said:

Since nobody cared to fix the cockpit, I spent some time with it to produce a quick improvement.

Original data; built-in gunsight (3d model nodes) and misplaced viewpoint.

Improved cockpit; lighter reflections, gunsight data as in all usual SF cockpits, fixed misplaced viewpoint.

Here it is: Hawk_Cockpit_Improved.zip

By no means this is perfect, but at least now it is usable and the gunsight matches where you're firing at. The gunsight textures come from an old package by paulopanz, IIRC. This fix will be added to the Hawks within the ODS 30AE mod in a future update.

Thanks so much Menrva!!!

  • Like 1

Share this post


Link to post
Share on other sites

Well done! :good:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..