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Posted

I am in a Be2c (early), arty spotting in beastly weather keeping a keen eye on the Mark IV.A 8 day RFC issue cockpit clock in order to estimate when this ghastly sortie may at last turn for home and a stiff gin and runny, military grade egg banjoe. :smile: 

Anyway, our mission took off at 12 noon sharp. The clocks' minute hand moved as it should but the hour hand remained resolutely unmoved on 12 during the passage of time as the images below illustrate.

It's a small thing but I should think reasonable easy to fix yeah? I have no idea if other crates are similarly afflicted? Anyone else notice this?

608fc8e2b7931_CombatFlightSimulator3Screenshot2021_05.03-19_12_20_71.thumb.png.3523ec18d754988d67bdc874f7ef6d62.png

608fc919ee105_CombatFlightSimulator3Screenshot2021_05.03-19_39_26_84.thumb.png.0ab17ac72bca98a4e8e252be22d08c27.png

 

Posted

Take them back to the Quartermasters Stores... they will keep issuing defective equipment. I blame Smudge Smith the storeman, he always was a bit dodgy.   :dntknw:

  • Haha 1
Posted
6 hours ago, Erik said:

@catch The second hand also looks the same in both images, does it work? 

 Looks like it doesn't but that's not a problem for me. If it was I think Pol might think we're an overly pedantic bunch lol.

 

4 hours ago, Polovski said:

Limit of the clock unfortunately the hour hand only moves when the hour is up.. indeed Z key is your friend.

Okay thanks Pol. Speaking of the Z key, can you move the info around on screen? In cockpit view, I can't make out the FPS count due to the googles darkening effect around the edges. 

Posted

Whether it works right or not, if you ever have a forced landing never forget to detach the clock and bring it with you.

Because while the Army will always forgive the loss of an aeroplane,  it will never forget the loss of a clock.

(I’m not making this up, that is how things really worked in the RFC).

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Posted

Oddly enough I went looking for Be2c pits today for the fun of it. I couldn't find a single one of them with a clock on the panel. :dunno:

Posted

Hallo,

Sorry that I repeat it (see wish-list), but IMHO this is one argument more for a clock in the HUD, independing on the source for the cockpit-clock. Other arguments are the early aeroplanes without a cockpit-clock (the pilots did wear it) and the nonhistorical digital z-buttom-clock.

@catch: I have reduced the glosses-frame a little bit (7 or 8), so it's easier to read the FPS in the corner.

Greetings!

Posted
1 hour ago, Becker04 said:

@catch: I have reduced the glosses-frame a little bit (7 or 8), so it's easier to read the FPS in the corner.

Thanks Becker. I'll give that a shot. So then we can't actually move the "Z" info around the screen to a more suitable position? I seem to recall we could once with something on screen but I can't remember what or if it was the Z stuff? :wheelchair: A long, long time ago I can still remember how that music used to make me smile .... but other things just fade away ....

Posted
4 hours ago, Becker04 said:

@catch: I have reduced the glosses-frame a little bit (7 or 8), so it's easier to read the FPS in the corner.

 

Got mine down to 5... works a treat!

Posted
11 hours ago, Mike Dora said:

Whether it works right or not, if you ever have a forced landing never forget to detach the clock and bring it with you.

Because while the Army will always forgive the loss of an aeroplane,  it will never forget the loss of a clock.

(I’m not making this up, that is how things really worked in the RFC).

 

So true... I once ditched my kite in a very large tree... not only got a roasting from the commanding officer, but the Quartermaster ordered me to go back and climb the bloody tree and retrieve the watch! I mean to say old chap...

26.jpg

 

To rub salt in the wounds, (I fell out of that tree three times)... The Froggies heard about it and sent me a card claiming they were better at landing in trees than the English... their best pilot (Andre ''tee bo'' Thibault) managed to land in three trees all at once!  Les bastages!

27.jpg

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